Total War: WARHAMMER II

Total War: WARHAMMER II

Legendary Diversity (High Elves)
133 Comments
Pyrodysseus 12 Sep, 2023 @ 2:46pm 
Man I miss these mods
unero21 8 May, 2023 @ 9:25am 
any chance to get this mod to warhammer IIi?
旅人 24 Oct, 2022 @ 4:51am 
warhammer 3,plz:steamthumbsup:
Linarkspain 27 Sep, 2022 @ 5:25pm 
Loving the mod, but Tyrion's buff are a bit....weird. Ellyrion reavers? Lothern Seaguard makes sense. He leads Etaine's "state" troops, from the mightiest port in the world. But Reavers? Shouldn't he buff most barrack units? Rangers, spearmen, archers...and maybe Silverhelms. In terms of lore it makes a bit more sense imo
Deeyourelf 25 Jul, 2022 @ 12:20am 
I wanted to say just how much I absolutely LOVE your mods! They make the game like so much more aesthetic and fun and like interesting. Thank you for making it, like i legit cannot see myself going back to not using this.
I know this might be too early to like ask, but I was wondering though, do you have any plans to make diversity mods for Empire and for warhammer 3 when the assembly kit is released?
Mosley was right 11 Jun, 2022 @ 7:01pm 
YES! This is perfection!
桑乔自助探店 5 Apr, 2022 @ 1:41pm 
mixu patch plz
To infinity and beyond 2 Jan, 2022 @ 12:42pm 
Considering that the previous SFO submod has expired, I decided to redo this last one, thank Mathayus for his work:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2705429431
dragonfable211 8 Jul, 2021 @ 8:24am 
Great ! waiting for Bretonnia and Empire version
NordicSailor 29 Jun, 2021 @ 11:35am 
Sweeeet :steamhappy:
WRLegion  [author] 29 Jun, 2021 @ 10:43am 
@NordicSailor --- Soon tm. I will release the next one in July.
NordicSailor 28 Jun, 2021 @ 11:31am 
Any idea of when the next mod in the series might be coming out?
WRLegion  [author] 16 Jun, 2021 @ 1:38pm 
@erwin_dark --- I still think that Ellyrion Reaver are more interesting to use with actual variations. Silver helms do not really have variations.
Mortuaire 16 Jun, 2021 @ 6:57am 
hi
it's possible to switch the ellyrion reavers units to silver helms units for tyrions, it will be more loreful

after idk if you care about that, if not just ignore my comment

anyway i love your mods can't wait to see the last factions ^^
WRLegion  [author] 4 Jun, 2021 @ 2:50am 
@Lord Reaver --- Honestly I can't say I have a plan. By the time I start to do empire, Wh3 is probably already out. And I don't know if I will buy Wh3.
Ghost 4 Jun, 2021 @ 1:42am 
@WRLegion do you plan to release one for the empire?
WRLegion  [author] 4 Jun, 2021 @ 1:39am 
@Lord Reaver --- Oh ok, glad you enjoy it.
Ghost 1 Jun, 2021 @ 10:31pm 
@WRLegion, Sorry i thought it was this mod that changed eataine's colors.. found it anyway. Great mod, really makes HE more fun :)))
WRLegion  [author] 1 Jun, 2021 @ 10:09am 
@Lord Reaver --- Eh, why should it change faction colours?
Ghost 31 May, 2021 @ 7:19am 
Hellooo does this change faction colors?
NordicSailor 26 May, 2021 @ 11:35pm 
HELL YA MY DUDE
WRLegion  [author] 23 May, 2021 @ 2:05pm 
@NordicSailor --- Yes, next one is Bretonnia
NordicSailor 23 May, 2021 @ 5:01am 
Love all of these mods. Any plans of making them for the other factions?
WRLegion  [author] 8 May, 2021 @ 10:13am 
@michaelag83 --- The patch completely overwrites the projectile table, so please go to the patch and mention this issue there. Also please be more specific as for which faction/Mechanic you are using.
michaelag83 6 May, 2021 @ 2:28pm 
@WRLegion---- Hi, something that also caught my atention was tha Alarielle's trait actually decreased the damage output of the Systers of Avelorn, I'm playing with SFO mod with the balance patch submod as well.
WRLegion  [author] 6 May, 2021 @ 1:56pm 
@perl --- Glad you enjoy it
perl 5 May, 2021 @ 9:55am 
Love this mod!
michaelag83 2 May, 2021 @ 2:23pm 
"WRLegion, thanks for the quick response, appreciate the effort and btw...great mod
WRLegion  [author] 2 May, 2021 @ 1:49pm 
@michaelag83 --- We are aware of this problem and we are working on it.
michaelag83 2 May, 2021 @ 10:49am 
Hello, i've noticed on Tyrion's units once upgraded to their ''renown'' version, looses the lord trait bonuses effect
WRLegion  [author] 30 Apr, 2021 @ 10:27am 
@Raziel --- Have you tried their toggle ability? It should improve their missile strength a lot by reducing their reload time. At least without these mods you are using, I felt like Mistwalkers are better than SOAs.

