Total War: WARHAMMER II

Total War: WARHAMMER II

Partly-canon mod series. Sharkmen of Sartosa (DISCONTINUED)
232 kommentarer
blurgalsklech 31 dec, 2021 @ 19:45 
@ago339
They were discontinued because he's released a brand new mod: Sons of Stromfels.
ago339 23 dec, 2021 @ 15:35 
does it have to be discontinued? i like having sharkmen available to sartosa
EzUNreal 1 dec, 2021 @ 5:56 
@Poljanan Hi can you consider make the overhaul based on nanu's sartosa overhaul?
Who 29 okt, 2021 @ 16:25 
This mod is awesome! Please allow to sharkmen to keep on swimming in updates
Toastasaur 20 okt, 2021 @ 12:48 
what faction are they in can't find em
ADHDoug 30 sep, 2021 @ 12:47 
I'm sure when they say discontinued, they mean they are adding it to their compilation mod at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2596473305

It doesn't SAY that yet, here or there, but they're doing the same thing with many of their mods.
Fengxian0830 28 sep, 2021 @ 3:47 
Would be amazing if someone could make a few legendary lords for these guys. Shame its discontinued.
xXvDragonRangervXx 10 sep, 2021 @ 6:32 
I can't figure out this Pack File Manager and still can't recruit the Titanicus unit, anyone got any insight???
哪条狗盗我号 9 sep, 2021 @ 10:13 
will there be crab people?
Hangbul 8 sep, 2021 @ 11:11 
Dude, when will we be able to enjoy the sharkman faction? I'm really looking forward to it!
Perfect Toast 8 sep, 2021 @ 9:45 
A problem with the vomiter. It is listed as an infantry unit, rather than a massive unit, so he gets pushed around like infantry.
Lemonz 26 aug, 2021 @ 17:07 
Does this mod add a "Stromfels Coven" building tree? I found it while playing Harkon and it has no text so IDK what it does
Airborne Seals 22 aug, 2021 @ 2:16 
I'd really like to see a lord sharkman because with a bit of tweaking it could be possible to play as just sharkmen.
titanbass1 20 aug, 2021 @ 14:22 
I noticed that these guys are getting recruited by all the pirates, not just Sartosa. Is this intended?
Dave 24 jul, 2021 @ 14:49 
Great mod finally a reason to try Sartosa.
CapitánStoker 24 jul, 2021 @ 13:04 
Thank you
^Triumph 22 jul, 2021 @ 23:32 
Hey man, would you add this to the lizardmen or the beastmen? :) It would be cool!
GrimRose0w0[TTV] 21 jul, 2021 @ 11:08 
Oh, no worries, I just noticed it during a play through and figured to ask about it. All good.
dilaguna  [skapare] 21 jul, 2021 @ 8:54 
Easy man . I' m on vocation now ))) It shurly will receive an update ))))
GrimRose0w0[TTV] 20 jul, 2021 @ 21:01 
Are the sharks supposed to utilise the Stromfel Coven? Because it seems like it's just a empty and useless building that is sitting in the infrastructure tab.
Drukkake 19 jul, 2021 @ 9:46 
one of my favorite mods, thanks for all your hard work!
GrimRose0w0[TTV] 19 jul, 2021 @ 0:39 
Any chance there'd be a H or L with this?
dilaguna  [skapare] 15 jul, 2021 @ 10:38 
Shure i will update it in 3 - 4 weecks )
CapitánStoker 15 jul, 2021 @ 10:10 
Hey mister, can you please update it, sharkmen seem really cool beans.
dilaguna  [skapare] 14 jul, 2021 @ 23:27 
Small update - shooting animation problem.
dilaguna  [skapare] 14 jul, 2021 @ 3:13 
Ahh no
But i will remodel all of it after DLC release )
Big Baby Skesus 13 jul, 2021 @ 12:15 
Damn the vomitspitters are mad op. Are they intended to be so? I get minimum 400 kills easily. It's like a beam of death-puke lol
Woizer 7 jul, 2021 @ 11:30 
love em, but maybe just letting them growl is better than the orc voicelines?
Merchant of menace 1 jul, 2021 @ 5:55 
Any plans to make this its own faction?
baldhead 27 jun, 2021 @ 5:33 
it says "partly-canon"
its based on the canon god stromfels and is pretty much creating a race for him
Malata Societa' Official 27 jun, 2021 @ 5:21 
its not lore friendly ...! the faction is mistake
Manleyfesto 27 jun, 2021 @ 3:11 
awesome :)
dilaguna  [skapare] 24 jun, 2021 @ 6:11 
Alright next update will be after DLC release )
SinsinaT 15 jun, 2021 @ 9:53 
a bit OP.... dont you think
Malata Societa' Official 11 jun, 2021 @ 17:50 
its not lore friendly ...! the faction is mistake
blurgalsklech 3 jun, 2021 @ 11:23 
I think the only thing wrong with this mod is the inability to recruit Titanicus in Campaign. It's got a limit on it that you can't increase the cap for. Unless the unfinished Stromfel Coven is meant to do that?
hardlinerain 31 maj, 2021 @ 20:11 
Very cool..the bigger monsters feel a little weird though.but I am no modder so it is just a notice nothing more ..be cool if you could make a lord or hero based.
Godzhand007 30 maj, 2021 @ 22:10 
Good mod, but I think the vomitter is too op.
I LIKE TACOBELL 27 maj, 2021 @ 14:12 
Tried opening PFM and Notepad++ to try find the line to change the value for Titanicus myself, but as a guy who has no experience with this, Every different program I tried using to preview the section as text displayed most of the values and lines as null.

I tried and failed. Fix that when you can, Mods awesome otherwise :steamthumbsup:
Chomp 20 maj, 2021 @ 13:27 
are there recruitable on saltspite ship? if not mabye add them to her landmakr horde building so only she can recruit them
SamixPL 19 maj, 2021 @ 4:20 
a
dilaguna  [skapare] 19 maj, 2021 @ 2:42 
Not for now )
But in future maybe
老球 18 maj, 2021 @ 0:19 
Is there any technology for these units?
dotori242 17 maj, 2021 @ 23:45 
Loving the sharks, but is vomiter supposed to be this strong?
ALSawareness 13 maj, 2021 @ 22:18 
This reminds me of Street Sharks lol
13Rock89 13 maj, 2021 @ 11:03 
it is working on campain? i can recluit only big monsters, but not the shanrk infantry
A Bucket 11 maj, 2021 @ 15:53 
i think they should make am od so were the shark men can be their own faction maybe in lustria or in a coastal area in both maps
Bullshaq Drago 8 maj, 2021 @ 23:32 
I love the units. Tho I feel like the range variants are too strong. Vomit sharks range is too long imo, same with the cannon variant. They outrange Nanu's sartosa handgunners. Why use Sartosa range units when these shark's are better at it?
Bastilean 8 maj, 2021 @ 11:13 
Need more identifiable unit cards. The monsters look great, but they are very dark and the unit cards just look like blobs of black. Please improve the unit card visibility.
Hans 7 maj, 2021 @ 9:19 
Really cool mod. Love Sharks and maybe you will add some Other Shark Creatuers? Like the quick Marko Shark, or the great White Shark or maybe a Megalod Creature?
And guys, if you play this with SFO, they seemed balanced and dies really quickly