RimWorld

RimWorld

Artificial Water Place
93 Comments
Si-Cafe  [author] 27 Jun @ 8:32am 
@niabymin It would be nice to be able to do it, but if you try to construct a bridge over artificial water, pawns deconstruct the water place, and actually doesn't construct a bridge, which I think is because artificial water features are treated as floor structures.
A solution, would be to build on cell you want to make a bridge with a normal wood or stone floor and then attach a fake bridge deck from VFE-Props or Curb Stone from my mod, which might look better.
niabymin 27 Jun @ 6:20am 
Can these artificial waters support the bridge? I wanted to make a moat.:stress:
Si-Cafe  [author] 18 Mar @ 9:03am 
@SirVivel Artificial Water Place give +1 beauty benefits..
SirVivel 18 Mar @ 5:10am 
Do these water tiles give a beauty benefit / malus? I'd like to create a meditation area, surrounded by water, which also doubles as marriage spot.
Shady Lane 26 Feb @ 9:43pm 
@Si-Cafe Wow! That was so quick. Thank you so much I'm downloading and trying it out now
Si-Cafe  [author] 26 Feb @ 3:43pm 
Updated. This will make it possible to build water vehicles at artificial water places.
Si-Cafe  [author] 25 Feb @ 12:27pm 
@Shady Lane I'll check and try it if possible.
Shady Lane 25 Feb @ 12:22pm 
Out of curiosity could we get a patch for vanilla vehicles framework to recognize the artificial water as traversable terrain for boats? I want to create channels for shipping goods across my map.
LordHelmet 27 Dec, 2024 @ 1:37am 
@Si-Cafe Great! Excatly what I was looking for!
Si-Cafe  [author] 27 Dec, 2024 @ 12:41am 
@LordHelmet By floor tiles surrounding the water, do you mean curbs? If so, it's from my Curbs Stone Mod.
LordHelmet 26 Dec, 2024 @ 11:00am 
@Si-Cafe Which floor tiles did you use to surround the water in the mod images?
Thanks for this great mod!
Si-Cafe  [author] 15 Dec, 2024 @ 7:39am 
@Kirboh It is a result of striving for a certain degree of realism.
Artificial water places should be shallower, cleaner and easier to handle than natural water places.
Kirboh 15 Dec, 2024 @ 5:15am 
Great idea! Any particular reason why you make artificial water tiles differ from natural ones?
TiredAria 12 Dec, 2024 @ 2:04pm 
@Si-Cafe Thanks so much kindly for updating this wonderful mod! It only seem reasonable with dubs hygiene (or without it) that water is movable like soil, cause we do it irl! So why not this world too? I would troubleshoot to see which mod it conflicts with but it seems pong might of found it, unfortunately (for mod conflict finding, but fortunate for me) I have over 600 mods enabled haha
Si-Cafe  [author] 12 Dec, 2024 @ 1:56am 
@Pong I'm relieved to hear that.
I'll put that patch mod in the description, thank you.
Pong 11 Dec, 2024 @ 9:04pm 
Zero incompatibilities and working better than ever. Thank you!

There is a new patch mod that enables VFE fishing in artificial water.
Si-Cafe  [author] 11 Dec, 2024 @ 7:41pm 
Fixed an issue where patches were not loading properly in 1.4.
It should be no more problems...
Pong 11 Dec, 2024 @ 2:06pm 
Updated Harmony: Again everything works, but still Water Freezes deletes the fetching spot after a few seconds. 1.4 issue?

It is possible to quickly grab water before the spot disappears. So I'll be enjoying this mod even as is.
Si-Cafe  [author] 10 Dec, 2024 @ 9:11pm 
@Pong No way...water fetching spots can only be placed on natural water.
I haven't made any changes to the research itself.
Please try unsubscribing this mod and subscribe it again.
Pong 10 Dec, 2024 @ 7:24pm 
I like the texture change. This fetching spot on new game can be placed anywhere, bills are "(none)", and it still disappears when placed on water.

Also new: the research project for building water is missing.
Si-Cafe  [author] 9 Dec, 2024 @ 11:45pm 
Fixed compatibility with Water Freezes (all version):
Note) Harmony Mod required to solve destroys water fetching spot issue in with Water Freezes.

And changed the texture of the water fetching spot to own (in case other mods overwrite the crafting spot texture).
Pong 8 Dec, 2024 @ 3:42am 
Thanks for looking into this. I tested on a fresh map - same issue.

Could you enable fetching spot placement on artificial water? Then at least there'd be a workaround.
Si-Cafe  [author] 8 Dec, 2024 @ 3:28am 
Ah wait, I tested on a dev quick start, but WF tools didn't work for the patch.
It work on a new game and water fetching spot doesn't disappear...

I'll try to check at the internal code the WF.
Si-Cafe  [author] 8 Dec, 2024 @ 3:01am 
@Pong For existing natural water in existing map, my patch doesn't seem to apply unless you use "Clear Natural Water Status" in development mode.

