RimWorld

RimWorld

[SC]Thrumbo Horn Weapons
26 Comments
Zaljerem 23 Feb, 2023 @ 9:53am 
1.4 update (mashed up with other thrumbo weapon mods): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2937755006
lilwhitemouse 27 Jan, 2023 @ 8:13pm 
Would you mind if someone took this mod and updated it to 1.4 and made some changes (persona weapons, different research possibilities?)
JACK 10 Sep, 2022 @ 8:59pm 
the art looks really nice for these!
Alexander Zagirov 15 Jul, 2022 @ 6:21pm 
My recent playthrough was with tribal colony and before starting I installed some mods to enrich neolithic playstyle. This one too, and sadly It’s not what I expected. While weapons themselves look great I never had a chance to use them :( Both of those look like something neolithic people can use, but in reality locked behind medieval researches. As tribals your pawns can’t craft them, and, if you playing normally (without era limitations), those weapons become obsolete very fast. I’d suggest moving them to neolithic research and make them craftable at simple crafting spot so that they can be useful for neolithic and part of medieval era.
Si-Cafe  [author] 9 Jul, 2022 @ 11:59pm 
@Nult The thrumbo weapon itself is so valuable that when a very threatening raid arrives, you may see the raider equipped with it. However, the equipment applies only to high-rank raiders.

If you don't want the raider to be equipped at all, open the Def file for this mod and remove the weapon tag item.
Nult 9 Jul, 2022 @ 7:02pm 
nice mod, but enemies have a chance to spawn with these weapons? or can only the player have them?
Bear 24 Nov, 2021 @ 11:55am 
This is beautiful, thank you.
ephemeraltoast 4 Nov, 2021 @ 8:15pm 
Since the description doesn't seem to mention it, the Thrumbow does very high scratch damage when the wielder is in melee, almost like having two weapons in one. Perfect for pawns with high skill in both shooting and melee.

Also, the weapons take FOREVER to craft, so be prepared.
FilthyCasualDaniel 26 Aug, 2021 @ 4:15am 
thrumbow*
BG1K 1 Aug, 2021 @ 10:55am 
I never thought I was going to use this mod because of all the guns that are available in larger modpacks but this has been my main focus in my medieval playthrough, weapons of the gods. It is very hard to kill a thrumbo with only medieval weapons and traps
Si-Cafe  [author] 1 Aug, 2021 @ 8:07am 
The problem is that proper status adjustments and bow definitions seem to be incorrect. I don't know if something is missing or I've added the wrong definition, but when I test it, all the bows won't fire.
TropicalRenegade 1 Aug, 2021 @ 7:45am 
Hey man i found this awesome guide https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1758482195 .Add me on steam, i m new into patching but i think i can work on this.
Si-Cafe  [author] 1 Aug, 2021 @ 7:18am 
I tried to create a compatibility patch for Combat Extended, but it failed. I do not know the proper status adjustment for CE.
Anyone who is familiar with CE could create a CE patch. If someone can create one, please create a CE patch mod.
Si-Cafe  [author] 27 Jul, 2021 @ 12:50am 
@TropicalRenegade Sorry, I'm not sure about CE compatibility. I check it and try add if possible.
TropicalRenegade 26 Jul, 2021 @ 9:32am 
I like this mod, any C.E compatibility chance?
The Right Knee 25 May, 2021 @ 10:04am 
Man, you missed an opportunity to call it the Thrumbow. smh
The Dutchman 21 Mar, 2021 @ 5:24pm 
...? Why would it not be..?
Notoriousnater 26 Feb, 2021 @ 2:39pm 
sweet, just wanted to make sure i didnt break my save
Si-Cafe  [author] 26 Feb, 2021 @ 9:33am 
@Notoriousnater Yes, of course.
Notoriousnater 25 Feb, 2021 @ 11:15pm 
is this mod save game compatable?
Vattende 22 Feb, 2021 @ 2:58pm 
Changed it from plasteel to 200 gold, perfect for the tribals ! :steamhappy:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2404914468
Vattende 22 Feb, 2021 @ 12:52pm 
@Si-Cafe - yes, could be a solution. Some tribal-med mod exclude completely more advanced tech, and research. But i mean, with RIMMSqol it should be easy to change the ressources needed, to gold, silver, jade, or whatever people wish.
Si-Cafe  [author] 22 Feb, 2021 @ 12:32pm 
@Vattende I'm sorry I had never played a tribal, so I hadn't thought that far.
I'm tagging them as reward just in case, so maybe it could be get as a quest reward.
Vattende 22 Feb, 2021 @ 2:46am 
While i love this mod-idea, i think it would be nice having a tribal version. Using plasteel, and fabrication at smithy make it not tribal friendly. Maybe an option in mod settings, to industrial or tribal/medieval playtrough ?
Anyway, very nice idea, thanks !
Alex 8 Feb, 2021 @ 2:49am 
thrumbow
uuwuu 3 Feb, 2021 @ 4:53pm 
I kind of want to begin a career with Valve with my sole intention to make it to a powerful enough position to force the steam workshop to implement a "liking" system for comments so that I can come back and like the "thrumbow" comment.