Garry's Mod

Garry's Mod

Physics Cannister Tool
16 Comments
John "know'nt" Palinody 20 Nov, 2024 @ 4:55am 
straight up dangering my ted
Pyro 4 Jul, 2024 @ 9:01am 
its kinda like the thruster canisters from JBmod
NextKurome76TheSoldier  [author] 25 Feb, 2024 @ 2:18pm 
should be fixed now
r00t b33r 18 Feb, 2024 @ 7:50pm 
[Physics Cannister Tool] bad argument #2 to 'numpad.OnDown' (number expected, got boolean)
1. OnDown - lua/includes/modules/numpad.lua:176
2. CreateEntityFromTable - lua/weapons/gmod_tool/stools/physics_cannister_tool.lua:102
3. unknown - lua/includes/modules/duplicator.lua:787
4. ProtectedCall - [C]:-1
5. Paste - lua/includes/modules/duplicator.lua:787
6. LeftClick - gamemodes/sandbox/entities/weapons/gmod_tool/stools/duplicator.lua:63
7. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:226
n 6 Feb, 2021 @ 9:15am 
been wanting this addon for a long time, thanks.
NextKurome76TheSoldier  [author] 6 Feb, 2021 @ 8:27am 
fockin laser sights
Bilob 6 Feb, 2021 @ 7:55am 
whats in the canister?
NextKurome76TheSoldier  [author] 4 Feb, 2021 @ 8:15am 
the model has a attachment point, thats how it detects you shooting the cap, the others dont have that
The Shark Dude 4 Feb, 2021 @ 7:44am 
I like that you included the 3 gas canisters from Black Mesa, although I've never liked the fiery explosion the oxygen canister has.
The Shark Dude 4 Feb, 2021 @ 7:43am 
@Vroooooom On one or two canal maps there are gas canisters that will rupture and go flying when shot, then explode if shot after they've stopped moving. They will also explode if damaged by a powerful enough attack.
Vroooooom 4 Feb, 2021 @ 7:18am 
I dont want to be rude, but i think it's spelled with one "n"
Dormento 3 Feb, 2021 @ 9:31pm 
nice job! i once tried making a derivative of the thruster tool using that physics cannister entity, but i didn't have enough lua knowledge to pull it off. i think the hissing effect that comes from shooting the tip of the cannister is something that's specific to the model, a hitbox of sorts. if you wanted to go as far as to implement such a thing, you could decompile the model of one that works and take a look at the .qc file. of course it's just speculation but it might be useful
Akis_02 3 Feb, 2021 @ 12:03pm 
will you add an option for custom sounds and models?
NextKurome76TheSoldier  [author] 3 Feb, 2021 @ 9:46am 
maybe
Vroooooom 3 Feb, 2021 @ 8:23am 
They have these on one of the canal maps right?
Akis_02 2 Feb, 2021 @ 10:23am 
I WAS WONDERING WHEN SOMEBODY WILL MAKE THIS THANK YOU