Stellaris

Stellaris

Gigastructural Eng. - No Katzenartig Imperium
86 Comments
Polska Ball 18 Apr @ 12:01pm 
why are people complaining about people complaining on a mod that does the thing that gets rid of what they're complaining about?
s0mple 1 Aug, 2024 @ 5:41pm 
Its probably due to me being bad at the game, but it caught me off guard. I am not saying this is a bad thing or giving a bad review but constructive criticism from my own experience. I think a little pop up warning letting you know you are enabling custom crisis would go a looooon way.
s0mple 1 Aug, 2024 @ 5:23pm 
I think what I dont like and maybe others dont like either is their special buffs that dont even really use the mod mechanics but rather just unfair buffs. I had waaaay more trouble with the neo-katzen than the imperium and the neo-katzen had no way of doing the whole resistance minigame and uprising. Thanks for the great contribution to the community!

2/2
s0mple 1 Aug, 2024 @ 5:23pm 
Hey, thanks for the mod and your work; honestly great and foundational for the rest of the modding community. I will say just because I came across this mod's comment section that I do have some critiques for the katzen implementation. I dont think they are so terrible like many others ramble about, I do think they can be a bit much though. Particularly the thing I had trouble with was the Katzen remnants bit where one of the 4 fractured empires (Khan mechanic sort of) took over. The resulting empire had a good chunk of land but within 10 years it already took over its corner of the galaxy and within 5 it was almost half of the galaxy with seemingly unending fleets. It got so bad that I used the console to delete all their fleets just so that the AI empires could keep existing but with the insane buffs they get it was over.
Wheelies On Wheels 10 May, 2024 @ 6:37am 
Oh trust me, I am aware of the lore -- the fact that they are also furry beasts is quite suspicious.

Thank you, Elowiny.
Elowiny  [author] 10 May, 2024 @ 6:26am 
@Wheelies On Wheels
Oh yeah that's mostly because I don't get why a civilisation couldn't just do all three things eventually, it just seems like a gameplay limitation. Although funnily enough in their lore (on the lore database wiki) they tried making some giant dragon with their super psionic/genetics/automation tech and it ended up collapsing their entire empire so hey they got what was coming for them I guess.

As for your question, yes, it is possible. This mod here does it, shouldn't be too hard to reverse-engineer for other things. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2855533605
Wheelies On Wheels 10 May, 2024 @ 6:19am 
My issues with Aiondia are mostly scale-based, I know its MEANT to literally just be a super late game challenge -- that said, I feel like it does suffer from super OC syndrome where it has to be GOOD at everything, if you catch my drift. They're super good at genetics, and psyonics and automation.

And I know its the point, super ancient = super developed in everything.

And i never said silly -- its probably the only narrative I have no problems with when put in a vacuum.

Its just not my thing.
Elowiny  [author] 10 May, 2024 @ 6:01am 
@Wheelies On Wheels
I'll tell you if you elaborate on why Aeternum is silly :)
Wheelies On Wheels 10 May, 2024 @ 5:59am 
@Elowiny

Speaking of which, do you know if its possible to mod enclaves (and marauders for that matter) to force use a custom portrait in every game? Say, a mod that replaced the use of random species portrait for something fitting and unique for each one, just like the Shroud Coven and the Guild? (please delete this later, unrelated)
Elowiny  [author] 10 May, 2024 @ 5:56am 
@Wheelies On Wheels
Why no elaboration? Is it the name? It just means eternal because they're really old
Wheelies On Wheels 10 May, 2024 @ 5:50am 
>what's so silly about Aeternum?

I will elaborate no further.

> I do suppose a "disable all non-megastructure content" button is a good idea for those who don't want the "& More" part so I might look into adding that.

THANK YOU!!!

My work here is done.
Elowiny  [author] 10 May, 2024 @ 5:41am 
@Wheelies On Wheels
Hmm well I can get that for the Kaiser and Blokkats, they are certainly are goofy, but what's so silly about Aeternum? They seem pretty vanilla-like to me, give you plenty of time to prepare and aren't that bad to deal with if you know what you're doing so they're usually not the thing that people complain about.

I do suppose a "disable all non-megastructure content" button is a good idea for those who don't want the "& More" part so I might look into adding that.
Wheelies On Wheels 10 May, 2024 @ 5:32am 
Like I said, there's skill here and I respect that! But its the equivalent of the work necessary to paint the Sistine Chapel put to a child's drawing.

I would have absolutely no problem with the OC content found in Giga, were it to be a one button disable on the gamestart's menu (instead of the carpal tunnel syndrome exercise present at the moment) or, preferentially, a submod.

Gigastructures is more important for the average Stellaris modding playthrough (this is no hyperbole or bootlicking) than two-thirds of the DLCs currently out, and yet its bootstrapped by a (sometimes) hard-spawning overpowered, OC pack that has ruined more playthroughs than I can remember, and I can assure you I'm not alone in that opinion.

