Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Cove Beta
52 Comments
Thomaslinxin 22 Oct, 2015 @ 7:11am 
Bots can play thanks!
SliDeeN 20 Sep, 2014 @ 4:24am 
thanks ;)
Tyba 15 Aug, 2014 @ 11:12am 
Congratz for your 3rd Place in map contest, dude ;)
SIR. Robert 18 Jul, 2014 @ 5:46pm 
I like how you use cannons for a siege. (No sarcasim its historical)
Willow  [author] 14 Jul, 2014 @ 4:02pm 
Np, glad I could help :)
Steve Martin 14 Jul, 2014 @ 12:28am 
Thank you so much, i think deleting the file did it :D, best help i have got from a developer on a workshop map thanks alot.
Steve Martin 13 Jul, 2014 @ 2:41pm 
okay thanks
Willow  [author] 13 Jul, 2014 @ 2:15pm 
Hum, that is odd. I just double checked on my end and it works fine. Head over to your \Steam\SteamApps\common\chivalrymedievalwarfare\UDKGame\CookedSDK\ folder and remove the folder named "AOCSDKLevels_A41C3FC749EEEB28310CF8866D45C7F3". This is the steam ID for Cove and it will force the map to download when you restart your game
Steve Martin 13 Jul, 2014 @ 2:09pm 
i am not trying to run it on a server.
Steve Martin 13 Jul, 2014 @ 2:09pm 
The game was closed when i subscribed to it and i am copying the exact thing you put in your last comment into the console
Willow  [author] 13 Jul, 2014 @ 2:02pm 
Are you trying to run it on a server? Double check you are using the exact name. Also make sure you have subscribed to the file and restarted the game, giving it time to update the steam files.
Steve Martin 13 Jul, 2014 @ 1:57pm 
It says the map does not exist
Steve Martin 13 Jul, 2014 @ 8:05am 
okay thanks, i will try that
Willow  [author] 13 Jul, 2014 @ 6:45am 
You want "open AOCTO-Cove_beta_p", make sure you're not adding the .udk extention.
Steve Martin 13 Jul, 2014 @ 5:05am 
I amhaving trouble opening the map via the console, can you pls specify what to type in. I am copying the map names above and putting open then a space before it.
Moxn 1 Jul, 2014 @ 5:28am 
Wow Nice, :LotusFlower:
SIR. Robert 29 Jun, 2014 @ 6:13pm 
Im glad you put in the cannons. When they began to surge into warfare there was definently more cannons than trebs at sieges by time the 15th century came around
timbot93 28 Jun, 2014 @ 10:42pm 
so you deserve even much mor honor sir!
Willow  [author] 28 Jun, 2014 @ 6:30am 
"guys" - It's just me :3
timbot93 27 Jun, 2014 @ 3:33pm 
the cathedral is awsome! good work guys, i am realy looking forward to break the gates down :D
Goregasm 19 Jun, 2014 @ 10:02pm 
Damn good map, well made, constant battles, mobile spawns to keep up with the objective..this map has it all and I personally feel it deserves recognition.

