RimWorld

RimWorld

World Map Beautification Project - for Realistic Planets
105 Comments
Sacrificial Goat  [author] 25 Feb @ 3:35am 
These mods no longer require that as a dependency and are now standalone and work with Re-Growth. If you are using RimPy, that is the issue with RimPy detecting a pre cached instance of my mods requirements.
rotted nightmare 24 Feb @ 6:48am 
it also does not have the continued version of realistic planets marked as a dependency https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3225521979
rotted nightmare 24 Feb @ 6:45am 
this mod has the previous world map beautification project (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2314407956) marked as a dependency still, instead of the continued (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3266720501) version
Limfjorden 30 Oct, 2024 @ 6:02am 
@Crusaderjack Yes, it does.
Crusaderjack 19 Aug, 2024 @ 9:48am 
Does this work with the updated realistic planets? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3225521979
Kergan - Sergegbx 3 Jul, 2024 @ 2:23pm 
Gorgeous. To further improve the beauty of the world map, would it be possible to modify the faction icons to transform them into miniatures of towns (modern) or castles, fortified cities (medieval)? It would look better than vanilla icons.
HestiaOlympe 8 Jun, 2024 @ 4:24am 
yeah I looked through it myself as well and idk its weird
Sacrificial Goat  [author] 7 Jun, 2024 @ 6:08pm 
its confusing to me because there is literally only 1 file it would\could be in and that does not have anything :-/
I am at a loss. I will take another look though but yeah
HestiaOlympe 7 Jun, 2024 @ 8:40am 
Yeah its def weird, on my end it still says I need the original World Map Beautification Project & original Realistic Planets mod
Sacrificial Goat  [author] 16 May, 2024 @ 4:15am 
yeah I am not sure where RimPy scrapes its data from or if there is any local data it may keep as mine does not show it, im guessing if you re-scrape the info, that may resolve it :D
Just Garshne 15 May, 2024 @ 9:02am 
Dependency also shows up in RimPy fyi. Only subscribed to this one just now, so it's not an issue of me having a previous version.
Sacrificial Goat  [author] 15 May, 2024 @ 3:58am 
oh you mean on steam, sorry, I overlooked that part
Limfjorden 15 May, 2024 @ 3:30am 
It still says here on steam that World Beautification Project is required?
Sacrificial Goat  [author] 14 May, 2024 @ 10:55pm 
I already did with version 1.8
Starempire42 14 May, 2024 @ 8:33pm 
btw World Map Beautification Project is now apart of regrowth: core instead so maybe time to update the requirements?
Sacrificial Goat  [author] 1 May, 2024 @ 2:25am 
This should already support that
Leoraaaaaaaaaaaaaaaaaaaaa 27 Apr, 2024 @ 6:53pm 
Any chance you can add "chengdude from chengdu's Realistic Planets Continued" as an alternative, since it has been updated for 1.5? ID 3225521979
Thanks for your work on this!
Sacrificial Goat  [author] 25 Apr, 2024 @ 5:21pm 
As far as I know, yes. its only the Beautification project that was integrated into ReGrowth, not the mod support
awesomeadam217 25 Apr, 2024 @ 4:01pm 
sounds like we don't need this anymore?
Sacrificial Goat  [author] 23 Apr, 2024 @ 7:05pm 
Ahh ok, was just curious if steam was giving you the correct version.
mmm, as far as cache goes, that im not sure. there is a small possibility that when you unsubscribe that it may not be removing the actual files. I have had issues like that in the past with a game called Starbound. so I had to manually delete the mod after unsubbing from it.

When I get home, what I can do is give you the original files to throw into your mods folder of the game. I would be curious if that version works.

Will post again later today :P
-=GoW=-Dennis 22 Apr, 2024 @ 11:49am 
Hey, you don't need to proof anything to me, and the About.xml indeed looks the same like for you, but still complains about dependency missing. Is there some cache or something that you maybe know of?
Sacrificial Goat  [author] 22 Apr, 2024 @ 4:31am 
and below it is "loadAfter" which looks like this
<loadAfter>
<li>Ludeon.RimWorld</li>
<li>Ludeon.RimWorld.Royalty</li>
<li>Ludeon.RimWorld.Ideology</li>
<li>Ludeon.RimWorld.Biotech</li>
<li>Ludeon.RimWorld.Anomaly</li>
<li>brrainz.harmony</li>
<li>Odeum.WMBP</li>
<li>WindowsXP.RealisticPlanets</li>
<li>zvq.RealisticPlanetsContinued</li>
</loadAfter>

So the load after part just means as long as any of the mods in that list are before mine, it wont shout. the dependencies section, I only have that 1, so so confusing and interesting at the same time. wonder what it is. if yours doesnt look like that, then for some stupid reason, Steam is not playing nice with you :P
Sacrificial Goat  [author] 22 Apr, 2024 @ 4:31am 
I mean you can check for yourself
if you navigate to (provided steam is installed in its default location)
C:\Program Files\Steam\steamapps\workshop\content\294100\2382822044\About
2382822044 being the mod ID, open up the "About.xml" file
inside there, there will be a section that says "modDependencies", it should look like this