TEDtalk.

2/2
Wheelies On Wheels 10 May, 2024 @ 5:32am 
Absolutely -- it's immersion breaking!

I'll make the issues with the OC content itself brief -- it's silly. It instantly takes you out of the game the second it pops up; I thought it was a joke at first, like an ironic version of what a terminal-PDX playing 14yo would come up with (oooh I like le german empire and le cats!) but it just kept getting bigger and more complex. There's craftsmanship in it (the resistence mechanics are something I wish Paradox would steal from you and implement in ground invasions) but its in the service of some self-referential, LARPing german cats called Katzen (go figure that out) led by a Kaiser (see a pattern?).

I feel like I'd sound like I'm trolling if i went any further than that. Don't get me started on the blokkats, the aeternum, etc...

1/2
Elowiny  [author] 10 May, 2024 @ 5:07am 
@Wheelies On Wheels
Why do you hate them so much anyways? Like, I'm open to criticism and feedback, but you've said nothing aside than "they are bad because they are bad and I hate them", can you provide constructive feedback so it can perhaps be improved later?
Wheelies On Wheels 10 May, 2024 @ 5:04am 
Unfortunate!
Elowiny  [author] 10 May, 2024 @ 4:55am 
@Wheelies On Wheels
Yeah, using this mod right here, because I don't see why I'd get rid of something that many people like just because you don't.
Wheelies On Wheels 10 May, 2024 @ 4:41am 
Yes! I want you to get rid of them, is that an option?
Elowiny  [author] 10 May, 2024 @ 3:53am 
@Wheelies On Wheels
I mean... that's just your opinion, though? Why do you speak as if that was the absolute, objective truth? Different people have different tastes in their content, plenty of people like the Katzens, others don't, why are you being so abrasive about it?

I just don't get it. Do you want me to feel bad? Do you want me to remove the Katzens? It's not like I *don't* know that people dislike the Katzens, given that I made this mod specifically for it. So like, what are you attempting to achieve, actually?
Wheelies On Wheels 9 May, 2024 @ 6:32am 
Probably the biggest blemish on Gigastructures, and the Stellaris modding community as a whole, the Katzenartig and every other "OC" content that comes alongside will never make sense to me -- its just plain stupid and I often wonder if its still there only to force some silly eurobloke with too much money and time to pay for a custom preset so he doesn't have to risk an aneurysm every time he has to set up a new game.

Must have mod.
Sverd 5 May, 2024 @ 8:37am 
so true...
Elowiny  [author] 5 May, 2024 @ 1:32am 
@Sverd
dread it
run from it
space furries arrive all the same
Sverd 4 May, 2024 @ 9:02pm 
I specifically disabled this stupid furry empire while playing gigastructures and they still hard spawned at midgame on 'Faust'. I thought I had disabled it by disabling Jubilo, Jupitwo, and the imperium itself. Nope. Space furries still find a way to weasel in. The gigastructure crises should really be their own mod.
Bebes_kidz 28 Nov, 2023 @ 8:26pm 
None. There's no big issue with the mod or option, but having the mod means I don't have to make a habit of turning it off every time or remind anyone to switch them off. My friends are forgetful, and I have had surprise Katzen inquisition more than once, with less than stellar results. It's convenient.
Elowiny  [author] 28 Nov, 2023 @ 1:16am 
@Bebes_kidz
So turn them off, or use this mod. It's not forced on anyone. What's the issue?
Bebes_kidz 27 Nov, 2023 @ 2:39pm 
Also I'll say this: yes, it's easy to get 500k fleet power with your mod. Yes, you can optimize your build easey peasey. No, not everyone does it, or WANTS to do it even though they know how to. No, it's not something a newer or more casual player is going to learn quickly. Let's stop assuming everyone is a minmaxer or wants to be doing that with the mod. The office worker I play with 6 hours out of the week is not stacking neutronium forges on hyperforges nor rushing planetcraft techs, and that's ok. This is a roleplaying game at heart. You don't need to compete with pro strats to have fun playing a character.

But you know why I turn off the Katzen? They're inconsistent. They're immune to mechanics introduced in the mod, arbitrarily so. They get special abilities that put them at an advantage not gained by using the mechanics, but instead being handed quirks that the players can't defend against. I don't like the way they're implemented, I think they could have been done better.
Bebes_kidz 27 Nov, 2023 @ 2:30pm 
If we're running with the chef analogy, I'd say it's more like if the chef made a five course thai-vietnamese fusion meal. All of it is excellent quality, but then at the very end they sidewind you with raw sewage from a glass. You're forced to drink it, like payment for the meal. It's ok, though, it won't kill you. It's been sterilized, but it's going to taste like raw sewage. You can dilute the sewage until it's BARELY noticeable but you still HAVE to taste it.. it's the chef's taste.

