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2/2
Thank you, Elowiny.
Oh yeah that's mostly because I don't get why a civilisation couldn't just do all three things eventually, it just seems like a gameplay limitation. Although funnily enough in their lore (on the lore database wiki) they tried making some giant dragon with their super psionic/genetics/automation tech and it ended up collapsing their entire empire so hey they got what was coming for them I guess.
As for your question, yes, it is possible. This mod here does it, shouldn't be too hard to reverse-engineer for other things. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2855533605
And I know its the point, super ancient = super developed in everything.
And i never said silly -- its probably the only narrative I have no problems with when put in a vacuum.
Its just not my thing.
I'll tell you if you elaborate on why Aeternum is silly :)
Speaking of which, do you know if its possible to mod enclaves (and marauders for that matter) to force use a custom portrait in every game? Say, a mod that replaced the use of random species portrait for something fitting and unique for each one, just like the Shroud Coven and the Guild? (please delete this later, unrelated)
Why no elaboration? Is it the name? It just means eternal because they're really old
I will elaborate no further.
> I do suppose a "disable all non-megastructure content" button is a good idea for those who don't want the "& More" part so I might look into adding that.
THANK YOU!!!
My work here is done.
Hmm well I can get that for the Kaiser and Blokkats, they are certainly are goofy, but what's so silly about Aeternum? They seem pretty vanilla-like to me, give you plenty of time to prepare and aren't that bad to deal with if you know what you're doing so they're usually not the thing that people complain about.
I do suppose a "disable all non-megastructure content" button is a good idea for those who don't want the "& More" part so I might look into adding that.
I would have absolutely no problem with the OC content found in Giga, were it to be a one button disable on the gamestart's menu (instead of the carpal tunnel syndrome exercise present at the moment) or, preferentially, a submod.
Gigastructures is more important for the average Stellaris modding playthrough (this is no hyperbole or bootlicking) than two-thirds of the DLCs currently out, and yet its bootstrapped by a (sometimes) hard-spawning overpowered, OC pack that has ruined more playthroughs than I can remember, and I can assure you I'm not alone in that opinion.
TEDtalk.
2/2
I'll make the issues with the OC content itself brief -- it's silly. It instantly takes you out of the game the second it pops up; I thought it was a joke at first, like an ironic version of what a terminal-PDX playing 14yo would come up with (oooh I like le german empire and le cats!) but it just kept getting bigger and more complex. There's craftsmanship in it (the resistence mechanics are something I wish Paradox would steal from you and implement in ground invasions) but its in the service of some self-referential, LARPing german cats called Katzen (go figure that out) led by a Kaiser (see a pattern?).
I feel like I'd sound like I'm trolling if i went any further than that. Don't get me started on the blokkats, the aeternum, etc...
1/2
Why do you hate them so much anyways? Like, I'm open to criticism and feedback, but you've said nothing aside than "they are bad because they are bad and I hate them", can you provide constructive feedback so it can perhaps be improved later?
Yeah, using this mod right here, because I don't see why I'd get rid of something that many people like just because you don't.
I mean... that's just your opinion, though? Why do you speak as if that was the absolute, objective truth? Different people have different tastes in their content, plenty of people like the Katzens, others don't, why are you being so abrasive about it?
I just don't get it. Do you want me to feel bad? Do you want me to remove the Katzens? It's not like I *don't* know that people dislike the Katzens, given that I made this mod specifically for it. So like, what are you attempting to achieve, actually?
Must have mod.
dread it
run from it
space furries arrive all the same
So turn them off, or use this mod. It's not forced on anyone. What's the issue?
But you know why I turn off the Katzen? They're inconsistent. They're immune to mechanics introduced in the mod, arbitrarily so. They get special abilities that put them at an advantage not gained by using the mechanics, but instead being handed quirks that the players can't defend against. I don't like the way they're implemented, I think they could have been done better.
I understand what it's like to have characters you like, but.. No. No I don't understand why you have to force them on people. Look, you won't even notice when someone ticks the box that turns off the Katzen completely. Why is this thing that has no impact on you, causes no harm, that you won't even observe happening, such a big issue? You can just turn the Katzen on in YOUR games, where YOU will be affected, sure. Do that.
It's especially stupid when the chef literally asks you if you want to taste the experimental dishes beforehand and gives you the option to not have them...
Thanks for the kind words!
Imagine a talented chef preparing a free all-you-can-eat buffet simply for the love of cooking, offering the finest dishes that require an enormous amount of work to prepare. Then there are the more experimental dishes, the ones that give the chef the most pleasure and that he would like to share with others, some may not like them at all, but for others they are the highlight of the whole buffet or at least an interesting experience. Now people come stomping in and without even acknowledging the chef or his hard work, they start blindly shoveling everything into their mouths, only to attack the chef for incorporating his own tastes into the menu. . .