THERE IS ABSOLUTELY NO LONG RUNS TO GET TO THE OBJECTIVE BIG ++++
Bittenfeld 11 Jun, 2014 @ 7:10pm 
By far my favourite workshop map for Chivalry
Heeno 8 Jun, 2014 @ 8:14am 
is nice
timbot93 26 May, 2014 @ 2:24pm 
this is good news! i am realy looking forward to fight in an authentic medieval cathedral :3 good luck, i like your project very much
Willow  [author] 25 May, 2014 @ 8:06am 
This is still in development. The beta stage is an art rebuild, including the cathedral
timbot93 25 May, 2014 @ 1:56am 
I realy hope so madly that you are not finished with the cathedral! Its an awsome idea to include on here in this level but there must be graphical improvements!!! A medieval cathedral has very strict rules of design! they are easy to learn ( just decide if it should be romanic or gothic) . without them the church looks somehow inauthentic (like now). but if you apply them (as good as you can, eg pointed arches) you will have an unique stage for the last battle! :)
jace unborn 4 May, 2014 @ 10:44am 
Looks fun, testing it on the eq server (26 man)
Tav 25 Apr, 2014 @ 10:31am 
Sounds good, I only reported it because the map seemed like a good entry to the competition but the stupid cannon glitch would let it down.
Willow  [author] 25 Apr, 2014 @ 8:10am 
OK, this is only happening on servers, it's both inconstant and makes no sense so it's being very difficult to lock down. I'm sorry it's happening and I'm trying to work out a fix. Thank you for your patience!
OVERLORD 25 Apr, 2014 @ 7:24am 
No. The capture thing would just reset.
Willow  [author] 25 Apr, 2014 @ 7:16am 
Did the cannon fire at all?
Tav 25 Apr, 2014 @ 6:45am 
For me it was just the first cannon outside the actual castle on the beach.
Willow  [author] 25 Apr, 2014 @ 5:50am 
Is is a specific cannon causing this issue?
OVERLORD 25 Apr, 2014 @ 12:26am 
Same issue as Wizardpimp96. It's a nice map, but the cannon problem ruins it.
Willow  [author] 22 Apr, 2014 @ 5:45pm 
Hum ok, that really shouldn't have happened. Thanks for letting me know, I'll take a look at it again.
Tav 22 Apr, 2014 @ 5:40pm 
As playing Mason Order, we got to the cannon and waited for it to load up, once the bar reached 100% it went back to 0%, and started loading up all over again. This happened 3 times before we eventually all died, retook the cannon several times and the same thing happened. Everyone on the server got really angry, I tried to voteresetmap to see if that would fix it but didnt get a chance cause they had enough and wanted a different map.
Willow  [author] 22 Apr, 2014 @ 6:55am 
What exactly happened Wizzard?
Tav 21 Apr, 2014 @ 10:37pm 
Played this on a server with 24 players, seemed cool from what I saw but because the cannon glitched out we never got to see the entire map :(
timbot93 21 Apr, 2014 @ 4:03am 
gras needed sire!
Sivarg 21 Apr, 2014 @ 1:00am 
Looks awesome! The front part of the castle and layout reminds me of the TF2 Castle map, looks very similiar. Were you inspired by that?
Stefinger (SVK) 20 Apr, 2014 @ 8:39am 
I have your map on my server its a nice To map with a few things me and players think shoud be change.One is from a second objective we all have a feeling its a bit dark dont you think?On the lst objective nobody knows where to get a torches to burn library you shoud highlighted that.Map is good i like it .
Yarnu The Dog 31 Mar, 2014 @ 9:03pm 
Its really odd really, it seems like Agatha has it under wraps most the times. We just finished clearing the cart, took af ew casualties. We start to celebrate but we look behind us and see a ENTIRE NEW wave of Masons! :D

I think Balance feels quiet good at the moment my man.
Willow  [author] 31 Mar, 2014 @ 4:19pm 
Awesome, find any new bugs? Also how is the blanace? Is one team winning a lot more than the other or is it about even? I know the final objective will effect that but it's useful info anway.
Yarnu The Dog 31 Mar, 2014 @ 5:43am 
Testing it some more. Map is feeling really good, flows very well. Cant wait to see you add in the remainding objectives and do an art pass! :essenceofwater:
Yarnu The Dog 26 Mar, 2014 @ 1:31am 
Hey Mr Nato. Finaly got to test it. Yept you betcha, 32/32 on it. Played out really WELL but there are numerous issues. I've taken a boatload of screenshots, lets talk tomorrow and I'll walk you through each one.

Cheers man, BRILLIANT map buddy. Very good. :masoneagle:

Even in such early stages...
Willow  [author] 25 Mar, 2014 @ 5:15pm 
Awesome, I've already found sone things I need to fix. For instacne the ammo crates don't currently work and some of the spawns are accessable via side routes etc.
Yarnu The Dog 25 Mar, 2014 @ 2:51pm 
Loving the second stage, we will test it via multiplayer tonight! cheers. :catapult:
Yarnu The Dog 19 Mar, 2014 @ 7:57pm 
No problem man, take your time! We will test it no problem :) :masoneagle:
Willow  [author] 19 Mar, 2014 @ 12:21pm 
It'd be awesome to get some comunity testing done. Currently working on the 2nd objective. It's taking a little longer to sort out than I'd like but ... soon ... hopefully.
Yarnu The Dog 19 Mar, 2014 @ 10:04am 
Looks very promising friend! I can test these bits in single player, HOWEVER what we do is we like to test your maps with 32 people on my custom server with real people!

I'd be honoured to host this up and juice out some excellent feedback if we get a complete map. That is (All Objectives working) from start to finish.

Best of luck buddy, you are doing the community a great one! :axesword: