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I like the mechanics here. A whole lot of Zombie/Headcrab waves with different configurations.
Got so excited for the final fight, it could even be a bit longer for my taste.
My playthrough https://www.youtube.com/watch?v=Q9SYZ2FIwdo
However, I didn't understand the point of the first many waves. The final fight was great, so you definitely know how to make a challenging map. However, I don't think anybody who wouldn't get angry at the final fight would find the initial waves challenging.
It's always fun to watch the supplies fall out of the vending machines and into the buckets!
I was very excited by the wave where the combine appeared.
Oh and by the way, the item dispenser is awesome
-The fog from the lights is a bit too strong. I am using oculus link, so it made it difficult to see the enemies sometimes due to the compression.
-the headcrabs would sometimes get stuck in the ground
-zombies would sometimes just walk back into the spawn rooms instead of pursuing alyx
-the explosive canisters fell through the grate on the ground in the middle. not sure if other items can fall too, but it seems as though they might
-it was clear from the beginning that there was a wall break prefab. it would be good to see it a bit more disguised
-please get the combine out of the brick hall asap. As of now it is very easy to finish them off with a couple of grenades. adjusting this would restore the jump in difficulty that is required
-not sure if this was intentional, but when clicking the supplies button it dispenses all of the available uses
hope this was helpful. i would love to see more, perhaps in a different environment