Half-Life: Alyx

Half-Life: Alyx

BUNKER DEFENCE: Wave Shooter
31 Comments
hotmajl7 21 Sep, 2023 @ 10:09am 
super!
λrokh 14 Jan, 2023 @ 6:25am 
Very enjoyable wave shooter. :steamhappy: :steamthumbsup:
I like the mechanics here. A whole lot of Zombie/Headcrab waves with different configurations.
Got so excited for the final fight, it could even be a bit longer for my taste.
My playthrough https://www.youtube.com/watch?v=Q9SYZ2FIwdo
vincent_g 24 Nov, 2022 @ 2:53am 
My playthrough ----> https://youtu.be/spAQ6TZt1DY
captfrank2001 11 Nov, 2022 @ 3:11pm 
A lot of fun. Did not die until the 12 wave. Had a glitch on wave 12 or 13. it would not start a new wave no matter what I did and reset to wave zero. Quit rebooted the PC and the same thing, back on wave zero. Selected 2-3 previous saves and the same thing. Finally was able to start a new wave (it said wave zero) but after tat wave completed the next wave was properly displayed. Good job !!!
Mostly Luck 8 Nov, 2022 @ 4:54am 
:steamthumbsup: Well, it's silly; but it's done quite well, so it's worth a few go arounds.
cinnamon 1 Aug, 2022 @ 11:59am 
THIS IS SO GOOD I LOVE IT SO MUCH
salty red 12 Feb, 2022 @ 8:05pm 
this is one of the best alyx maps i have ever played, it has SO much charm, i highly recomend
Bad RS 6 Jan, 2022 @ 7:08am 
Map looked great and played quite well. The waves were pretty easy up until the Combine (zombies aren't very menacing), but I had fun nonetheless. Ran into issue of some waves not ending, but the button was thoughtful and get me through them. Liked this map a lot, thank you!
CDog 26 Nov, 2021 @ 1:22pm 
That was fun. I honestly wished it was longer, though the combine section was a little odd for me. The moment they spawned, they'd shoot through the wall and hit me, but other than that it worked well enough to have no other complaints
Banditoz 30 Jul, 2021 @ 1:43am 
This map is SO FUCKING GOOD. Excellent work.
Hamp 「ハンプ」 26 May, 2021 @ 7:22am 
This map was awesome! I wasn't expecting it to be this polished :D Sooo gooooood!
Yveldi 16 May, 2021 @ 6:27am 
The "help i killed the last enemy but the wave wont end" button made me laugh. A nice and polished map

However, I didn't understand the point of the first many waves. The final fight was great, so you definitely know how to make a challenging map. However, I don't think anybody who wouldn't get angry at the final fight would find the initial waves challenging.
FPS Daisuki 29 Apr, 2021 @ 7:12pm 
It is great that there is an emergency button available if the Wave does not finish correctly.
It's always fun to watch the supplies fall out of the vending machines and into the buckets!
I was very excited by the wave where the combine appeared.
Disguised Poison 20 Apr, 2021 @ 2:01pm 
This mod is a lot of fun!
Gargamel 17 Apr, 2021 @ 1:10am 
Nice work, well done, a bit easy in normal mode.
Vaddlo 25 Mar, 2021 @ 1:46pm 
Lovely! Was already getting exhausted killing all these zombies, but the last few waves really brought me back to life :)
moat 8 Mar, 2021 @ 7:44pm 
Beautifully made map - I love all the little touches to it and the 15th wave surprised me.
doodle 23 Feb, 2021 @ 6:33pm 
Also, that final battle kicked ass!!! A fun challenge and satisfying conclusion to the map, can't wait to see more.
doodle 23 Feb, 2021 @ 6:24pm 
Fantastic wave defense map, probably the best one I have played so far. Great usage of lighting and music to make wave defense more exciting and fresh. Super well designed map layout with a high level of detail that also adds to the freshness. Great job! :D
ScaryBunny92055 23 Feb, 2021 @ 1:50pm 
This was a lot of fun. The music was nice too
MOUSE 21 Feb, 2021 @ 8:56am 
I really really liked this map. Its a ton of fun and very addicting, already on my 2nd playthrough of it. I'd love to see some more of these from you. I think to contrast the dark interior of this level, an open outside space would be neat

Oh and by the way, the item dispenser is awesome :gordon::headcrab:
Korny  [author] 7 Feb, 2021 @ 2:59pm 
@Droptin_2_play thanks for the feedback! i think i'm already aware of all the issues you listed, but that just gives me all the more reason to be aware of them in a future wave shooter map that i might make, as i'm done working on this one unfortunately.
Droptin_2_play 7 Feb, 2021 @ 5:52am 
Really enjoyed this map. here are a few improvements.
-The fog from the lights is a bit too strong. I am using oculus link, so it made it difficult to see the enemies sometimes due to the compression.
-the headcrabs would sometimes get stuck in the ground
-zombies would sometimes just walk back into the spawn rooms instead of pursuing alyx
-the explosive canisters fell through the grate on the ground in the middle. not sure if other items can fall too, but it seems as though they might
-it was clear from the beginning that there was a wall break prefab. it would be good to see it a bit more disguised
-please get the combine out of the brick hall asap. As of now it is very easy to finish them off with a couple of grenades. adjusting this would restore the jump in difficulty that is required
-not sure if this was intentional, but when clicking the supplies button it dispenses all of the available uses
hope this was helpful. i would love to see more, perhaps in a different environment
CrossfireNinja553 6 Feb, 2021 @ 7:15pm 
lots fun, wish there was an infinite mode though . . .
RYONIX 3 Feb, 2021 @ 5:57pm 
no boneworks thing wasnt as cool as this. i like the set up here.
RYONIX 3 Feb, 2021 @ 5:56pm 
ya korny...that would be great.
vandujr 2 Feb, 2021 @ 1:07pm 
That boneworks shop thing.
Korny  [author] 1 Feb, 2021 @ 9:01pm 
@RYONIX are you asking if I should make it go for infinite waves? I could probably do that on a future map, but this map will just have the static 15 waves and elevator at the end as the end goal.
Skummeh 1 Feb, 2021 @ 8:27pm 
Here's my full playthru of the map. So much to enjoy here, even if the difficulty could be higher: https://youtu.be/taJ5BzZaS68
RYONIX 1 Feb, 2021 @ 7:42pm 
can you easily make it as many waves as we can go so that we have a goal.?
Yakariii123 31 Jan, 2021 @ 4:55am 
it was fun, pretty short though, i hoped there would be more rounds