<modDependencies>
<li>
<packageId>Odeum.WMBP</packageId>
<displayName>World Map Beautification Project</displayName>
<steamWorkshopUrl>steam://url/CommunityFilePage/2314407956</steamWorkshopUrl>
</li>
</modDependencies>
-=GoW=-Dennis 21 Apr, 2024 @ 11:06am 
No idea, still doesn't recognize the removed dependency. It's not a big thing either way :)
Sacrificial Goat  [author] 21 Apr, 2024 @ 8:16am 
Thats the thing, it does not matter which one you use, I have removed the dependency for the mod. If the biome ID's are the same, it will replace them, if its not, they wont, but it should not give a dependency warning as there are none.
I have uploaded it one more time on the off chance Steam, is being dumb, but outside of that, I am unsure. The version it should be is 1.6
-=GoW=-Dennis 21 Apr, 2024 @ 5:18am 
Still doesn't work after another deletion, unsubscribing and resubscribing. Just to make sure, we talk about the fork with ID "zvq.realisticplanetscontinued"? There is a second one by some asian mod developer called (HDF Edition), that doesn't have any fixes. Maybe you added that?
Taurec 21 Apr, 2024 @ 2:18am 
Yes, i have the same. Deabbo and reabbo does not work.
Sacrificial Goat  [author] 20 Apr, 2024 @ 7:50pm 
mmm I am unsure about that then, I have removed and readded it on my end and everything is ok. Perhaps Steam had a moment, if you try again (if you havnt already) it should work
-=GoW=-Dennis 20 Apr, 2024 @ 12:00am 
Mh, even after unsubscribe & resubscribe still shows the dependency warning.
Sacrificial Goat  [author] 19 Apr, 2024 @ 11:22pm 
I have removed the dependency for the originally supported mod and added the continued version to the order list. should be good now
Taurec 18 Apr, 2024 @ 12:14pm 
Realistic Planets semms to be abandoned. But someone have self made a update:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3225521979
Logically, this update does not work with your patch, it always complains that it is missing Realistic Planets. :)
Sacrificial Goat  [author] 13 Apr, 2024 @ 11:41pm 
haha yes, figured Id get this done first :P
Dunkersplay 12 Apr, 2024 @ 1:59pm 
Now we wait for Realistic Planets to update...
//SlipperyPete:. 17 Aug, 2023 @ 11:00am 
Anyone else run into an issue where they cannot select many of the starting tiles on the world map when starting a new game? Trying to narrow down which of my hundreds of mods is broken or conflicting.
Sacrificial Goat  [author] 10 Nov, 2022 @ 1:21am 
I can take a look, They may have changed some values or something
TheRealLemon 9 Nov, 2022 @ 6:01pm 
the other mod has been updated but this mod seems to have a patch error
AncestorsGift 28 Oct, 2022 @ 1:55am 
@Sacrificial Goat understood
Sacrificial Goat  [author] 27 Oct, 2022 @ 1:55am 
Sorry no, I am in no way associated with them or in communication :P
you will need to chase them up on their chat, I have not heard anything
AncestorsGift 26 Oct, 2022 @ 6:05pm 
The mod this needs is still in 1.3... any word from that author to update?
Sacrificial Goat  [author] 26 Oct, 2022 @ 5:28am 
@Rude In this case, I simply added the 1.4 version into the mod as a supported version. I did that so when the Realistic Planets mod is updated, then I dont have to worry about doing my side of things.

The only time it gets a bit more complicated is if they release their update and add stuff at the same time
Rude 26 Oct, 2022 @ 5:09am 
What does the process for updating between rimworld patches entail? Broke my brain thinking about how this is updated for 1.4, but the realistic planets mod isn't.
RaZoR 22 Oct, 2022 @ 11:38am 
Thank you!
Sacrificial Goat  [author] 21 Oct, 2022 @ 7:02pm 
All my addons have now been updated to 1.4
RaZoR 21 Oct, 2022 @ 9:38am 
Hello, i want to comment also here to thank you for your work and ask you kindly if you plan to update this mod to 1.4. Thanks.
Long Johnson 1 Aug, 2022 @ 8:49pm 
Thanks for the mod! :)
Ronivan 1 Apr, 2022 @ 8:22pm 
Oh no worries about fixes on this one, I was able to easily circumvent it as it is. As it is now is perfect for me, infinitely better than the red mark of the missing texture.
CosmicOdeum 1 Apr, 2022 @ 7:16pm 
@Ronivan
Hi! Is the problem only with extreme desserts? That's easy enough for me to fix. let me know if you spot any other missing textures!
Sacrificial Goat  [author] 1 Apr, 2022 @ 6:54pm 
I just had a look and the "Realistic Planets" Mod does not have an "Extreme Desert" entry
The only one that does is the core "World Map Beautification Project".
I unfortunately am not the creator of the base mod, only the expansions.

I looked inside the core mod and yes the textures are indeed missing. you will need to speak to Odeum over at https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2314407956 to resolve this.

I will also let him know. The log messages you showed me should be enough for him to know :)
If you need anything else, just let me know ;)
Ronivan 1 Apr, 2022 @ 5:44pm 
So far looking more deep in the matter of the missing texture, I looked in to the respective folder on content\294100\2314407956\Textures\WorldMaterials\BiomesKit\ExtremeDesert\Hills
The file which the game was looking for is called Impassable_VerySnowy, which is not present in the folder. There are only Impassable_SemiSnowy there. Same goes for the Mountains_VerySnowy. So what I did was making a copy of both both SemiSnowy files and naming them after the missing files. After restarting the game, the issue was gone.
Ronivan 1 Apr, 2022 @ 6:59am 
Thank you for the reply. Here is my mod list: https://pastebin.com/vXYJ5Yq4

Also take note of this particular line in the Player.log:
MatFrom with null sourceTex.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not load UnityEngine.Texture2D at WorldMaterials/BiomesKit/ExtremeDesert/Hills/Impassable_VerySnowy in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

This is the only line show this particular error regarding the ExtremeDesert