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Anyone knows a good mod that is like this?
- Does not move when given the policy to hunt down external threats, even when massively overpowering those threats.
- Does move when following fleets, although which fleets they follow is largely random.
- Does patrol between systems.
So 2/3rds functional.
I think this mod also has further potential if these military factions are added to marauders via a mod and the not moving when policy is to hunt down external threats being fixed. If marauders had small fleets that regularly went out and behaved in a way suitable for marauders, they'd be more interesting.
just saying since some mods which gives a Boost to Minerals actually increases the amount of the stuff that get's taken away by double the amount.
ally unit are not looking for mid_game_crisis and end_game_crisis Country.
And I'll gladly delete my mod if you pick it up there are too many good mods that are dead and it would allow me to update other mods
I'm just waiting for the next update before working back on my mods.
Anyway you can keep that one here, as people seems to really like the mod but at least give proper credits before and ask the author also :)
NSC 2 ships will now spawn
ready for NSC 2 season 6
@[CN]突击队队员 for your first question yes this and nsc 2 do work it just does not use their ships yet
And there shouldn't be I'm at work atm so I cant look
Save Errors happen unfortunately
country_event = {
id = factionn.1
is_triggered_only = yes
hide_window = yes
trigger = { is_ai = no }
immediate = {
save_event_target_as = owning_empire
event_target:owning_empire = {
every_subject = {
limit = {
OR = {
is_country_type = ally_faction
is_subject_type = ally_faction
has_country_flag = ally_faction
}
}
copy_techs_from = { target = event_target:owning_empire }
}
}
}
}
This should still work as well as it did last time I used my personal version of the mod, but I don't know for sure. I'll give your update a spin, though.
*Context* The military faction itself counts as a vassal, so they end up IN the actual federation itself <if subjects are allowed, most AI choose to add subjects allowed> vvvv (being more specific)
changed it so the Ally faction can expand the borders
also changed it so the Ally faction uses your rss instead of their own {might be reverted later}