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I noticed a bug at the beginning: the doctor guy disappears after you grab the money, and you can pass through the bottom right corner of the room with the money. Other than that, I've only been bugged by the usual spelling errors :P
Project Omen is becoming really intriguing and I think the new playable character is very cool.
Time to download Act 3...
+1
22 still has 0 health for me (carrying over from the last part). This makes it a horrendous liability to rescue him.
I've fought the troll on the roof 20 times and cannot beat him and his hellhound. I'm a troll adept with 5 body and 3 willpower and I burn my health kits and die before I can slot the chip or in the turn right afterward. Even when I'm sitting in full cover, with my passive magic resistance, they're still hitting me hard. Maybe tone it back a bit? Or is my character completely gimped?
I see you need to import from the last save with your main charater.
Also, I transfered grenades from 39 to stash and gave them to 22, but he never showed them equipped during battle.
Nice work.
My only issue, from first to last this is not built for melee characters.
I end up with a Katana that does very low damage against enemy that are hitting me for 24 crits often.
Are there repeatable missions somewhere?
How can you make a decent melee build with so few Karma points?
Is it a camera angle issue, I can hear foot steps when i move but cant see characters, only empty rooms from above.
After you kill him, you can not leave via the yellow icon door.
When you aprouch it. The top map loads up and characters move around but are not visible.
Can not continue.
*cough* Please excuse the outburst. Well done and a great story so far! I can't wait for the next chapter! I did have a couple of problems importing my character when starting this module, but otherwise, this was truly awesome!
Awesome stuff chummer, really, thanks :)
It sounds like I picked the perfect time to pick up Shadowrun again.