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RimWorld.IncidentWorker_TraderCaravanArrival:TryExecuteWorker(IncidentParms)
RimWorld.IncidentWorker:RimWorld.IncidentWorker.TryExecute_Patch6(IncidentWorker, IncidentParms)
RimWorld.Storyteller:RimWorld.Storyteller.TryFire_Patch1(Storyteller, FiringIncident)
RimWorld.IncidentQueue:IncidentQueueTick()
RimWorld.Storyteller:StorytellerTick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Verse.Root_Play.Update_Patch1(Root_Play)
2/2
Faction North Vena of def HellhoundOutlander has no usable PawnGroupMakers for parms groupKind=Trader, tile=275588, inhabitants=False, points= (random) , faction=North Vena, traderKind=Caravan_Outlander_Exotic, generateFightersOnly=False, dontUseSingleUseRocketLaunchers=False, raidStrategy=, forceOneIncap=False, seed=
Verse.Log:Error(String, Boolean)
RimWorld.<GeneratePawns>d__1:MoveNext()
System.Linq.Enumerable:Any(IEnumerable`1)
JecsTools.HarmonyPatches:GeneratePawns(PawnGroupMakerParms, IEnumerable`1&)
RimWorld.PawnGroupMakerUtility:RimWorld.PawnGroupMakerUtility.GeneratePawns_Patch1(PawnGroupMakerParms, Boolean)
1/2
in my opinion, if you were to remove the mouth from the pawn that would make them look better but besides that, I have no idea what to do with the face to "fix it".
Well, I think I'll pass on this mod. Shame. The weapons had me interested.
@StormRaven Nope and nope.
@se05239 1: Yup, female only
2:Sadly not, and i have too much other things going on to do it
3: About 1.6 times tougher and they have a movespeed of 9
The extreme comfortable temperatures make sense to me, i can nerf them a little bit tho.
@DickHardly I don't plan on doing that.
1. By all the screenshots, it looks like its a female only race?
2. Is there a spreadsheet or something for the guns to see how powerful they are?
3. How much faster and tougher are they compared to a baseline Human?