RimWorld

RimWorld

Androids Expanded (Continued)
65 Comments
Nightingale  [author] 30 Jul, 2021 @ 5:46pm 
Ah, thanks for that. ^^" I haven't touched Rimworld in a hot minute, so I'll leave this one up while I shirk all responsibility to this most benevolent updater. :P
Peptide 29 Jul, 2021 @ 9:05am 
Original androids expanded updated to 1.3 here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2559677674

Personally haven't seen the issues listed on my plays in 1.2 that this mod fixes but I'll see if they're present in my upload for 1.3
Quifra 25 Jul, 2021 @ 4:24am 
Hoping for an update, in the meantime, grab some smokeleaf :weed:
NECEROS 24 Jul, 2021 @ 6:17pm 
I didn't know about this mod. This is great, thank you
Erde 22 Jul, 2021 @ 7:22pm 
Would love to see an update, but all in due course. Thank you for your great work thus far!
Aether 22 Jul, 2021 @ 12:15pm 
Well the Android Mod was updated to 1.3
Errantem 22 Jul, 2021 @ 7:06am 
It's a good mod!
Sgt.Apples 20 Jul, 2021 @ 4:19pm 
@Catta X
@Demonlord09

you kind of need the androids mod itself to be updated first before asking for a 1.3 update here
Demonlord09 20 Jul, 2021 @ 1:42pm 
Needs an update for 1.3 and Ideology.
Catta X 18 Jul, 2021 @ 2:41am 
Does anyone know if this mod is going to be updated to rimworld version 1.3?
Fikus 23 Jun, 2021 @ 9:42am 
Hi tehre :D I use req items and this one : I see purple/pink square for worker/battle
( engineering / medical and chef droid are fine) any help ?? I dont have active original android expanded - only req and this one
Pydots 22 Jun, 2021 @ 11:12am 
Actually i ended up re-downloading all my mods from rimpy, and it ended up fixing a lot of problems i had with the mod, probably some steam update glitch.
Nightingale  [author] 22 Jun, 2021 @ 12:25am 
@Pybot - I don't get that error, might it be a mod conflict?
@TheCrassDragon - they don't look the same in my games, they do look slightly similar though
Pydots 18 Jun, 2021 @ 11:41am 
there appears to be a problem whenever any robotic pawns are created, they will be unable to move and this error will spam.
Exception ticking Droid 0 (at (130, 0, 106)): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch6(Verse.Pawn)
at (wrapper dynamic-method) Verse.TickList.Verse.TickList.Tick_Patch2(Verse.TickList)
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.TickList:Verse.TickList.Tick_Patch2(TickList)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch6(TickManager)
Verse.TickManager:Verse.TickManager.TickManagerUpdate_Patch1(TickManager)
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Update()

Posting it here cause the main page appears to be unresponsive to comments.
TheCrassDragon 16 Jun, 2021 @ 4:21pm 
Any idea why normal worker and battle droids have the appearance of the improved versions?
Nightingale  [author] 1 Jun, 2021 @ 9:49pm 
hmm I'll take a look at the base androids code then and see if there's anything I can learn from there
Red-Eyed_Gelynome 1 Jun, 2021 @ 3:29am 
@Crippling Anxiety (Adept): yeah. Battledroids works fine, they can use any utility belt including the one I requested from another mod, the PDS mk 2 shield belt, Out of all the droids, (android, droid, and advance droid) only the wardroid cant wear anything

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2504329998
Nightingale  [author] 1 Jun, 2021 @ 3:12am 
Nah the update didn't touch droids' permissions to equip items. I'll try to look at it again and see if there's anything I missed. You're referring to the wardroid from Androids Expanded right? Not the battle droid from the base Androids?
Aranador 31 May, 2021 @ 5:02am 
Hmm, My wardroids have been able to use chemfuel belts just fine, although I have not used this mod in a few days and I see an update happened since then.
Red-Eyed_Gelynome 31 May, 2021 @ 1:22am 
Crippling Anxiety (Adept): For real? on mine, it keeps saying "wardroid cant wear this", it only happen on this, the advance droid works fine, I tuned back on the dev mode to see the logs, nothing related to it. only some missing texture from a certain mod.
Nightingale  [author] 30 May, 2021 @ 11:54pm 
@Owlchemist - I think the plasteel skin is part of the base androids mod, so I don't think I'm able to do anything about that one. I'll try to look into the rest though. Also thanks for pointing out the wardroid one :p
@Red-Eyed_Fairace - I just checked the code and in game, the wardroid should be able to wear shield belts and chemfuel generators. Is it working for you?
Red-Eyed_Gelynome 29 May, 2021 @ 9:44pm 
Can you update the wardroid to be allowed to wear utility belts? The battledroid can wear it but the wardroid cant. Fuel belt and shield belt wont be usable with the wardroid
Antivash (revansadow) 28 May, 2021 @ 7:15pm 
@bearhiderug I am using this version, and I have no issues with it vs the normal version.
Owlchemist 26 May, 2021 @ 11:27am 
Btw looks like you may have missed Wardroids for that UI icon fix below.
hamed91211173 26 May, 2021 @ 10:52am 
@bearhiderug that mod depend on this one (or it's older version) and both work perfectly no problem at the same time that mod need some upgrade and code edit of this mod
Owlchemist 25 May, 2021 @ 10:00pm 
Hey, nice work! Btw there was a couple more bugs I was looking into, but maybe you can beat me to it figuring them out:

1. hediffs such as plasteel skin (for androids) lack a market value, so if you view their info card and try to get details on their market value breakdown, it errors like crazy.
2. sometimes you sorta cheat your way out of flu (and other illness) incidents, because the storyteller will pick a few pawns at random and include the droids. But they can't actually get sick so nothing happens.

