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1. unknown - lua/autorun/client/clipping.lua:118
help
it spams in console everytime a player uses it
1. unknown - lua/autorun/client/clipping.lua:118
(Kek, he has asked it in 2016)
[Visual Clip Tool] lua/weapons/gmod_tool/stools/visual_adv.lua:43: bad argument #1 to '__add' (Vector expected, got nil)
1. __add - [C]:-1
2. Think - lua/weapons/gmod_tool/stools/visual_adv.lua:43
3. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:175
The car in the picture is one that he made.
PLEASE STOP ASKING!
How. My ragdolls are still there.
To answer some of your statements: "Hitting "reload" on a clipped prop removes all clips instantly, not the last performed clip on that prop."
This is intended, to remove a single clip you just added use your undo button.
"Shift+click to toggle internal rendering does only that, and does not clip the prop at the same time."
Also intended as you guessed.
Thanks again and sit tight!
Few things I've noticed; when setting a clip plane, the plane is not saved after successive clips (potentially only of different props of the same model). When clipping a prop after setting a clip plane, the first clip performed works as expected, but the next clip after that if you don't re-set the clip plane will be rotated and offset if you're clipping a different iteration of the same model.
Hitting "reload" on a clipped prop removes all clips instantly, not the last performed clip on that prop. I don't know if this is intended behavior or some restriction introduced with the tool rewrite, but the old tool behaved differently in that reloading once on a prop removed the last clip on that prop, which was a very handy feature if you messed up a clip on an already-clipped prop.
Shift+click to toggle internal rendering does only that, and does not clip the prop at the same time. I think this is intended behavior and I don't personally have an issue with how its bound, but the tool description reads a bit deceptively about this. I can''t offer a better wording to describe the action, though, so I don't know how to remedy this, really.
The original tool was great as it was, and, while some of the changes may not sit well with everyone, I'd personally consider the tool a massive improvement over the one its replacing. Thanks for your continued time and effort on this project.