Sid Meier's Civilization VI

Sid Meier's Civilization VI

AI Diplomatic Reservations
댓글 16
R.E.D  [작성자] 2023년 6월 5일 오후 2시 39분 
Sorry not offhand you could search for it in the Gameplay data folder.
Kryndude 2022년 12월 16일 오후 3시 29분 
Do you remember what the default value for the following lines are? I want to tone it down a little to something like 25%. Everything else has default value listed except the two below.

UPDATE ModifierArguments SET Extra = -3 WHERE ModifierId = 'STANDARD_DIPLOMACY_RANDOM' AND Name = 'DifficultyOffset';

UPDATE ModifierArguments SET Value = 5 WHERE ModifierId = 'STANDARD_DIPLOMACY_RANDOM' AND Name = 'ReductionTurns';
R.E.D  [작성자] 2022년 4월 14일 오후 1시 36분 
The AI attack logic seems kind of strange, and cant really figure out what controls it. Sometimes AI has lots of units and wont attack, other times it does attack and do surprise wars. I definitely see it way more with my changes, but later era AIs are a little to reluctant to attack in my humble opinion. But again you can always attack them. :)
Kryndude 2022년 3월 9일 오전 8시 39분 
This mod works the AI finally attacked me
Kryndude 2022년 3월 8일 오후 8시 20분 
I tried your AI Booster mod but even with a map full of army the AI just left me alone. Could all the units that the AI is producing actually hinder economic development by any chance? Anyways I'll try this mod instead to see if I can finally get the AI to invade me
R.E.D  [작성자] 2022년 2월 4일 오후 2시 29분 
No sure, I think these modifiers are loaded when you start a game so dont think it works on saved games
Ripz 2022년 2월 1일 오전 12시 45분 
Excited to try this. All my games so far everyone just gets a long and nothing happens, its boring af i dont get it. Hope this helps. Does it working with existing saves by any chance?
R.E.D  [작성자] 2021년 2월 7일 오전 11시 09분 
I am going to hold off to boost it, I wish it could be difficulty based. As my game on immortal looks like this. Picture added. War constantly and a few alliances, Mongols just ran over me with a surprise war. The AI seem to prefer attacking each other over the human, might be something Firaxis did intentionally. That said I been fairly civil in this game.
NuDDen 2021년 2월 7일 오전 11시 01분 
It's working :) ... in my taste the penalties could be 60/75 % more negative ... Even with this mod enabled i have friends all over the place :(
R.E.D  [작성자] 2021년 2월 6일 오후 10시 42분 
I think its compatible, those mods should not change diplomacy values.
Bad Apple Banzai 2021년 2월 6일 오후 6시 13분 
Yeah - it's working lol - they mad.
PhazezGova 2021년 2월 6일 오전 8시 44분 
compatible with real strategy or AI+ ?
R.E.D  [작성자] 2021년 2월 3일 오후 9시 44분 
You should see a minus penalty on first contact that's in the -12 to -13 range on immortal then you know its working and some instant denouncement from some AI. Also its 50% so should not be crazy and only if there is something they don't like. And the initial will drop over time so its still possible to get one or two friends.
Bad Apple Banzai 2021년 2월 3일 오후 6시 15분 
Didn't notice a change in my first play with it. I was doing everything I could to make them mad lol. Mod shows as working in the list when running a game and I tried to make sure no other similar mods were affecting it but I don't know. Something might be conflicting with it - I use a lot of mods. Playing on GS, RnF, and Aztec DLC only
R.E.D  [작성자] 2021년 2월 3일 오전 8시 55분 
Yes the relations effect is not based on level, but the first contact penalty will not apply as there is no penalty on prince to increase.
Bad Apple Banzai 2021년 2월 3일 오전 8시 23분 
Do the penalties also apply to prince level?