and not really a bug but a nice bit of polish would be 3. If "heatstroke" could be renamed to "overheating".
Nightingale  [author] 25 May, 2021 @ 8:28pm 
@Owlchemist - I updated the code, removed that line from all the alien race defs.
@bearhiderug - I'll try to look into it, have you faced any issues running this version of the mod and that mod together?
Owlchemist 17 May, 2021 @ 11:46am 
Nevermind, I got some help on the discord about this problem. You're going to wanna remove this line from the racedef to fix this:

<uiIconPath>Things/Pawn/Humanlike/UI/IconHuman</uiIconPath>
Owlchemist 17 May, 2021 @ 10:50am 
Is anyone having problems where the droids' pawn icon doesn't render in the caravan load UI? I assumed I had some mod conflict, but I just tested with bare minimum mods just to load this up and try it out. Same problem.
utonguetied2 6 May, 2021 @ 11:30am 
@kelarius thank you
Kelarius 6 May, 2021 @ 10:36am 
@utonguetied2 If you are at tech level for wardroids, I would recommend keeping at least 10-20 "droid repair parts" in your stockpile. Droid repair parts are used like medicine, but instantly heal the injury. Alternatively, using a "droid repair kit" as an operation will fully heal all injuries on any droid -- including lost parts. Finally, you could just set the resting work priority lower. As long as the droids aren't actively bleeding coolant, they will slowly heal on their own even if they are walking around doing other jobs (and if they're up, will recharge themselves as usual). Being stuck in a hospital bed waiting on a surgery or if their resting priority is too high causes the problem you describe -- because they don't get out of bed on their own to recharge in that case. You should still be able to select the droid and tell it to manually recharge, but that's micromanage I don't like to deal with.
utonguetied2 5 May, 2021 @ 9:01pm 
Question, I had an injured wardroid who went to a medical bed to heal, he died from extreme power loss. How do I make sure he gets charged up while healing? build a battery next to the bed? thanks for any tips
Captain Kalenekov 4 May, 2021 @ 12:27pm 
@nana Solar Panel Dusters can also help keep your droids topped off!
Kelarius 4 May, 2021 @ 8:29am 
@nana At your base, you need to build batteries to store power. The droids will auto recharge themselves from your battery capacity. Even if power gen > usage, they can't recharge if you have no batteries. If they are traveling away from home, the caravan needs to bring the "droid battery" item that can be crafted from the machining workbench.
J 2 May, 2021 @ 1:32pm 
droids keep dying from power shortage.
how do I prevent this?
Kelarius 11 Mar, 2021 @ 6:21pm 
Deleted my prior question / comment. I think I figured out how to stop advanced androids from learning skill exp.
Nightingale  [author] 2 Mar, 2021 @ 2:02am 
@NECEROS you're more than welcome! :D

@Sgt.Apples if that's the case, I miiiight be able to implement a fix, but it'll take a while since I'm super busy with school :(
NECEROS 26 Feb, 2021 @ 2:22pm 
Rimworld really hates pawns that aren't alive. Very difficult to get droids and drones to not take on some people characteristics. Thanks for updating the mod
Sgt.Apples 22 Feb, 2021 @ 8:58am 
@Rielle yeah for some reason vanilla hair expanded gives droids a purple box on their head.

i guess it's because the mod tries to give them some sort of beard.
Nightingale  [author] 22 Feb, 2021 @ 4:32am 
@Jedia Kyrol - I'm not sure if Humanoid Alien Races allows for that kind of change (if they do, I don't know enough about their framework to know how to do it), and besides as you mentioned, I'm not sure if they can do complex tasks. I'm mainly just maintaining this mod and trying to fix bugs that pop up

@Sgt.Apples - I've never had that issue, is it a problem with vanilla hair expanded?
Malcom13 11 Feb, 2021 @ 11:33am 
simply refer to androids as purple box robot?
Sgt.Apples 10 Feb, 2021 @ 11:53am 
Okay i've figured out a fix for anyone that is currently having purple boxes showing up on built droids or androids, if you have vanilla hair expanded, have them use the table then exit the screen when it shows up, i have no idea why it works but it does
Sgt.Apples 10 Feb, 2021 @ 11:37am 
All the droids are purple boxes,
Jedia Kyrol 10 Feb, 2021 @ 10:24am 
Might I suggest classifying the drones as pets instead of as colonists? ...unless it's not possible...(I know the monster girl mod has pets that can do mining, cleaning, hauling, feeding, and bandaging...but don't know if you can have pets build, cook, or do surgery.)
Popo Bigles 9 Feb, 2021 @ 8:20am 
Ah yes, the endless joy of modding.
IBlack_jk 9 Feb, 2021 @ 6:19am 
Okay then it must be because of another mod that this is happening guess i will have lots of fun.
Nightingale  [author] 8 Feb, 2021 @ 6:14pm 
I've never experienced the endless party bug myself, and I can't find any references to parties in the Androids Expanded code. Sorry about that... Do let me know if you manage to figure out anything else about the problem though!
Arnovitz 7 Feb, 2021 @ 1:09pm 
Would it be possible to allow medical drones to Warden? They shouldn't be able to social since they can't talk, but allowing them to feed prisoners would be nice.
Kelarius 4 Feb, 2021 @ 8:29pm 
Really interesting to hear about the party bug. Over many hours of play with a heavily modded list, I've never experienced any of the droids starting a party. I wonder if it's a compatibility thing with another popular mod since a number of people are getting -- as opposed to an issue inherent in Androids Expanded.
Popo Bigles 3 Feb, 2021 @ 1:30pm 
@Rielle
I've never experienced this with the base mod, so I can safely say it's something that has to do with the coding from the precursor of the expanded mod.