I understand what it's like to have characters you like, but.. No. No I don't understand why you have to force them on people. Look, you won't even notice when someone ticks the box that turns off the Katzen completely. Why is this thing that has no impact on you, causes no harm, that you won't even observe happening, such a big issue? You can just turn the Katzen on in YOUR games, where YOU will be affected, sure. Do that.
squidd 14 Nov, 2023 @ 8:55pm 
i'll be sure to read the fine print next time.
Elowiny  [author] 14 Nov, 2023 @ 10:30am 
@Lota
It's especially stupid when the chef literally asks you if you want to taste the experimental dishes beforehand and gives you the option to not have them...

Thanks for the kind words!
Lota 13 Nov, 2023 @ 5:55pm 
Oh boy!
Imagine a talented chef preparing a free all-you-can-eat buffet simply for the love of cooking, offering the finest dishes that require an enormous amount of work to prepare. Then there are the more experimental dishes, the ones that give the chef the most pleasure and that he would like to share with others, some may not like them at all, but for others they are the highlight of the whole buffet or at least an interesting experience. Now people come stomping in and without even acknowledging the chef or his hard work, they start blindly shoveling everything into their mouths, only to attack the chef for incorporating his own tastes into the menu. . .

I thank you a thousand times for your great mod and hope you can just ignore the unjustified criticism.
squidd 1 Aug, 2023 @ 2:40pm 
we had the combined fleets of a two-leading-nation-federation fighting the katzen and we were just effortlessly rolled over before we could hardly ascertain what was happening or how to approach it.

we maybe could have approached it a different way; with practically anything there's always a strategy to discover, but the experience was sudden, severe & unwelcome.
Elowiny  [author] 1 Aug, 2023 @ 5:12am 
@squidd
I mean, I don't expect people to conduct a thorough investigation into Gigastructures, but it'd at least expect people to read the "Features" part of the description which quite explicitly mentions a "midgame crisis fielding an attack moon as their flagship"

Besides, did the 500k fleet actually wreck everything? You should have had plenty of time to appease the Kaiser and then sabotage the moon and his fleets into oblivion through the resistance mechanics, not to mentions that frigates obliterate the moon like nothing
squidd 1 Aug, 2023 @ 3:06am 
i dont know what has you convinced people are interested in -- by default -- a midgame crisis with more powerful fleets than a fallen empire. nor do i get the impression anything i can say will change your mind, i just thought i'd throw my lot in by expressing my disapproval. i was playing a game with my friend and the unpleasant surprise of a 500k fleet soured the experience altogether; she's not interested in continuing the run or really playing stellaris at all right now.

maybe if i had the foresight to thoroughly research the contents of every mod i put into my list i'd have a different story to tell but unfortunately i was misguided to blindly trust the game design sensibilities of a third party with nothing more than commendable presentation for justification
BuNNiFuFu 11 May, 2023 @ 4:15am 
oh boy, Elowiny I am sorry you are having to put up with the vitriol. Your mods kick ass! Don't ever let haters get you down. Only love for you guys and the katz :)
Elowiny  [author] 30 Apr, 2023 @ 2:15am 
@✪ L RON HOYABEMBE
And now, I shall here ask, what might the point of your comment be, exactly? What is it that you intend to achieve by typing this hateful paragraph?

Trying to make me feel bad? Really, I've got better things to do.

Trying to make me remove the Katzens? I haven't removed them in years, and it's certainly not happening because of one comment, many people like them.

Did the Katzens ruin your game? Because, if so, you could have just killed them with the console and then downloaded this mod, nobody will judge you for that, really.

Try to make me understand that some people don't like the Katzens? That is why this very mod exists indeed. I gave you the option to disable them for exact reason, because some people don't like or don't want to fight them.

So like... why are you complaining, exactly?
Elowiny  [author] 26 Jun, 2022 @ 10:07am 
@Iceciro
There is, yes! Join the Discord, there should be instructions on how to make a custom preset. There's also a "No crises" submod that disables all of them at game start by default.
Iceciro 26 Jun, 2022 @ 10:03am 
Egh, yeah, that makes things difficult.
I'm not saying you don't call it out in your menu or your description, either! You do! I get the feeling that some people have of them feeling 'out of place' or not what you picked up the mod for, is all. Some people are very rude in expressing that point.

I don't suppose there's anywhere I could mod in my own profile so I didn't have to also disable the blokkats and such every game, and one-click?
Elowiny  [author] 26 Jun, 2022 @ 9:56am 
@Iceciro
i wish i could make a preview for them but our preview guy is in russia and has bigger things to worry about right now :(

guess i'll try to do it myself or find someone else, we do need to add preview pictures for crisis empires
Iceciro 26 Jun, 2022 @ 9:54am 
So you're certainly within your rights to do whatever you want - it's your mod, and it's your hard work, and if you make gigastructures neon pink with cat ears and meow when you click on them, I'll defend your rights to do so.

