Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sacagawea of the Shoshone tribe 2.0
21 Comments
starverse 18 Mar, 2024 @ 11:52pm 
Is the pathfinder supposed to have no combat strength?
Castellan of sea 31 Aug, 2023 @ 7:42pm 
Wish their was another uu would have been better
Junireed 4 Feb, 2022 @ 6:24pm 
tsl?
VioletWitch 10 Oct, 2021 @ 7:52pm 
This is literally my favorite mod I have ever played! I really wish we had Boudicca back with The Celts and the LA and UA of this one.
King of Callisto 22 Sep, 2021 @ 5:59pm 
An interesting civ! As others have said you can't give the pathfinder any promotions which was a bit odd but aside from that, this was really fun to play
Frau Este 1 May, 2021 @ 4:05pm 
dunno why 50 tourism national parks would need a buff, tile yields are also pretty insane. The only downside of spamming forests and preserves is a mediocre production in your cities which gets somewhat negated by the ridiculous growth.
Civ is fun overall and has a unique playstyle, great work!
The Pathfinder is surprisingly very usefull for warfare early on so you aren't solely forced to go for either a tourism or religious victory and got a tactic advantage defending your territory on higher difficulties.
The probably only downside is that the AI is surely too stupid to plant woods and utilize preserves and national parks.
Calibrated 24 Mar, 2021 @ 9:50pm 
yeah really needs a buff
Paper Titan 1 Mar, 2021 @ 6:42pm 
Very cool, love the pathfinder and how it works so early. Definitely needs a buff though, not really sure what, but not being able to improve certain tiles without losing your unique benefit to the tile felt kinda bad
DLX Nacho 28 Feb, 2021 @ 10:39pm 
I felt as if the pathfinder is improved supply convoy. Awesome UU. :steamthumbsup:
PaulM.CarSon(ZillaPMC) 21 Feb, 2021 @ 3:03pm 
SWEET! :) ;) :-) ;-)
twisted-pixel 21 Feb, 2021 @ 1:43pm 
to add to Jiven's bug report about the pathfinders not getting promotions, this is a problem because when building the terra cotta army, it leaves a permanent promotion prompt on the pathfinder, with no avalible promotions, and with a lack of ways to cycle through the promotion prompt you can't easily move to the next unit. otherwise it was a great mod, i felt it was nicely balanced, and had a great deity game with it, thanks for the contribution.
the-twist 19 Feb, 2021 @ 7:31am 
I would also add that the Preserve maybe provide Great Prophet points, or something else be added to the Firecircle. Holy Sites are really early and easy to get, so there isn't really a point (even if you want a preserve) if you want a religion not to build one before your preserve.
Jiven 13 Feb, 2021 @ 1:47am 
Bug report : the Pathfinder can't get any promotions and the wigwam has no effect on the maize bonus ressource.
Tarnowski1 9 Feb, 2021 @ 8:03am 
Nicely put together. pathfinder is a really nice unit touch. Only oddity I noted in a play through is huts that reward recon units give nothing. I assume as the civ doesn't have a valid recon element
[Tech] Nogohoho 8 Feb, 2021 @ 11:21am 
Looks like a civ that really makes use of the new preserve district. I'll have to give them a try.
Glemt 4 Feb, 2021 @ 12:52am 
Why, oh why, did you choose to give this Civ the Hungarian music? : P Is it not possible to give it the Cree music? The Hungarian diddy feels so out of place : D
Glemt 4 Feb, 2021 @ 12:09am 
Looks good! But the image next to the "Wigwam" description shows a Teepee, no? I thought Wigwams were always dome shapes, where as the teepee is a cone?
jwleo54  [author] 3 Feb, 2021 @ 1:00pm 
sometimes spaceracer
Spaceracer 3 Feb, 2021 @ 8:09am 
You play as every civilisation you install?
Shiokarāzu Maelstrum 3 Feb, 2021 @ 4:52am 
why even bother play bullmoose lmao
skaz88 2 Feb, 2021 @ 8:43pm 
What does the fire circle replace?