Total War: WARHAMMER II

Total War: WARHAMMER II

The Endless (SFO Submod)
23 Comments
Zbrojmistrz 16 Mar, 2023 @ 3:18am 
If anybody interested, it causing crashing during loading campaign. The other sfo submod works fine.
n.pedrazalis 11 Jun, 2022 @ 5:41pm 
mod dead
n.pedrazalis 11 Jun, 2022 @ 5:41pm 
deassssssssssss deaddddddd
In The Emperor's Name 4 Jan, 2022 @ 7:54pm 
+1 for an update. Causing crashes right now unfortunately with sfo's latest update. We appreciate your work man.
✠♠Kn1gHtFuRy♠✠ 23 Dec, 2021 @ 3:03pm 
Update, please?
.', 2 Dec, 2021 @ 8:36am 
thank you for working on it
Jomix7  [author] 29 Nov, 2021 @ 8:20am 
@Chuckawookie I will look into updating this at some point
Chuckawookie 27 Nov, 2021 @ 10:22pm 
This mod is now crashing on the first 1/8 of new campaign load after sfo was updated recently.
marc.on.pluto514 9 Oct, 2021 @ 12:27pm 
works?
TSmonster 26 Aug, 2021 @ 12:03am 
please update
YIN 30 Apr, 2021 @ 12:18am 
please update
137438 26 Apr, 2021 @ 10:17am 
please update
Jomix7  [author] 20 Feb, 2021 @ 7:17pm 
Update: Removed Armour Sundering attacks and added 'Silver Gaze' Contact Ability Xoudad made for he's Endless. It reduces the enemy's Armour-Piercing Damage.
Jomix7  [author] 15 Feb, 2021 @ 3:42pm 
@Holynevil No need. I might update it in future to replace armour sundering with the new melee contact effect Xoudad made.
Holynevil 12 Feb, 2021 @ 2:12pm 
update ? or no need
Jomix7  [author] 9 Feb, 2021 @ 7:04am 
Update: Gave them +5 Melee Defence to make them last a little longer in a fight.
Jomix7  [author] 4 Feb, 2021 @ 4:08pm 
@EnumaEllis They have magical and armour sundering attacks
EnumaEllis 4 Feb, 2021 @ 2:48pm 
@jomix7
Yeah The Endless is such a specific name for a unit. Not Black Guard(s), etc. Also, I don't think Malekith should use more than one of these units since he is supposed to field Black Guards mainly.

I think their depiction is sort of the elite of elites, like the Tower Masters. While their reputation serves better than their skills, they should still have higher resistance than average DE high tier units, which I'm glad you will add.

I would add some sort of magical attack or effect for them too since they are also known for a bit of sorcery? Maybe just wait for the base mod to update for this since this is dubious.
Jomix7  [author] 4 Feb, 2021 @ 2:27pm 
@EnumaEllis Yeah I was actually thinking through testing about adding a physical resistance buff, to make them just a little bit tougher. Ill add a 10% Phy. Res.

As for legendary status, I was thinking of maybe putting a cap on the unit but I wanted to keep them as close to the original mod as possible, as in being able to recruit as many as you want. Xoudad may change his mod in the future (it is a WIP) but for now they will be a regular unit rather than an ROR/Legendary Unit. (I have been thinking of changing the name of the unit to just 'Endless' tho, as 'The Endless' implies there is only 1 unit of them.)
Darkryba 4 Feb, 2021 @ 2:03pm 
Thank you
EnumaEllis 4 Feb, 2021 @ 12:48pm 
Can you add a 10-15% physical resistance as well as a Legendary status to this unit? They can lose fights pretty quickly due to low MD.
EnumaEllis 3 Feb, 2021 @ 6:32pm 
Thx mate!
Wolf 2 Feb, 2021 @ 4:18pm 
nice