Arma 3
SCP - The Cult of Persua
54 Comments
leevidavinci 11 Oct, 2024 @ 3:35pm 
So the greatest fumble of this mod comes within the first seconds in it. That is assuming the players have all the DLC. Our group had a proper jogging simulator going on for the first 1 and a half hours because we only found a viable car halfway through the massive map. That coupled with no action until we go hunt the cult wasn't a good experience.
magick 30 Aug, 2024 @ 8:50am 
its just a pentagram lol
TYBEROS THE ANGRY 20 Mar, 2024 @ 9:17am 
im pretty sure thats the O9A symbol
[IX] Andy77 24 Feb, 2024 @ 10:24am 
the mission doesn't appear bro
Richard 1 Nov, 2023 @ 12:42pm 
Could be great, but why using laws of war vehicle......
FILIPINAS 21 Aug, 2023 @ 9:05am 
Not scary, no suspense, same "scares" over and over again.
Drizzy 15 Mar, 2023 @ 7:44am 
Can't complete the locate intel task. Myself and friends searched every where and all read the computer multiple times and even stayed on the computer for a few minutes and still can't complete it.
ICEY 21 Dec, 2022 @ 2:51pm 
when i try to do the first task it doesn't complete it even thought I did it
ICEY 20 Dec, 2022 @ 1:08pm 
can you please make it single player or else the cult of Persua will come for you!
lunatic 11 Sep, 2022 @ 5:24pm 
i cant find the scenario
COL. Grizzly 6 Aug, 2022 @ 10:45am 
the mod wont load for me is there any advice to fixing it
Lexicon 7 Jul, 2022 @ 4:18pm 
Try reinstalling and enabling Drongo's Spooks and Anomalies Razor6oo, as that is the problem.
Razor6oo 2 Jun, 2022 @ 11:31am 
The mission says vehicle class dsa_wendigos doesnt exist and i cheked all the mods correctly 10 times
⋆˚࿔ Mi-Hwa 𝜗𝜚˚⋆ 29 May, 2022 @ 10:35am 
I cant find the map.
Joshuaaa 28 Apr, 2022 @ 2:17pm 
do not download without laws of war dlc, unless you like walking. Damn shame such a small thing can ruin a good scenario. Just use normal vehicle mate.
Ashley 22 Apr, 2022 @ 7:31pm 
i absolutely fucking loved this mod, sent chills through my back, got jump scared multiple times, such a fucking amazing mod, well done man, if you have friends, use direct communication and begin to role play with them, its literally amazing.
香蕉道白给人 9 Apr, 2022 @ 4:40am 
hello,can you change this mission to solo play?
OBereg 5 Feb, 2022 @ 11:00am 
Hi, I have a problem with your mod.
It doesn't show up in game Scenarios page or mods page and *\Arma 3\Saved\steam\* folder too.

Do you know how to fix this?

