Total War: WARHAMMER II

Total War: WARHAMMER II

Partly-canon mod series. Sharkmen of Sartosa (DISCONTINUED)
232 Komentar
blurgalsklech 31 Des 2021 @ 7:45pm 
@ago339
They were discontinued because he's released a brand new mod: Sons of Stromfels.
ago339 23 Des 2021 @ 3:35pm 
does it have to be discontinued? i like having sharkmen available to sartosa
EzUNreal 1 Des 2021 @ 5:56am 
@Poljanan Hi can you consider make the overhaul based on nanu's sartosa overhaul?
Who 29 Okt 2021 @ 4:25pm 
This mod is awesome! Please allow to sharkmen to keep on swimming in updates
Toastasaur 20 Okt 2021 @ 12:48pm 
what faction are they in can't find em
ADHDoug 30 Sep 2021 @ 12:47pm 
I'm sure when they say discontinued, they mean they are adding it to their compilation mod at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2596473305

It doesn't SAY that yet, here or there, but they're doing the same thing with many of their mods.
Fengxian0830 28 Sep 2021 @ 3:47am 
Would be amazing if someone could make a few legendary lords for these guys. Shame its discontinued.
xXvDragonRangervXx 10 Sep 2021 @ 6:32am 
I can't figure out this Pack File Manager and still can't recruit the Titanicus unit, anyone got any insight???
哪条狗盗我号 9 Sep 2021 @ 10:13am 
will there be crab people?
Hangbul 8 Sep 2021 @ 11:11am 
Dude, when will we be able to enjoy the sharkman faction? I'm really looking forward to it!
Perfect Toast 8 Sep 2021 @ 9:45am 
A problem with the vomiter. It is listed as an infantry unit, rather than a massive unit, so he gets pushed around like infantry.
Lemonz 26 Agu 2021 @ 5:07pm 
Does this mod add a "Stromfels Coven" building tree? I found it while playing Harkon and it has no text so IDK what it does
Airborne Seals 22 Agu 2021 @ 2:16am 
I'd really like to see a lord sharkman because with a bit of tweaking it could be possible to play as just sharkmen.
titanbass1 20 Agu 2021 @ 2:22pm 
I noticed that these guys are getting recruited by all the pirates, not just Sartosa. Is this intended?
Dave 24 Jul 2021 @ 2:49pm 
Great mod finally a reason to try Sartosa.
CapitánStoker 24 Jul 2021 @ 1:04pm 
Thank you
^Triumph 22 Jul 2021 @ 11:32pm 
Hey man, would you add this to the lizardmen or the beastmen? :) It would be cool!
GrimRose0w0[TTV] 21 Jul 2021 @ 11:08am 
Oh, no worries, I just noticed it during a play through and figured to ask about it. All good.
dilaguna  [pembuat] 21 Jul 2021 @ 8:54am 
Easy man . I' m on vocation now ))) It shurly will receive an update ))))
GrimRose0w0[TTV] 20 Jul 2021 @ 9:01pm 
Are the sharks supposed to utilise the Stromfel Coven? Because it seems like it's just a empty and useless building that is sitting in the infrastructure tab.
Drukkake 19 Jul 2021 @ 9:46am 
one of my favorite mods, thanks for all your hard work!
GrimRose0w0[TTV] 19 Jul 2021 @ 12:39am 
Any chance there'd be a H or L with this?
dilaguna  [pembuat] 15 Jul 2021 @ 10:38am 
Shure i will update it in 3 - 4 weecks )
CapitánStoker 15 Jul 2021 @ 10:10am 
Hey mister, can you please update it, sharkmen seem really cool beans.
dilaguna  [pembuat] 14 Jul 2021 @ 11:27pm 
Small update - shooting animation problem.
dilaguna  [pembuat] 14 Jul 2021 @ 3:13am 
Ahh no
But i will remodel all of it after DLC release )
Big Baby Skesus 13 Jul 2021 @ 12:15pm 
Damn the vomitspitters are mad op. Are they intended to be so? I get minimum 400 kills easily. It's like a beam of death-puke lol
Woizer 7 Jul 2021 @ 11:30am 
love em, but maybe just letting them growl is better than the orc voicelines?
Merchant of menace 1 Jul 2021 @ 5:55am 
Any plans to make this its own faction?
baldhead 27 Jun 2021 @ 5:33am 
it says "partly-canon"
its based on the canon god stromfels and is pretty much creating a race for him
Malata Societa' Official 27 Jun 2021 @ 5:21am 
its not lore friendly ...! the faction is mistake
Manleyfesto 27 Jun 2021 @ 3:11am 
awesome :)
dilaguna  [pembuat] 24 Jun 2021 @ 6:11am 
Alright next update will be after DLC release )
SinsinaT 15 Jun 2021 @ 9:53am 
a bit OP.... dont you think
Malata Societa' Official 11 Jun 2021 @ 5:50pm 
its not lore friendly ...! the faction is mistake
blurgalsklech 3 Jun 2021 @ 11:23am 
I think the only thing wrong with this mod is the inability to recruit Titanicus in Campaign. It's got a limit on it that you can't increase the cap for. Unless the unfinished Stromfel Coven is meant to do that?
hardlinerain 31 Mei 2021 @ 8:11pm 
Very cool..the bigger monsters feel a little weird though.but I am no modder so it is just a notice nothing more ..be cool if you could make a lord or hero based.
Godzhand007 30 Mei 2021 @ 10:10pm 
Good mod, but I think the vomitter is too op.
I LIKE TACOBELL 27 Mei 2021 @ 2:12pm 
Tried opening PFM and Notepad++ to try find the line to change the value for Titanicus myself, but as a guy who has no experience with this, Every different program I tried using to preview the section as text displayed most of the values and lines as null.

I tried and failed. Fix that when you can, Mods awesome otherwise :steamthumbsup:
Chomp 20 Mei 2021 @ 1:27pm 
are there recruitable on saltspite ship? if not mabye add them to her landmakr horde building so only she can recruit them
SamixPL 19 Mei 2021 @ 4:20am 
a
dilaguna  [pembuat] 19 Mei 2021 @ 2:42am 
Not for now )
But in future maybe
老球 18 Mei 2021 @ 12:19am 
Is there any technology for these units?
dotori242 17 Mei 2021 @ 11:45pm 
Loving the sharks, but is vomiter supposed to be this strong?
ALSawareness 13 Mei 2021 @ 10:18pm 
This reminds me of Street Sharks lol
13Rock89 13 Mei 2021 @ 11:03am 
it is working on campain? i can recluit only big monsters, but not the shanrk infantry
A Bucket 11 Mei 2021 @ 3:53pm 
i think they should make am od so were the shark men can be their own faction maybe in lustria or in a coastal area in both maps
Bullshaq Drago 8 Mei 2021 @ 11:32pm 
I love the units. Tho I feel like the range variants are too strong. Vomit sharks range is too long imo, same with the cannon variant. They outrange Nanu's sartosa handgunners. Why use Sartosa range units when these shark's are better at it?
Bastilean 8 Mei 2021 @ 11:13am 
Need more identifiable unit cards. The monsters look great, but they are very dark and the unit cards just look like blobs of black. Please improve the unit card visibility.
Hans 7 Mei 2021 @ 9:19am 
Really cool mod. Love Sharks and maybe you will add some Other Shark Creatuers? Like the quick Marko Shark, or the great White Shark or maybe a Megalod Creature?
And guys, if you play this with SFO, they seemed balanced and dies really quickly