Sid Meier's Civilization V

Sid Meier's Civilization V

Mercenary Army Expanded
119 Comments
Nepix214 25 May, 2022 @ 12:32pm 
completely ruins the strat of taking poland into the information era then buying landschnekts upgrading them all the way to heli gunship and then enjoying your absolutely perfect raiding/harassment unit.
arr0w 21 Feb, 2018 @ 11:12pm 
way too cheap units, AI doesnt understand to buy theam and you get advantage too fast
Stephen  [author] 10 Dec, 2017 @ 2:41pm 
@SovietFatCat
Glad you like the mod. Unfortunately, unit modeling is not in my skillset (thus, I only use units others have made), so I will not be able to rescale the models.
SovietFatCat 9 Dec, 2017 @ 11:51pm 
Love the mod. It seems that the Swiss Guard are a tad bit tall. Was wondering if you could take the time to rescale them so they don't look a little off?
Stephen  [author] 19 Feb, 2017 @ 10:49am 
@Rookie, @Duce
I considered but rejected that idea, as mercenaries in the modern world take a back seat to national troops so I didn't think it was necessary to have a modern unique military mercenary unit.

@Flying Faggot
All I can say is try reinstalling the mod, as I don't know why a texture would be missing. I have limited troubleshooting capabilities, and if I can't replicate an error someone else is having on my own machine than I am unable to fix it.
moonjuice 17 Feb, 2017 @ 9:54am 
Have you considered adding a unit for later eras? A private security contractor or something (something with a better name, but that kind of soldier)
M. M. Randy 23 Jan, 2017 @ 9:37am 
The Swiss Guard texture was missing for me. :(
Jarms 6 Oct, 2016 @ 3:00am 
@Rookie

