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So I use RAID in the computer sense AND the game sense ;) There's lots of little flavor details like this in the game for you to find!
Since the RAID Boss goes after each players turn and the RAID Boss has global Enrage abilities, you can play Solo with 1 character or if you want you could dual hand with 2 characters for about the same difficulty, you'll just have two sets of abilities to work with, so more tools to solve problems!
1.I was just confused by the name. "Slow" - to me means making something slower/last longer but it does quite the opposite. And looking through the constant cooldown cards I guess it can be beneficial (The 0 Heat one seems nice). But in most cases I'd rather have the benefit of having it last 1 more turn and produce less heat overall. The Paladin's overheat kinda hurts.
2: The (2nd Paragraph in the) symbol token description is really confusing to me.
"When you Lose a Symbol icon from an effect, take a corresponding Symbol token and flip it to the side with the big red X on it." Take it from where?
So I guess that means that if I don't have a token and "lose" one, I really have -1 tokens. And if I gain another Token from somewhere (dice for example) it gets negated. I add up all RedXTokens, NormalTokens and Dice to see how many symbols I have.
1. Yes, it costs 1 less Load Pixel to play Constant Cooldown effects, making the effect shorter, but not tieing up as many Load Pixels to use it. This let's her play those cards in a more controlled fashion while freeing up pixels for other uses!
2. You would take both the normal Code symbol token and an Code symbol token with an X on it. To help you remember that you have gained one, but also lose 1 symbol. If it makes more sense you can just negate taking any of the symbols too since the lose 1 code negates your gain 1 code.
1. Paladin slow aura - does it mean it costs 1 less cooldown to play constant cooldown cards (and therefore they last for 1 less turn) or does it cost 1 more (and they last longer) I played it with the "1 less rule" and all that does is create a lot of heat because the deflection shield thingy only lasts 1 turn instead of 2.
2: Losing symbol tokens. When I played with the other easy character and roll a bug, I have to "lose 1 disk token" - the easy raid boss gives 1 disk token each turn. Does losing mean I turn that token (the one I "have") over for that turn or does it mean I turn one of the remaining tokens (in the supply) over and can't use that one this turn (if I would somehow gain more tokens than the supply has left)