The low depth of the artificial water was intentional, and I believe that artificial water place should be shallower and more likely to freeze than natural water.
Pong 7 Dec, 2024 @ 8:37pm 
Many have said that modifying Evelyn's water requires manually clearing the depth and "Natural Water" status in Development Mode.
Pong 7 Dec, 2024 @ 8:37pm 
Fetching spot still disappears after a few seconds. I'm playing RimWorld version 1.4 with your new compatibility patch for Water Freezes.

Mods include Water Freezes 1.4 (Evelyn's not Mlie's),
Evelyn's Soil Relocation Framework (digging ice reveals land until spring melt),
Evelyn's Consistent Map Stone (changes how layer beneath soil and water is generated)
Vanilla Factions Expanded - Medieval (includes digging soils to create moats).

I could never get a VFE-Medieval moat to stay anyway. Always reverted to marsh after a few seconds.

I can place a fetching spot and quickly get 10x water buckets before the spot disappears. Then I can build the artificial water floors and they don't disappear! But I can't place a fetching spot on your water.

The tooltip on Evelyn's water:
Natural Water
Water depth 100
Shallow moving water (walk speed 30%)

The tootip on your water:
Water depth 50
Artificial moving shallow water (walk speed 30%)
Si-Cafe  [author] 7 Dec, 2024 @ 1:00am 
@Pong Thank you for this important report.
Added compatibility patch for Water Freezes.
Now water fetching spots no longer delete. And artificial water places will freeze
Artificial water place are more likely to freeze than normal water.
Pong 6 Dec, 2024 @ 9:32pm 
1.4 Water fetching spot disappears after a few seconds.

I'm using Water Freezes mod, which is known to revert changes made to water. For example Water Freezes reverts "moat" dug by Vanilla Factions Expanded - Medieval... also after a few seconds.
Si-Cafe  [author] 4 Dec, 2024 @ 1:18am 
Updated. However, I was unable to find the cause of the bug mentioned in the comments.
I have no idea what mod it is conflicting with.
TiredAria 2 Dec, 2024 @ 10:32pm 
I have the issue of placing the 'Water collection site' and if I give it a bill or not. It vanishes from the map like its been deleted after a few seconds. I don't know what is causing this or what conflict. I do have a lot of mods. 1.4
june 10 Nov, 2024 @ 9:33am 
yeah, jobs were assigned. but i couldn't even pick up things or make my pawns eat anything :/
Si-Cafe  [author] 6 Nov, 2024 @ 1:34am 
@june Did you assign jobs to your pawns properly? This mod works independently so it should not affect other work.
Thaddios 4 Nov, 2024 @ 8:23pm 
Something to note, your animals cannot drink from this
june 2 Nov, 2024 @ 8:06pm 
it looks really cool, idk why it doesn't work for me.. I play 1.5 and tried loading the game with only the official DLCs and this mod but the same problem comes up: i can't order my pawns to do anything. when i select a pawn and click right on stuff, the list of things i can do doesn't appear.. Even tried new games, the problem is only solved when I remove the mod
Si-Cafe  [author] 25 Sep, 2024 @ 5:49pm 
@Pierre It is removable, like floor tiles.
Pierre 25 Sep, 2024 @ 10:05am 
Is there a posibility to remove it after building. Like filling it up?
Stim The One 6 Sep, 2024 @ 5:07pm 
I assume you also can't build the tyrian farm from VFE classical on the artificial water as well because not real water tile.
slowleakage 22 Jul, 2024 @ 3:10pm 
Decorative water! Awesome. Thanks.
👁 18 May, 2024 @ 5:17am 
I'm really sad that you can't fish from it, it would have been great to be able to create a fish farm in a mountain
mugi-tea 19 Jun, 2023 @ 9:05am 
ありがとー
Si-Cafe  [author] 1 Jun, 2023 @ 10:24pm 
Updated for 1.4. Sorry for being late.
Daniel95818 19 Dec, 2022 @ 1:52pm 
Will this be updated to 1.4?
Daniel95818 18 Dec, 2022 @ 2:25am 
Is there a version of this mod that allows for fishing in the new water places? And the installation of bridges?
Stellar ❤️💙💛 23 Nov, 2022 @ 2:49pm 
Does this work with a Rimatomics Water Cooling system?
Frostypewpew 19 Nov, 2022 @ 5:05am 
1.4?
vonMort 24 Oct, 2022 @ 10:41am 
It works fine for 1.4.
@Si-Cafe you still want to maintain that? If not, i could take this mod.
man_of_belief 24 Oct, 2022 @ 9:00am 
can we get 1.4 plz?
Sir. Gameboy 25 Aug, 2022 @ 6:21pm 
This is exactly what I was looking for (placeable water) and done in a fair and balanced way. Awesome mod.
Clyde 27 Feb, 2022 @ 4:10pm 
I'm uncertain if this has been brought up already but whenever I'm placing water tiles when I mouse over a steam geyser the game freezes and then crashes with no error logs.
Charlie 4 Nov, 2021 @ 9:28am 
Well damm im blind! Thanks a lot!