I could also be that I primarily used Mistwalkers against greenskins and SoAs against Dark Elves, and Dark Elves probably have better units than greenskins. But my testing can't take forever you know :p
Raziel 29 Apr, 2021 @ 1:27pm 
I'm going to see if increasing Eltharions Army's veterancy will help with their damage, but right now, I'm not sure what I can do to help his army.

I'll keep retrying Eltharions army to see if I can make it work. On paper, it should be good (Even if I were to build SOA on his army, they'd probably not perform as well as my SOA in Alerielle's army.)
Raziel 29 Apr, 2021 @ 1:27pm 
Finally was able to recruit Alith Anar and Eltharion back, Alith Anar's Shadow Walkers have 92 Missile Strength (29 Base, 7 Armor Piercing and 3.7 Second reload speed) Meanwhile, Eltharion Sentinels has 48 Missile Strength (28 Base, 34 Armor Piercing and 13 sec Reload Speed).

My guess is that the reason why Sentinels have such low MS is due to their reload speed, even though they get 15% increase reload speed from Ash's Lord skills.

The reason why SOA has so much more dmg is for a few reasons: Ash Lord skills increasing missile damage and reload speed, Alerielle buffing them, and Valuable Veterans Quarter Effect (With Reload skill Buff Quarter Effect). However, with all these buffs, Sentinels still feels lack luster.
WRLegion  [author] 29 Apr, 2021 @ 9:17am 
@Raziel --- That's surprising, but have you found out why SOA have so much more damage in your campaign?
Raziel 29 Apr, 2021 @ 7:48am 
Just did a quick test by recruiting a new level 30 lords without any skills. Your custom units do get affected by Ash's lord skills :)
Raziel 25 Apr, 2021 @ 7:03am 
I do believe they are still effected by Ash's lord skill mod, but I could be wrong, and I was talking about shadow walkers, I guess that makes sense then
WRLegion  [author] 24 Apr, 2021 @ 10:58pm 
@Raziel --- I mean, I have demolished Blackguards with shadow warrior's missile in my campaign so I doubt black orcs would be any harder.

Just to be sure, are you talking about shadow warriors or shadow walkers? They get different buffs and Shadow Walkers do not receive a new missile weapon. This means they hardly have any AP and wouldn't do much against Black Orcs.

Also I can see why this Ash's lord skill mod can make such a great difference: the faction-specific units are copies of their vanilla variant. Although I made sure they enjoy same buff as the vanilla ones, mods like this may not apply their buff to the "new" units, which means Shadow Walkers, Mistwalkers and Tree Spirits that are recruited via this mod will probably not enjoy the buffs provided by these new abilities.
Raziel 24 Apr, 2021 @ 6:53pm 
For reference, I had 10 units of shadow warriors shoot one unit of black orcs and they barely scratched them, meanwhile my SOA can delete stacks after stacks in matter of seconds.

The only mod I have that can possibly effect missile damage is my Ash's lord skills and better veterans. My Lord gives 15% increase missile damage and 15% reload speed. I guess maybe my shadow warriors weren't strong enough because they weren't veterans (I finally got Alith Anar at turn 150, so he's low level compared to my other lords), so I'll continue testing and see if I can build an army for him with higher level veterans.

