Sid Meier's Civilization VI

Sid Meier's Civilization VI

Merrick's Hittites
34 Comments
Rosenthorn  [author] 24 Jan @ 6:28pm 
Yes, you can.
xeloo 24 Jan @ 6:21pm 
Hello, I want to make a separate Chinese version, which will use the art of the leader Suppiluliuma I.I can make other art myself such as unit and building, hope to get your consent
Tiroztam Mabi 7 Feb, 2024 @ 4:34pm 
Just gonna say, this is absolutely the best Hittite mod out there, really just amazingly done.
Kudos to you.
I have previously noted this but, the Ankussura does struggle to find much use due to its position as a hard to produce, ancient era unit (by the time you have enough to attack anyone its the classical era and you have swordsmen and horsmen),my recommendation is for it to gain +3 combat strength when swordsmen are unlocked, so you still have equal footing at the very start of the Classical Era.
Another thing I did note, having a reduced original capitals penalty would be a boon for the Hittite, again just a little nitpick. Overall its nigh on perfect, I just have 2 nitpicks.
Rosenthorn  [author] 4 Jul, 2023 @ 2:13am 
Oh right, i see what you mean now. The influence point icon exists in the game, it just isn't used normally in the way i've used it. I didn't realise actually that they don't normally use a text icon for influence.
plaster gangboss 3 Jul, 2023 @ 12:51pm 
Thanks, I have that mod but don't see the Influence Points icon (except in the civ's description). Did you make it custom?
plaster gangboss 30 Jun, 2023 @ 2:32am 
Unrelated to the mod itself, but I was wondering what mod you used to add an icon for Influence Points like in the civ description?
Rosenthorn  [author] 26 Feb, 2023 @ 2:34pm 
Updated to fix an issue with the Mari City State icon remaining as the Hattusa icon if you use Better Civ Icons.
Tiroztam Mabi 24 Feb, 2023 @ 3:44am 
I would say the Ankussura is a small bit under-powered, just because of its awkward position in the tech tree, and its low~ish combat power, probaby should gain some Combat Power in the Classical Era, just to properly keep up
Tiroztam Mabi 24 Feb, 2023 @ 3:43am 
Prob Should Reduce/Remove the Favor Penalty for Capital bc of the Hittites diplomatic bend.
the-twist 13 Oct, 2022 @ 8:40am 
Awesome Civ! Feel like the influence towards City States for the Library built in a Capital is a bit offset by the Favor penalty for occupying a former capital though, no? Not sure how you are supposed to play this. Would be cool if it reduced the Favor penalty by 2 or something!
mattygp90 28 Feb, 2021 @ 3:11pm 
Ah shame :( Wanted to see if you could do a Lombardy civ. Thanks though!
Rosenthorn  [author] 25 Feb, 2021 @ 11:43am 
Nope, sorry
mattygp90 25 Feb, 2021 @ 10:59am 
Hey Merrick! Quick question, do you do commissions?
Wanli 21 Feb, 2021 @ 10:05am 
Ah I noticed that the problem should be fixed already a few days earlier. Thanks for the effort.
Wanli 21 Feb, 2021 @ 10:03am 
Sorry for the previous comment which is made in a casual manner, I have a method that can solve that questions for months which is also presented in other mods like Iran, etc. The only thing needed to be mended is the "m_AppendMergedParameterCollections" option, changing "false" into "true" can help.
CyberGamer15 8 Feb, 2021 @ 11:09am 
Ah ok, I understand. Sorry for any inconvenience, and I hope the process of finding a fix goes well for you.
Rosenthorn  [author] 8 Feb, 2021 @ 11:03am 
I'm still trying to figure out the solution to the palace bug, please don't take the advice of other random comments. I'm doing my best to find a fix.
CyberGamer15 8 Feb, 2021 @ 5:57am 
I also got the same result too with the red exclamation marks.
Will 6 Feb, 2021 @ 8:54pm 
Looks awesome! cant wait to play
superiorsteelheader 6 Feb, 2021 @ 12:03pm 
Can I buy a custom mod from you?
Wanli 6 Feb, 2021 @ 6:50am 
the key to solve the palace bug is a line of code in a file called culture.artdef, where something define the "merge" option is "false". Changing it into "true" can solve that question at once
Rosenthorn  [author] 4 Feb, 2021 @ 11:43am 
Updating with Sui Generis compatibility, courtesy of SeelingCat.
jordanalex2004 4 Feb, 2021 @ 6:55am 
sui generis?
maur1an 4 Feb, 2021 @ 3:39am 
Super nice wp
CyberGamer15 3 Feb, 2021 @ 5:02am 
Nice mod! I think the Hittites look really fun to play as. : )

Also, I am having the same bug as ฿Ø₦ɆĐɄ₴₮ with the palace artwork changing. This only seems to happen on some of your mods, but not all of them.

Just thought it was worth mentioning, and hopefully there's a way it can be fixed.
conorbebe 3 Feb, 2021 @ 4:36am 
Love the Hittites!
Spaceracer 2 Feb, 2021 @ 12:25pm 
Hi-thai
Cave Johnson 2 Feb, 2021 @ 12:20pm 
Great to see, that you finished it! :D
EmperorOvaltine 2 Feb, 2021 @ 7:19am 
This looks really cool, looking forward to trying it out!
Ea Nasir 2 Feb, 2021 @ 3:26am 
hello, reporting a bug, the Egyptian palace turns into the DEFAULT one
Rosenthorn  [author] 1 Feb, 2021 @ 10:29pm 
Update - For complicated modding reasons and also balance, the Royal Archive has had to have it's delegation/embassy science capped so only the first four Royal Archives provide the bonus.
Sailor Cat 1 Feb, 2021 @ 6:52pm 
Hi-tight.