Source Filmmaker

Source Filmmaker

[SFM] Rock Props - Black Mesa (Nihilanth)
7 Comments
ha2ardous2 9 Jul, 2021 @ 9:06am 
Like the Black mesa collection?
ha2ardous2 9 Jul, 2021 @ 9:06am 
Could Port the Hole collection to gmod?
Sikazhel 10 Feb, 2021 @ 5:43am 
something other then pokemon thx for the rocks
Br'er'rer  [author] 6 Feb, 2021 @ 9:12am 
@Howl True, it's mostly just a matter of preference in stuff that's for my own personal use as I can troubleshoot or go back on it whenever. I'd be unlikely to release a model with the method I usually use. I appreciate the advice though! I'm adding the Eli Vance scientist model soon and he is completely transparent, he simply does NOT want to be seen lmao, so $ambientocclusion 0 is the way to go with him.
Harlequin 6 Feb, 2021 @ 9:05am 
Usually it's safer to remove AO via VMTs and take the visual hit than decompile them. Even with Crowbar's decompiler shit gets rusty all doors lock very fast when you decompile content.
Br'er'rer  [author] 6 Feb, 2021 @ 9:01am 
@Howl That's correct! I have yet to port any model with an ambient occlusion problem (that I am aware of), I'm mostly referring to props that were included in the Black Mesa DLC for SFM just to make people aware of the issue as they'll likely be using those models as well. I prefer just adding $opaque or $mostlyopaque rather than just disabling ambient occlusion outright when I do encounter that issue though but both methods are valid.
Harlequin 6 Feb, 2021 @ 4:36am 
You can fix the ambient occlusion issues by adding $ambientocclusion 0 to the VMTs.