I thank you a thousand times for your great mod and hope you can just ignore the unjustified criticism.
we maybe could have approached it a different way; with practically anything there's always a strategy to discover, but the experience was sudden, severe & unwelcome.
I mean, I don't expect people to conduct a thorough investigation into Gigastructures, but it'd at least expect people to read the "Features" part of the description which quite explicitly mentions a "midgame crisis fielding an attack moon as their flagship"
Besides, did the 500k fleet actually wreck everything? You should have had plenty of time to appease the Kaiser and then sabotage the moon and his fleets into oblivion through the resistance mechanics, not to mentions that frigates obliterate the moon like nothing
maybe if i had the foresight to thoroughly research the contents of every mod i put into my list i'd have a different story to tell but unfortunately i was misguided to blindly trust the game design sensibilities of a third party with nothing more than commendable presentation for justification
And now, I shall here ask, what might the point of your comment be, exactly? What is it that you intend to achieve by typing this hateful paragraph?
Trying to make me feel bad? Really, I've got better things to do.
Trying to make me remove the Katzens? I haven't removed them in years, and it's certainly not happening because of one comment, many people like them.
Did the Katzens ruin your game? Because, if so, you could have just killed them with the console and then downloaded this mod, nobody will judge you for that, really.
Try to make me understand that some people don't like the Katzens? That is why this very mod exists indeed. I gave you the option to disable them for exact reason, because some people don't like or don't want to fight them.
So like... why are you complaining, exactly?
There is, yes! Join the Discord, there should be instructions on how to make a custom preset. There's also a "No crises" submod that disables all of them at game start by default.
I'm not saying you don't call it out in your menu or your description, either! You do! I get the feeling that some people have of them feeling 'out of place' or not what you picked up the mod for, is all. Some people are very rude in expressing that point.
I don't suppose there's anywhere I could mod in my own profile so I didn't have to also disable the blokkats and such every game, and one-click?
i wish i could make a preview for them but our preview guy is in russia and has bigger things to worry about right now :(
guess i'll try to do it myself or find someone else, we do need to add preview pictures for crisis empires
That being said, I personally do share the idea that it feels out of place within the mod. You can look at your Steam Page and notice none of your teaser pictures are about any of the crisis empires, and all. The mod is called Gigastructures And More, but all of the images just call it Gigastructures. Not Gigastructures and Cat Crisis Empires. I suspect most people aren't grabbing the mod for them. I think some people like them, some don't, and some are ambivalent - but the audience for them would be decreased if they were separated from the Gigastructures. So it does kind of feel like they're 'hitching a ride' on Gigastructures.
But, I'm glad there's this option that you have made. So thank you, sincerely, I know it's not a zero-work thing.
That's your opinion, which is valid, but not universally shared enough to warrant disabling the Katzenartig Imperium by default.
If you read the Gigamenu and the mod's description, you'll see that the midgame crisis is mentioned *several times*, actually. I expect people to read the menus before starting a game.
And sure, they may be a "Cat Empire", but their entire gimmick is their Attack Moon and usage of megastructures, which thematically fits the mod.
I choose to keep it enabled by default so people at least experience it once before deciding if it's bad or good. If you don't like them, kill them with the console, disable them, or use this submod. End of story.
Seems to work for me at least.
Also, idk if anyone else has this issue or not, but my main beef with the Katz are that their worlds ALWAYS spawn about 3 jumps from my capital, disabled or not.
And that's what disabling the system in the base mod is for, yeah.
Well, just disabling them regularly does what you say, yeah.
The fact you cannot disable them is incorrect.
You can permanently disable them within Gigastructures itself, by disabling their systems under the "unique systems" menu.
All *this* mod contains is a flag which the main mod reads to set that option to the default.
Now I am not the kind of man to judge someone for liking that I know it's just my taste being different. But fact that I cannot even permanantly disable them? That's just infuriating! When I click disable I don't mean make it a lifeless planet that reminds you of their existence I mean disable it don't make it appear in the game.
So yeah good mod. When I download gigastructure I expect only the gigastructure.
I have no idea how modders come up with this kinda stuff but it is amazing and I love every little bit of it
it is working exactly as intended, the other faction just replaces the kaiser (this is also mentioned in the tooltip)
theyre a normal democratic empire so they arent generally a pain
again if you want them to be gone without another mod theres a setting to have flusion be a nuked world