RimWorld

RimWorld

[RF] Fishing-ReWork
161 Comments
Mlie 18 Jan, 2023 @ 1:47pm 
VooDoo 20 Dec, 2022 @ 6:50am 
Welp, I'm beginning to think this mod is not up for update.
Seems its been a while an no word from anyone on anything.
Been patient, thanks.
Scallywog 5 Nov, 2022 @ 9:01am 
We all have to be patient until Mlie gets to updating this mod. It's on their to do list; they're updating hundreds of mods for 1.4
Engadine Maccas, 1997 4 Nov, 2022 @ 5:10pm 
Yeah, this mod isn't functioning in 1.4. Pawns become stuck standing in place whenever I put a fishing spot down
ProfileName 26 Oct, 2022 @ 10:41am 
I really want the 1.4 for this mod... hopefully it isn't that big of a change...
PrinceNic 24 Oct, 2022 @ 7:49am 
Please Update, LOVE this mod, I have based entire games around fishing as the only food source. Would love to see this updated!
dzmyslony 23 Oct, 2022 @ 2:25pm 
Vitvox is right. This is best mod for fishing. You won't believe how many times fishes from this mod saved my colony from starvation in cold biomes like Ice Sheet and Sea Ice. Plus fish meat was a prime resource for making fertelizer to make rich soil in such climates.
Vitvox 23 Oct, 2022 @ 8:36am 
This is the best fishing mod. Update for 1.4 please
why are we here? just to suffer? 12 Oct, 2022 @ 2:16am 
1.4!!!1
ProfileName 4 Oct, 2022 @ 5:23am 
Dragonisser, I think it's just how it's affected by terrain just changing, is all. Vanilla issue, I guess.
Dragonissa 1 Oct, 2022 @ 8:53am 
Is there some way to prevent the fishing spot to be destroyed when water freezes/unfreezes? Every spring/winter i need to place an ice or normal fishing spot.
SkylineOdeum 30 Aug, 2022 @ 5:59pm 
Is there a way to combine the fishing jobs between mods?
Babel Builder 18 Aug, 2022 @ 2:27pm 
Extreme desert oasis seems to have an odd fishing table - pulling sturgeon ect. This is modded stuff, so not sure its on the radar to be looked at.

Thanks for the fish!
ZX Zero 18 Aug, 2022 @ 8:06am 
Thanks for all the fish :winter2019joyfultearsdog:
Si-Cafe  [author] 18 Aug, 2022 @ 8:01am 
Previously, I intentionally disallowed seafood both vegetables and carnivores meal. But with this patch, seafood can now use for carnivore meals.
ZX Zero 18 Aug, 2022 @ 7:52am 
I reloaded the game yesterday and all works fine lol, only the carnivores meal x1 and x4 don't accept the seafood.
Si-Cafe  [author] 18 Aug, 2022 @ 7:50am 
Added : Seafood can now be used for carnivorous meals.
Si-Cafe  [author] 18 Aug, 2022 @ 7:46am 
@ZX Zero Sorry, I'm not sure about your dev mode bug.
Maybe other mod are controlling production.
ZX Zero 16 Aug, 2022 @ 10:50am 
ZX Zero 16 Aug, 2022 @ 10:48am 
I have a strange bug, when the dev mode its off, both the spot for fishing and fishing in ice disappear, when dev mode is enable the fishing spots works without disappear.

don't have any red error in log when this whappen, only a mensage of DSGUI maybe its the vanilla UI mod.
https://gist.github.com/fed28f86fee58005c0e84649fba171c8
Kasa 6 Aug, 2022 @ 7:42pm 
Patch for Carnivore fine and lavish meals is broken as there is no option to use seafood.
alorxico 9 Jul, 2022 @ 8:32am 
@Si-Cafe - Thank you. :-)
Si-Cafe  [author] 8 Jul, 2022 @ 11:57pm 
@alorxico They does not react. They have different fishing works.
alorxico 8 Jul, 2022 @ 8:51pm 
How does this mod react to / with the Vanilla Fishing Expanded mod?
Rigel 5 Jul, 2022 @ 7:30pm 
yeah i fixed it
Si-Cafe  [author] 30 Jun, 2022 @ 11:34pm 
@False King's Crucible Have you checked the food restrictions?
Rigel 30 Jun, 2022 @ 5:00pm 
my colonists are starving because they dont recognize grilled fish as food
Selne 30 Jun, 2022 @ 7:03am 
Are they not supposed to have a 'passion for work' mood boost while fishing? Doesn't seem to work that way for me.
Si-Cafe  [author] 23 Jun, 2022 @ 5:18pm 
@Ogliss I see, I understood. For now you can post for those who need your version. Please post it for overwrite only the dll.
Ogliss 22 Jun, 2022 @ 10:57pm 
@Si-Cafe
i had been patching it on my end, but now both Vanilla Expanded and Combat Extended added patches that break the method i had been using, so it'd be preferable to make the change on this end, adding native support for non humanlike workers.