I quite like the fact that it ends at infantry with the "Foreign Fighters" promotion, it represents PMC's quite well.
Rookie314159265 21 Sep, 2016 @ 6:29pm 
you need to make a P.M.C. unit for modern onward
Stephen  [author] 10 Apr, 2016 @ 11:22am 
@JDog360
Glad you like it. I was fortunate to find someone to reskin the model and do an icon for me, as my strengths are more on the coding side of things and not the art side, but art really does make a mod more polished.
Trollbi-Wan Kenobi 2 Apr, 2016 @ 3:25pm 
The game I was talking about has know reached the Information era so it is a little late but when I tried a new game I loved this mod. I have tried many mods and none have had a custom model. This mod is well done and makes the commerce tree better
Stephen  [author] 2 Apr, 2016 @ 2:39pm 
@JDog360
This should be save compatible. If it's not for you, let me know.
Trollbi-Wan Kenobi 30 Mar, 2016 @ 1:37am 
This seems like a great mod but I have a game I am far into, is this mod save game compatible or do I need to start a new one?
Stephen  [author] 21 Feb, 2016 @ 10:57am 
@Irgendsontyp
Yeah, I can see why you would want to have both landsknecht and gunpowder units for historical flavor, but things had to be simplified for the game. You can't have the landsknecht upgrade into the swiss guard without obsoleting it and I didn't want the guard to come later than gunpowder.
Irgendsontyp 19 Feb, 2016 @ 4:29am 
I really like this mod. The swiss guard is better, than musketmen, but they got upgrade to foreign legion later than the musketman so its seems fair. Their buff as defensiv unit especially for the capitol is a very good deal and good for the balance.
One thing I dont like is, that Landsknecht becomes obslet with gunpowder research. I would like to be able to buy Landsknecht after I resarched gunpowder. With this mod its not able to play like the real life 30 years war, cause you cant buy landsknecht anymore once you can buy swiss guard ....
I like the Foreign Legion upgrade to Infantry anyway, its a good deal. And the Foreign Legion as unit which is weak in the own lands and as good as other infantry in offensiv is a good deal too.
💖 Officer Hotpants 💖 5 Jun, 2015 @ 12:35am 
So many things Firaxis overlooked. Nice work.
Swetcan 3 Jun, 2015 @ 3:49pm 
use this mod as the zulus= amazing infantry
leavemealoneism 23 Mar, 2015 @ 1:09pm 
@Stephen
Thanks! I really wanted to buff this unit mainly because I rely on mercenary armies (Until the atomic age) to defend my nation.
Stephen  [author] 22 Mar, 2015 @ 12:06pm 
@Curiosity
The reason the foreign legion is not buffed is because I did not want it to supercede the non-mercenary units. Further, modern militaries rely far less on mercenaries than militaries in the past, which is one of the reasons why I added no more mercenaries after the foreign legion. If you want to buff the units for your own personal use, you could always edit the appropriate XML file (which can be edited by any text editor). In the file "Units" in the XML folder of the mod, simply add the line "<Combat>48</Combat>" underneath the line "<Class>UNITCLASS_FOREIGNLEGION</Class>".
leavemealoneism 21 Mar, 2015 @ 4:58pm 
I wish the foregin legion could be buffed to 48 attack power, and then 60-68 once the technology for infantry is unlocked. Would it be possible for you to create a mod for this?
Wanderer101 11 Feb, 2015 @ 5:20pm 
Private Contractor would be a good unit for the information era and you could also add a wonder called the Private Military Company which let's you purchase the units at a reduce price.
Stephen  [author] 16 Jan, 2015 @ 4:06pm 
@Walker
Thanks! And you're welcome. :)
Walker 15 Jan, 2015 @ 5:12pm 
very good mod! thank you!
Stephen  [author] 8 Dec, 2014 @ 5:31pm 
@Octoski, @Exodus
I currently have no plans to add another, later unit. To do so, I'd have to find a good 3d model, a good 2d artist, and balance the unit, and quite frankly I just don't feel like doing all that right now (my limited modding time is currently being consumed by another project). I may at some future date come back and expand this mod, but don't hold your breath. :)
mañana baby 6 Dec, 2014 @ 6:32am 
Very nice mod but could fo with another unit for infantry or even XCOM squad, although still a good job.
Mr. X 14 Nov, 2014 @ 8:09pm 
Have you considered adding another expansion after Foreign Legion rather than Infantry? What about an Atomic Era unit like Blackwater?
Flaming Pancakes!!!!!!! 2 Nov, 2014 @ 11:03am 
@Stephen
Thank you for some resaon i could not find it anywhere.
Stephen  [author] 2 Nov, 2014 @ 10:44am 
@Altomax
I think there is a mod that somewhat does this, but I can't remember the name right now. To replace all of the units with realistic, civ-specific uniforms would be quite a task for someone who does textures or modeling.

@Flaming Pancakes!!!!!!!
To make a policy a prerequisite to building a unit, you use the <PolicyType> tag when defining the unit in the xml file. For example, the line in my units.xml file that does this is "<PolicyType>POLICY_TRADE_UNIONS</PolicyType>".
Flaming Pancakes!!!!!!! 26 Oct, 2014 @ 10:42pm 
@Stephen
Question on modding since this is like something i want to do. I've looked but can't find it. How do i make it so you need a policy like mercenary army to build a unit?
altomax 25 Oct, 2014 @ 3:29pm 
It would be awesome if someone could make a mod where the armies and militaries actually match what they look like in real life. E.g.: The American Modern Infantry could look like their uniforms that they wear in real life.
Stephen  [author] 16 Sep, 2014 @ 4:36pm 
@Essah
It means that when your swiss guard unit is in your territory it gets a combat bonus (whether attacking or defending), and when it is adjacent to your capital it gets a combat bonus when attacked. I believe the bonuses are +20% combat in territory, an additional +100% defense next to your capital, but that might be slightly off.
Haigen 16 Sep, 2014 @ 2:53pm 
what exactly means "a bonus to combat when in friendly territory" and "massive defensive bonus when next..."??
orlandoinmiami88 23 Aug, 2014 @ 4:49am 
There should definitely be a modern Mercanary unit.
A unit that can go toe-to-toe with Marines/Paratroopers/Infantry.
Something looking like the guerilla from Civ III should do.
ConflictEngine 7 Aug, 2014 @ 8:40am 
k, thanks, I'll test it later.
Stephen  [author] 6 Aug, 2014 @ 7:12pm 
@Vanguard79
I actually haven't tried this mod with that one yet, even though I have used both separately before. I wouldn't think there would be a conflict, but I'd have to test that out to be sure.
ConflictEngine 2 Aug, 2014 @ 11:35am 
Does this conflict with the R.E.D. modpack?
Stephen  [author] 2 Jul, 2014 @ 5:36pm 
@Winston Overkill
Feel free to post your idea. Just be forewarned that I do like to regularly read people's suggestions for mods posted different places and I've been uninterested in probably 95% of the ideas, so don't be disappointed if I don't make it. I really have to be interested in an idea to make it into a mod, as it takes time to make mods and I therefor won't make one unless I really want to play it.

