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I know this might be too early to like ask, but I was wondering though, do you have any plans to make diversity mods for Empire and for warhammer 3 when the assembly kit is released?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2705429431
it's possible to switch the ellyrion reavers units to silver helms units for tyrions, it will be more loreful
after idk if you care about that, if not just ignore my comment
anyway i love your mods can't wait to see the last factions ^^
I could also be that I primarily used Mistwalkers against greenskins and SoAs against Dark Elves, and Dark Elves probably have better units than greenskins. But my testing can't take forever you know :p
I'll keep retrying Eltharions army to see if I can make it work. On paper, it should be good (Even if I were to build SOA on his army, they'd probably not perform as well as my SOA in Alerielle's army.)
My guess is that the reason why Sentinels have such low MS is due to their reload speed, even though they get 15% increase reload speed from Ash's Lord skills.
The reason why SOA has so much more dmg is for a few reasons: Ash Lord skills increasing missile damage and reload speed, Alerielle buffing them, and Valuable Veterans Quarter Effect (With Reload skill Buff Quarter Effect). However, with all these buffs, Sentinels still feels lack luster.
Just to be sure, are you talking about shadow warriors or shadow walkers? They get different buffs and Shadow Walkers do not receive a new missile weapon. This means they hardly have any AP and wouldn't do much against Black Orcs.
Also I can see why this Ash's lord skill mod can make such a great difference: the faction-specific units are copies of their vanilla variant. Although I made sure they enjoy same buff as the vanilla ones, mods like this may not apply their buff to the "new" units, which means Shadow Walkers, Mistwalkers and Tree Spirits that are recruited via this mod will probably not enjoy the buffs provided by these new abilities.
The only mod I have that can possibly effect missile damage is my Ash's lord skills and better veterans. My Lord gives 15% increase missile damage and 15% reload speed. I guess maybe my shadow warriors weren't strong enough because they weren't veterans (I finally got Alith Anar at turn 150, so he's low level compared to my other lords), so I'll continue testing and see if I can build an army for him with higher level veterans.
Enemies also get the veteran buff, so that might be why the orcs demolished them. It's just strange to me how 10 units with 44 missile strength, poison etc, couldn't damage a single black orc. It could be possible that my shadow walkers are bugged or something, but I'm not sure
Also I am not sure if you are talking about Missile Strength or Missile Damage. Missile Strength as shown in game is about damage in 10s, not damage per shot.
Now sure, SOA still has the highest Missile Strength, but the other units make up for it in other areas. Shadow Warriors have 360 firing arc, fire whilst moving AND poison contact effect. Sentinels have higher range (which means more time to fire which again leads to more damage before enemies reach your position), higher accuracy AND Shield breaker contact effects. Not to mention that the Sentinels can increase their DPS with Flurry when the enemies are closer to you.
On the other hand, Alith Anar's Shadow Warriors only have 40 Missile damage, and Eltharion's units only have 32-37, even with the buffed skills from Ash's mod. Is there anything we can do to make Alith Anar's units and Eltharion's less underwhelming? I'm about to just swap out each ranged unit they can use for sisters of Avelorn because they outperform those units even though their lords supposedly buff them.
Mod in question
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1926675320