if not, fair enough, i can always post my own version
Ogliss 22 Jun, 2022 @ 10:00pm 
@Si-Cafe
its not an optimization, its to allow pawns without a skilltracker to use the fishing functionality, working animals, etc
Si-Cafe  [author] 22 Jun, 2022 @ 4:14pm 
@Ogliss As you said, this mod may needs some code optimize. However, I'm not working on the latest RimWorld right now, so I'm not going to changes any code unless there's a serious issues.
Ogliss 22 Jun, 2022 @ 4:36am 
@Si-Cafe
any chance you can null check the pawn.skills references in JobDriver_CatchFish.MakeNewToils, prefereably something like

float fishingSkillLevel = 0f;
fishingSkillLevel = this.pawn.skills?.AverageOfRelevantSkillsFor(WorkTypeDefOf.Fishing) ?? 1f;
Si-Cafe  [author] 17 Jun, 2022 @ 1:41pm 
@Pyroshine No. Fish and shellfish are treated like corpse of animals.
Pyroshine 17 Jun, 2022 @ 7:46am 
Does the corpses of the fish/crab/shrimp are stackable?
Si-Cafe  [author] 5 Jun, 2022 @ 5:25am 
@Chillstep Rabbit Did you mean VGP Gourmet?
I remember asking the VGP author to create a patch for this mods seafood, but it may have been overlooked or had unacceptable.
Chillstep Rabbit 4 Jun, 2022 @ 2:22am 
@Si-Cafe
Ok, well this helps a little. My primary issue is I can't use the seafood when cooking VGP recipes even though they are clearly enabled and can be used as an ingredient.
Black Jesus 25 May, 2022 @ 7:22pm 
Ok nevermind I think I know what's going on. So you can't use seafood when making meals a stack at a time because that comes from mass cooking... Ok I figured out my problem.
Black Jesus 25 May, 2022 @ 6:57pm 
Black Jesus 25 May, 2022 @ 6:56pm 
I cannot make fine meals with seafood meat. The UI shows it as enabled but it does not work. I have RimCuisine 2 I think that's the only food modifying mod I have not including this one.
Si-Cafe  [author] 18 May, 2022 @ 9:57am 
@Chillstep Rabbit If you want to take advantage of some of the recipes that were included in the original, you can use this mod from Zaljerem.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2592889993
Chillstep Rabbit 17 May, 2022 @ 10:04pm 
I can't use seafood in any VGP recipes and I'm very disappointed the recipes were removed.
Karmapowered 18 Apr, 2022 @ 3:24pm 
@Si-Cafe Apologies for the delayed reply. It seems that Steam didn't notify me about new messages for this particular mod.

About the XML error, you're correct. It wasn't your mod, but another mod that added more recipes. Thank you for looking into it. If you'd like, I can delete my previous message.

About other RF mods, this is perfectly understandable given how many mods you already have authored yourself. Hopefully someone else will pick more of the "Rainbeau" mods and patches up at a later time. In my opinion, they're of high quality, for some unmatched to this day and definitely worth maintaining.

Please have a nice day.
Si-Cafe  [author] 15 Apr, 2022 @ 6:04pm 
@Karmapowered The small error you are saying is not due to this mod.
Sorry, I have no plans to create a new mod at this time.
Karmapowered 15 Apr, 2022 @ 5:42pm 
More importantly, thank you very much for reviving RF's fishing mod and adding so many compatibility options to it. I'm positively delighted that I still can enjoy them on 1.3 of the game.

Could you maybe be convinced to also have a look at other RF mods that still lack updating ? I'm mainly thinking of this mod :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2035462091

I won't go into details, but I truly enjoy how the different parts of RF mods all interoperate with each other, and I'm not yet willing to give up on them to adopt much drier "modern" alternatives.

Thank you again for your time and talent.
Karmapowered 15 Apr, 2022 @ 5:35pm 
Hello,

there seems to be a small error in one of the XML files of the mod :
.\294100\2602272144\Defs/RecipesBulk.xml

<RecipeDef>
<defName>CookTunaSteakBulk</defName>
<label>cook tuna steak x4</label>
<description>Prepares four tuna steaks. (Requires tuna meat.)</description>
<jobString>Preparing tuna steaks.</jobString>
<workSpeedStat>CookSpeed</workSpeedStat>
<<workAmount>600</workAmount>


Probably should be :
<workAmount>600</workAmount>
созерцатель 4 Apr, 2022 @ 3:11am 
Thanks for your answer. I totally understand. Your mod works great with Fertile fields, so that's ok. Just thought I could use something more simple for water in game. Thanks again for your work:steamthumbsup:
Si-Cafe  [author] 4 Apr, 2022 @ 1:57am 
@созерцатель Sorry. This mod is not recommended for fishing on artificially water floor.
Some of them can be fixed with patches, but "Lakes mod" has a problem with defName. (The lake does not contain the definition name "water") It takes a lot of work to make it fishable.
созерцатель 3 Apr, 2022 @ 12:45pm 
Thanks for your work! Love it. Would it be possible to make a compability with Lakes? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2011580838
UdderlyEvelyn 29 Mar, 2022 @ 10:33am 
Thanks!