Enemies also get the veteran buff, so that might be why the orcs demolished them. It's just strange to me how 10 units with 44 missile strength, poison etc, couldn't damage a single black orc. It could be possible that my shadow walkers are bugged or something, but I'm not sure
Raziel 24 Apr, 2021 @ 6:49pm 
Not sure why my SOA delete units in my Alerielle army, but Shadow Warriors barely put a dent in unarmored orcs.. Might have to do more testing
WRLegion  [author] 24 Apr, 2021 @ 6:59am 
@Raziel --- So SOA might seem to be better than the others if you only look at their missile strength, but they definitely fall short when it comes to utility. In fact, in my testing, I thought SOA were underwhelming in comparison to other units I have mentioned.

Also I am not sure if you are talking about Missile Strength or Missile Damage. Missile Strength as shown in game is about damage in 10s, not damage per shot.
WRLegion  [author] 24 Apr, 2021 @ 6:59am 
@Raziel --- I am pretty sure it's not caused by this mod. In my own save (basically vanilla with only visual, QoL and this mod), the Missile Strength of units are as following: SOA - 52; Shadow Warriors - 44; Sentinels of Astaril - 42. In fact, I only increased the AP damage per shot for SOA by 2. So it is not this mod that caused your SOA to have 77 Missile Strength.

Now sure, SOA still has the highest Missile Strength, but the other units make up for it in other areas. Shadow Warriors have 360 firing arc, fire whilst moving AND poison contact effect. Sentinels have higher range (which means more time to fire which again leads to more damage before enemies reach your position), higher accuracy AND Shield breaker contact effects. Not to mention that the Sentinels can increase their DPS with Flurry when the enemies are closer to you.
Raziel 23 Apr, 2021 @ 1:42pm 
I don't know why, but Alith Anar's buff seems pretty bad compared to everyone elses. Shadow Walkers and Shadow Warriors seem to do no damage what so ever in ranged, meanwhile sisters of avelorn melts units in my Alerielle army, why is that? Both Shadow Walkers, Shadow warriors and Eltharion's ranged units have next to no damage compared to Alerielle's Sisters of Avelorn. In comparison, a SOA has 77 Missile damage on a normal lord (With a mod that increases missile damage with lord ability called "Ash's 33 New skills for Lords", meanwhile Alerielle's SOA has 107 Missile Damage.

On the other hand, Alith Anar's Shadow Warriors only have 40 Missile damage, and Eltharion's units only have 32-37, even with the buffed skills from Ash's mod. Is there anything we can do to make Alith Anar's units and Eltharion's less underwhelming? I'm about to just swap out each ranged unit they can use for sisters of Avelorn because they outperform those units even though their lords supposedly buff them.
WRLegion  [author] 17 Apr, 2021 @ 12:54am 
@Icezera ---- There should be no conflict. The units provided by this mod are a copy of their vanilla version. It might bloat up your recruitment panel, but I don't see any reason for a conflict.
Icezera 16 Apr, 2021 @ 6:16pm 
About the faction specific units, what if we have a mod that already does that? Will this mod conflict with that?

Mod in question
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1926675320
Raziel 14 Apr, 2021 @ 7:04am 
Ooooooh, I never even thought of that, good thinking!
WRLegion  [author] 13 Apr, 2021 @ 11:59pm 
@Raziel ---- Flaming Arrow only increase your damage output if the targets have negative fire resisance. Since all Forest Spirits have negative fire resistance, Flaming Arrow means more friendly fire while not necessarily increasing your damage against enemies. Since I want them to be in the same army, it is best to make them work together instead of against each other.
Raziel 13 Apr, 2021 @ 1:29pm 
Why does Alarielle remove flaming arrows from sisters of Avelorn?
Ciaphas Cain 9 Apr, 2021 @ 1:46pm 
Aye that's fine, would make more sense to wait.
WRLegion  [author] 8 Apr, 2021 @ 10:05am 
@Mortarch of Blood ---- Probably only after I am finished with every race. I am afraid that I would forget to copy changes I made into the "All-In-One" mod.
Ciaphas Cain 7 Apr, 2021 @ 2:11pm 
Is it possible to get an all-in-one version? Just to save space like!