Source Filmmaker

Source Filmmaker

Supermarket
54 Comments
Piston 10 Sep, 2024 @ 10:07am 
@Chris!! thanks
Chris!!  [author] 10 Sep, 2024 @ 8:36am 
@Piston
The main entrance has doors, yeah. Right click on the viewport and choose Draw > Game Entities.
Piston 10 Sep, 2024 @ 6:37am 
@Chis!!
although i got the map working are there supposed to be doors?
Piston 10 Sep, 2024 @ 6:31am 
@Chis!!
dunno why i didnt try that...
Chris!!  [author] 9 Sep, 2024 @ 9:22am 
@Piston
Restart SFM.
Piston 9 Sep, 2024 @ 7:59am 
i cant find it?
Creppypastero 8 Jan, 2023 @ 12:02pm 
epic
meme alert 24 Sep, 2021 @ 10:02pm 
it wont let me load in the light version of the store
Integrated 13 Apr, 2021 @ 6:51am 
How do I use the map for SFM?
MikuChan3D 1 Feb, 2021 @ 3:06pm 
Kruger literally look two comments before you asked lol
Kruger Babadook 27 Jan, 2021 @ 6:25pm 
oh ok
Chris!!  [author] 27 Jan, 2021 @ 3:09pm 
@Kruger
They did indeed.
Kruger Babadook 27 Jan, 2021 @ 2:54pm 
did anyone tell you tats top videos used this map for one of his videos?
Solaris 15 Dec, 2020 @ 6:24pm 
whats with the extremely ominous hallway?
MikuChan3D 7 Jul, 2020 @ 2:05pm 
Saw this map used in a TatsTop video years ago and I'm glad that I've found it!
Chris!!  [author] 5 Nov, 2019 @ 10:55am 
@Finn
If you loaded the dark version you have to make your own lights.
Finnthe_Gamer1 5 Nov, 2019 @ 8:12am 
I cant see anything its all black
Blazi 21 Jul, 2018 @ 1:18pm 
I've seen this map in the movie, It Has No Face, by SuperStaticPro
Chris!!  [author] 25 Apr, 2018 @ 8:14am 
@Chao
I don't really think I can help you out here, sorry. Maybe go see if you get the same problem on different maps or see if other people get the missing texture on the map, but that's about it.
babil 25 Apr, 2018 @ 8:04am 
Mind if I add you so you can better help me out with this?
Chris!!  [author] 25 Apr, 2018 @ 7:57am 
@Chao
I have no idea why it's acting up like that though, it's not using a custom texture or anything.
babil 25 Apr, 2018 @ 7:54am 
That didn't work, toning the map scale does but it darkens the entire map of course
Chris!!  [author] 25 Apr, 2018 @ 7:32am 
@Chao
Huh, that's really strange considering this is a texture from vanilla TF2. Try restarting SFM and see if that helps.
babil 25 Apr, 2018 @ 6:44am 
Anyone has a fix for this? The celling is just white

https://i.imgur.com/m77CsPA.png
PrivateerMan 2 Jan, 2018 @ 1:53am 
BSPSource.

Also, I've managed to mostly fix the map by disposing of some of the noDraw walls.
Chris!!  [author] 1 Jan, 2018 @ 1:45pm 
@Dafuq
Which decompiler are you using?
PrivateerMan 1 Jan, 2018 @ 1:32pm 
Can you please provide a VMF file so I can edit this map for my Saxxy entry? Parts of it glitch up and some even pretty much break if I try to use a decompiler.
SquidMann 26 Sep, 2017 @ 5:03pm 
Gonna shoot em all cause he's Tranny Phantom
LunarCama 27 Aug, 2017 @ 7:55pm 
HELP!!! I CANT FIND THE MAP, IT JUST WON'T DOWNLOAD!! I AM SUBSCRIBED BUT NOTHING HAPPENED!
Horror guardian 27 Aug, 2017 @ 7:36pm 
i cant find my map in my gmod
SquidMann 2 Jul, 2017 @ 10:23pm 
Y'all mind if I










GO GHOST?
fudge 7 Dec, 2016 @ 1:15pm 
tats had this place in one of their vidios:steamsalty:
randomhuman 23 Dec, 2015 @ 7:12pm 
cool
Acute Surrealism 21 Sep, 2015 @ 6:25pm 
Tats tops videos FTW.
Plan Z 6 Jul, 2015 @ 3:30pm 
Help. I loaded the map into sfm and half of everything was a transparent wire frame! how do I fix this PLEASE help
PrivateerMan 29 Jun, 2015 @ 8:19am 
Okay. Just wanted to let you know.
Chris!!  [author] 29 Jun, 2015 @ 7:18am 
@Dafuq
I noticed, but I unfortunately do not have time to resolve issue right now, hopefully later on if ever.
PrivateerMan 29 Jun, 2015 @ 7:15am 
I noticed a small issue. You see, one of the shelves is a bit off the ground. It's slightly visible in the 2nd screenshot you provided, but it's clearer here:
http://orig07.deviantart.net/664e/f/2015/180/6/5/floatingshelf_by_dafuqer7-d8z7rgw.png
GMan 19 Jun, 2015 @ 11:16pm 
nice map...ty
Anim8or55 18 Jun, 2015 @ 10:17am 
You are awesome!
Fire 26 May, 2015 @ 5:34pm 
AMAZING
THANKS SO MUCH
!!!!!
dekuscrubby 20 May, 2015 @ 5:24am 
Is there a way to use this in gmod?
Rema 3 Dec, 2014 @ 7:10am 
There is a little problem and i hope youll fix this,you can see it on the 2nd screenshot,look at the last cupboard,it's a bit over the ground
martluca 9 Oct, 2014 @ 1:51am 
Will not be for long tho, the C1000 is bought, and all their stores are changing to another brand :P
Chris!!  [author] 8 Oct, 2014 @ 11:55am 
@Slap my hand
Heh. Rema was the store that inspired both the name of Mann 1k and the color scheme, though I swapped Rema's blue-white-red scheme to the other way around, unintentionally resembling the dutch flag. I never thought it would coincidate with more than that, but the more you know...
martluca 8 Oct, 2014 @ 11:43am 
Oh ok xD
It's confusing if 2 supermarkets have a 1000 in their name, it's even more confusing because of the red-white-blue!
Chris!!  [author] 8 Oct, 2014 @ 11:25am 
@Slap my hand
It's based on Rema 1000. The red - white - blue color scheme resembling netherlands was a coincidence though.
martluca 8 Oct, 2014 @ 9:42am 
I have to guesses this could be based of.
1. C1000 from the netherlands (notice the red - white - blue?)
2. Rema 1000 from norwegia (It has the 4 letters, and the 4 numbers)
Chris!!  [author] 25 Jul, 2014 @ 7:21am 
@AlphaCore
Right click on the viewport and look for an option called "Show Other Entities". With this enabled, the doors will be visible, otherwise you'll also have to use the record function to make the doors show up.
Sparky Sparky Boom Man 25 Jul, 2014 @ 7:16am 
Thanks for the map, but I don't see any front door. Do I need to add it on SFM? What's the name for the door?