Thanks in advance!
sentino 9 Dec, 2021 @ 11:05am 
I have the same problem
Uganda 29 Oct, 2021 @ 11:51am 
Hey, i have problem with your mod, it doesn't show up in game Scenarios page or mods page. Do you know how to fix this?
SoosieTatzl 16 Oct, 2021 @ 1:34am 
please fix the zombie spawning it's annoying.
Kim! 22 Sep, 2021 @ 10:51pm 
Great work! Love the tone of the missions... but is there any way to skip the cutscene at the start of the mission? After the first time it gets a bit annoying, especially on relaunches.
OdinsGuard.kick@TTV 26 Aug, 2021 @ 10:14am 
will there be an ace compat for this?
Outlaw 4-3 17 Aug, 2021 @ 9:24am 
@The Paramedic please make some more like this one me and my buddys had some fun with this one
Hydros 14 Aug, 2021 @ 11:13am 
(spoilers ahead) that being said I think the zombie pit was a touch too much in terms of numbers, it was certainly a difficulty tweak, so I get why it was there and we got through without a wipe. The zombies spawning on the way to the hotel were good and kept us on edge. The wendigo chase was fun though I think it could have chased us even after getting in the truck to keep up the tension. Finally, the parts where the wendigo 'priests' turned up were spooky at first but because they didn't do anything and wouldn't vanish until we were right on them they kinda lost their impact, maybe have them run at players if they open fire and vanish before getting to them? You may also consider spawning them near the players at the edge of their view in the tree lines and such during the early game before the group at the abandoned church as a lot of the tension we got was from the vaguely human silhouettes that some plants and objects gave at range.
Hydros 14 Aug, 2021 @ 11:12am 
Played through this last night in a team of 5 on vet. We all really enjoyed the use of the cultists as previous 'horror' missing relied too heavily on zombies, overall, we had a lot of fun and I'd recommend playing this to anyone who wants a bit of spookyness in an arma game. A spoiler ridden comment CC to follow.
Vega Paradox 3 Aug, 2021 @ 10:16pm 
I'm not the biggest fan of this mission; I think it needs some work. The start of the mission is actually pretty damn cool: you have a really nice atmosphere along with the mystery and suspense of what lies ahead. Unfortunately, you find that the climax (MAJOR SPOILER!) is just a zombie-summoning satanic cult. The climax of the mission entirely relies on attrition. Even with a team of six, we were struggling to take on the plethora of zombies we were meant to face. This is not to mention the very final objective is essentially a hotel full of heavily-armed ""cultists"" that course throughout the entire building with (what seemed to be) surprisingly high numbers. The pacing also needs some work (granted for a decent bit of the mission we for some reason chose to walk on foot) but this mission took myself and a group of friends around 4 hours to complete. I recommend anyone attempting this scenario to strictly use vehicles whenever they can; to save time.
Magistr Chinese 22 Jul, 2021 @ 2:47pm 
Can I replace the car from the DLS with a normal one? 12 km on foot are you kidding me?
White Rabbit 17 Apr, 2021 @ 12:41pm 
I have to be honest, not the best mission so far. I think the van at the start is meant to be used since the distance between objectives is so far but due to DLC being required I couldn't use it, Due to that main issue most of the time is spent running through dark woods doing nothing, i stuck with it for a while and actually had fun fighting the cultists later in the woods with nothing but Flashlights being used, but as soon as it said I had to go all the way south of the map to the next objective, I just exited out. Its premise is interesting but compared to previous missions it not the funnest. Look forward to the next mission tho :)
White Rabbit 17 Apr, 2021 @ 12:28pm 
So I managed to play it, for those who are having issues like me, here is what to do. -When you have all the required mods and the mission its self it may not show in scenario's, instead, go to Multiplayer and host server, choose LAN and random password, On maps choose Ruha and the mission should be avaliable on the right hand side. from there just start and select AI 1 to be you so your squad lead- That's it have fun :)
White Rabbit 16 Apr, 2021 @ 7:32pm 
Ok I have triple checked and the mod isn't showing up at all in my Scenarios.
Hogosha 22 Mar, 2021 @ 5:30pm 
Good mission, it starts slower, wedidnt have the dlc so we had to walk a lot, but then it warms up and gets much better, had problems with the AI, love the use of Spooks
notG4T0R 4 Mar, 2021 @ 12:21am 
awesome mission but we didnt have the DLC so we had to walk approx. 12k across the map. my only suggestion is a non DLC vehicle at start. thanks.
Arsenal 23 Feb, 2021 @ 10:07pm 
hey do you know where i can find not what they seem? its not findable rn it seems
Czech 23 Feb, 2021 @ 2:55pm 
Enjoyed the mission with my homies, though I must say I enjoyed your previous SCP mission more. I have 2 issues with this one, the biggest one being the huuuuge distances between objectives. Would be cool if you lowered the distance between objectives as it becomes boring to walk (or even drive) for long periods of time. My second issue is I feel like the story wasn't as developed as the one in the first mission was, it mostly felt like "walk there, kill people, walk there, pick up camera, walk there, kill people". I feel like the story is especially important with horror/SCP ops as it makes it waaaaay more enjoyable, so if possible please give the next one a little more thought. Don't take this in a bad way please, just trying to share my experience. Thank you very much for providing a good saturday night for me and the homies though, the final assault was fucking amazing.
ReapNTear 23 Feb, 2021 @ 2:56am 
Hey quick question the mod Not what they seem is hidden? Is there any way that I can access that mod ?
Monochrom 20 Feb, 2021 @ 3:14am 
Hello everybody!I have a question, I downloaded it and the mods for it,and the question is I don't have a script how to play it?
Zagger 18 Feb, 2021 @ 3:49pm 
Cracking mission. Good mix of creepy and combat.
Clorox Enjoyer 10 Feb, 2021 @ 10:33am 
Weird...
The Paramedic  [author] 9 Feb, 2021 @ 4:51pm 
@Episilon, I've tried that mod, sadly however they have it entirely coded. For example servers except theirs do not work. The menu doesn't show singleplayer and forces you to click multiplayer, pushing you into their servers.

Don't get me wrong, their mod looks cool as f*ck, but they coded it so others cannot work with it.


@Fat Cat, nice name btw. :D Hmm, did you have all the mods? Once you subscriped and have all mods enabled you should be able to click on the map it uses(Ruha) and click on the scenario :D.
Clorox Enjoyer 6 Feb, 2021 @ 7:52am 
That's the thing the scenario doesn't show up.
Epsilon 5 Feb, 2021 @ 1:59pm 
Hello Friend, nothing problem I am just a huge fan of SCP and I am so glad you made missions about SCP's, I just want to give suggestion if you make more SCP mission, there is a mod called "Armstalker" created by amazing russian people it contains a lot of monster or they call it (mutants), maybe you can use those monsters because those monsters will probably haunt any players dream.
The Paramedic  [author] 5 Feb, 2021 @ 1:51am 
To start the mission -> Subscribe to the mod -> Subscripte to all required mods -> Start arma 3 launcher -> Activate all the downloaded mods for this mission -> Start Arma 3-> Create MP game (to play with friends) or play sp game in scenario. But I would advise it to play with friends.
Explorer #69 4 Feb, 2021 @ 1:43pm 
It was cool, but would need more action in between of moving from task to task. Also I don't know if it's a feature or a bug, but in the last missions cultists didn't even fight back. Overall was fun!
Clorox Enjoyer 4 Feb, 2021 @ 12:05pm 
How do you start this mission? I can't find it anywhere.
Sandman 3 Feb, 2021 @ 5:10am 
Looking forward to your work like I look forward to reading a good book.
Kaczi 2 Feb, 2021 @ 5:45am 
why i don't have this in scenarios?
Mate 2 Feb, 2021 @ 3:47am 
always thanks
AlmightyChaos 1 Feb, 2021 @ 11:14am 
I played this mission with two of my friends, and it was the most hilarious experience I've ever had in Arma. Firstly: One of my friends planted an IED next to the van, destroying its headlights. Our first idea was to check the vehicle, and we saw all of the AI sitting like a bunch of CS:GO terrorists on a field trip.

We tried to get a little more serious when fighting the Cultists, then I questioned why the satanic whispering started to sound a little more Russian, and proceeded to put on tactical music to block it out. We headed for the telephone, and when it rang our first instinct was: RUN IT'S AN IED! That's all I'll say.

Fun mission.

A lot of walking.
The Paramedic  [author] 1 Feb, 2021 @ 7:49am 
@Mate, yeah mission is harder than before.

@Epsilon, I am glad I could give you the spooks!

@Blue :headcrab: