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おそらく切り替えシステムが原因なのでしょうが、modの組み合わせ次第で全てのポーンが攻撃不可能になり、2番目以降の味方ポーンは徴兵後操作が不可能になります
Otherwise, it sure is a great weapon! (even if the crafting time takes forever
disturbing stuff, in the good way.
He was scolded when he came out, but I still didn't understand why. I am still reviewing it with pleasure.
As my third favorite movie Judge Dredd is just so cool!
Realy appreciate the Law Giver Armour!
Can not wait for my next batch of "trainees", I can equip them with the means to show those dirty tribals ther Law!
We just watched my fourth favorite movie. Judge Dredd!
Judge armor mental break stat should raise it or decrease?
I mean pawns chanse of mental break is higher in this clothes, it should be like that or i'm getting somthing wrong? I thought judges must be more resistent to stress, not opposite :(
you are my hero
Updated.
Belts will require a complete rework as equipping any Judge Belt will not let pawns be "drafted", weapons can not change firemodes any more, they're stuck, haven't done any extensive testing on the Judge boots either but they could probably looked at after I end fixing my load order and replaying today, everything seems to be running well despite these roadblocks.
Please keep the mod online so I can keep testing it further with version 1.3. but by the looks of it, it's probably some minor fixes on your end, might just be worth it to incorporate whatever D9 framework does in your own mod or remove it completely.
AND THEN IDEOLOGY DROPPED...
I will try this mod in 1.3 see whether it truly is broken, miss it so much. Really looking foward for its return.
Everything on this mod looks extra special.