@Octave Crymée
Glad to hear you like it. The unit model is great; I was really fortunate people created such good art that I could use (including the reskin and icon that were produced on request).
Octave Crymée 1 Jul, 2014 @ 5:02am 
Reaaaally cool ! Thank you for this mod, I just tried it with a JFD's civilization. The Swiss Guard is a very beautiful unit, the graphics are quite pleasant. Among my classic units, I really liked to zoom in and to watch it massively wipe out my invaders.
Unlike some other commenters here, I actually like the fact the mercenary army comes after the technology that unlock the classic version. As a reminder, the lanskenet is weaker than the spikeman (sorry for my English, French player here). I'd rather have a late but equally powerful mercenary than a cheap early unit that will just be inhibiting cannon folder on my front line.
As a summary, thank you a lot for this mod !
I Am Groot 30 Jun, 2014 @ 7:30pm 
@Stephen

Oh, that actually makes a lot of sense XD. Great job with this mod man! I was wondering if you'd be open to making a new mod? (a idea of mine) i'm not sure if it'll be easy or not, but it doesn't need any new arts or anything.
Stephen  [author] 30 Jun, 2014 @ 7:00pm 
@Winston Overkill
I'm probably going to leave it as is. The reason I set them where I did was because I didn't want the mercenaries to overshadow the generic troops and make them obsolete. The Swiss Guard and Foreign Legion are better than the Musketman and Rifleman, respectively, so I don't want them to be directly competing.

@SWETCAN
Glad you like it.
Swetcan 29 Jun, 2014 @ 12:23am 
this mod is great! it replaces a near usless policy and makes me always want to go commerce
I Am Groot 27 Jun, 2014 @ 11:07pm 
@Stephen

Can you change it a bit so that the swiss guard come out as gunpowder is researched and Foreign Legion at Rifling?:B1:
Weed Cat Gaming 4 Jun, 2014 @ 5:11pm 
BUTS
DAVOS REX 2 Jun, 2014 @ 10:44pm 
@Drakkoniac & @Stephen I agree thank you for make it clear.
Hiba 2 Jun, 2014 @ 12:24pm 
@Stephen
Ah,I see,thank you for clearing that up for me.
Stephen  [author] 2 Jun, 2014 @ 8:53am 
@ Drakkoniac, @[OI] Marcus Verra
The reason is that BNW has more options, which gives modders greater creative freedom. Further, it is assumed that everyone who plays Civ5 will eventually have BNW, so most modders (myself included) don't want to go through the extra work required to make two versions of the same mod. This mod in particular would not work as a G&K mod, since it is expanding a social policy that only exists in BNW.
DAVOS REX 1 Jun, 2014 @ 4:19pm 
I concure Drakkoniac I only have Gods and Kings and every cool mod requires BNW.
Hiba 1 Jun, 2014 @ 2:43pm 
Why does everything require BNW,we're not all rich,i mean come on.
Still,cool mod though,haven't gotten the chance to use it yet sadly.
Karl Meowx 8 May, 2014 @ 9:27am 
wat swiss guard
Stephen  [author] 22 Apr, 2014 @ 8:31pm 
@Lord Venmar
If I ever do make a PMC unit I will give it a different attribute from the Swiss Guard.

@Bladex1200
That's odd that you can't upgrade the units. It works perfectly fine for me, so I don't know how to advise a fix. Maybe there is some interference between my mod and the Communitas mod that is causing the problem. I do not use that mod, so I'm unsure as to the extent that it changes things.