That being said, I personally do share the idea that it feels out of place within the mod. You can look at your Steam Page and notice none of your teaser pictures are about any of the crisis empires, and all. The mod is called Gigastructures And More, but all of the images just call it Gigastructures. Not Gigastructures and Cat Crisis Empires. I suspect most people aren't grabbing the mod for them. I think some people like them, some don't, and some are ambivalent - but the audience for them would be decreased if they were separated from the Gigastructures. So it does kind of feel like they're 'hitching a ride' on Gigastructures.

But, I'm glad there's this option that you have made. So thank you, sincerely, I know it's not a zero-work thing.
Elowiny  [author] 17 Jun, 2022 @ 7:50am 
@Heinz-Christian Strache
That's your opinion, which is valid, but not universally shared enough to warrant disabling the Katzenartig Imperium by default.

If you read the Gigamenu and the mod's description, you'll see that the midgame crisis is mentioned *several times*, actually. I expect people to read the menus before starting a game.
And sure, they may be a "Cat Empire", but their entire gimmick is their Attack Moon and usage of megastructures, which thematically fits the mod.

I choose to keep it enabled by default so people at least experience it once before deciding if it's bad or good. If you don't like them, kill them with the console, disable them, or use this submod. End of story.
Heinzi 16 Jun, 2022 @ 3:34pm 
why is it not disabled by default. or a submod instead of making a submod for disabling it. why. I wanted megastructures, not some space furries???? This takes every bit of fun out of my game, ESPECIALLY since I had no idea they even exist/what they are. Many people would probably thank you for not putting such a game ruining "feature" into the fineprint of your workshop page. I love your megastructures, but please, when a mod is called GIGASTRUCTURES you dont put CAT EMPIRES in them. I think this is a bit sad because for me it ruins a otherwise amazing mod, and from what I have read on reddit I am not the only person who did not know what the Katzenartige empire is / that they even exist, and they are definetly not a good addition to a casual game of stellaris.
Zel Naga 3104 14 May, 2022 @ 5:52am 
I've noticed something after several games; if you disable them, then change values for megastructures, they become re-enabled.....so, set megastructure limits, then disable?
Seems to work for me at least.

Also, idk if anyone else has this issue or not, but my main beef with the Katz are that their worlds ALWAYS spawn about 3 jumps from my capital, disabled or not.
Elowiny  [author] 23 Apr, 2022 @ 4:04am 
@bonty48
And that's what disabling the system in the base mod is for, yeah.
bonty48 22 Apr, 2022 @ 5:30pm 
Yeah well that is exactly what I meant when I said permanantly disable them. Granted it's on me I should have said completely instead of permanantly. Anyway I don't want that. I don't want any reference to them. I don't want the system to spawn at all.
Elowiny  [author] 19 Apr, 2022 @ 12:52pm 
@bonty48
Well, just disabling them regularly does what you say, yeah.
bonty48 19 Apr, 2022 @ 12:18pm 
Is that so? I was under impression disabling them made their planet uninhabitable but still spawned the system. It's all good if it is as you say my bad.
Elowiny  [author] 19 Apr, 2022 @ 11:58am 
@bonty48
The fact you cannot disable them is incorrect.
You can permanently disable them within Gigastructures itself, by disabling their systems under the "unique systems" menu.
All *this* mod contains is a flag which the main mod reads to set that option to the default.
bonty48 19 Apr, 2022 @ 10:55am 
You know I get the point of adding mega strong crisis to the game since all the stuff mod adds makes you very op. That's not the problem I have. It just feels so cringe and out of place in stellaris. I really don't want to deal with some weird self insert OC don't steal character empire.

Now I am not the kind of man to judge someone for liking that I know it's just my taste being different. But fact that I cannot even permanantly disable them? That's just infuriating! When I click disable I don't mean make it a lifeless planet that reminds you of their existence I mean disable it don't make it appear in the game.

So yeah good mod. When I download gigastructure I expect only the gigastructure.
Bait 1 Aug, 2021 @ 8:12pm 
OC steeldonut cats barely into the spacerace now with a weaponized moon. Golden glowing ubermensch space aryans hiding in the L cluster. Yes, I know. Different mod.

I have no idea how modders come up with this kinda stuff but it is amazing and I love every little bit of it
Elowiny  [author] 26 Jul, 2021 @ 10:49pm 
@Knecht Ruprecht
it is working exactly as intended, the other faction just replaces the kaiser (this is also mentioned in the tooltip)
theyre a normal democratic empire so they arent generally a pain
again if you want them to be gone without another mod theres a setting to have flusion be a nuked world