RimWorld

RimWorld

Nanotech Belts
59 Comments
kishlaysingh0414 23 Jul, 2023 @ 4:51am 
Will this be updated for 1.4?
bearhiderug 8 Apr, 2023 @ 2:12pm 
Can anyone confirm this is working for 1.4?
pedroekh 29 Nov, 2022 @ 6:55pm 
Is this compatible with CE?
setarium 3 Nov, 2022 @ 5:22am 
so will there be an update for 1.4/biotech? thanks.
Kagorus  [author] 12 Feb, 2022 @ 1:26pm 
Sorry , yes it does stack with armor as they are belts, im not really playing rimworld at the moment
5katz 24 Jan, 2022 @ 7:26am 
Could you add the "isclothing: no" tag to these so nudists can wear them as a replacement for armor?
Scorpio 24 Aug, 2021 @ 11:15am 
does this still stack with armour?
Kagorus  [author] 7 Aug, 2021 @ 12:02pm 
And Fixed :)
Kagorus  [author] 7 Aug, 2021 @ 11:57am 
Should still work perfectly, just havent set the tags up properly thats all ,oversight on my end ;) its 1.2/1.3
Mutchs 4 Aug, 2021 @ 10:14am 
have you removed support for 1.2?
Kagorus  [author] 4 Aug, 2021 @ 6:19am 
Okay Inital support for 1.3 is in guys turned out to be a small issue just a tag it didnt like they seem to have removed no biggy :)
Kagorus  [author] 3 Aug, 2021 @ 2:54pm 
Okay So Far im getting errors, ill be working on it tomorrow as its a day off, Watch this space!
Kagorus  [author] 3 Aug, 2021 @ 2:44pm 
One of the guys that helps me with testing hasnt complained its broken so give it a go and let me know if you have any specific issues!
Kagorus  [author] 3 Aug, 2021 @ 2:43pm 
Ill Have to do a little testing but as far as im aware it should just work, ill publish an update once im happy its fine or if i need to make some tweaks to make it work with ideology
setarium 21 Jul, 2021 @ 8:56pm 
thank you for the mod and looking forward to a 1.3 update. this mod is the only thing that prevent me to put all my pawns in the same armour.
Jdude145 21 Jul, 2021 @ 2:24pm 
Does anyone know if this works for 1.3?
Kagorus  [author] 23 Feb, 2021 @ 2:26am 
It relates to the cataphract belt, and it is patched so the game shouldnt get too upset, it wont cause any issues besides perhaps the research requirements not been quite right
Bobdolemite 18 Feb, 2021 @ 8:50am 
Hey there, not sure if the royalty requirement was added recently or I just missed it but I wanted to check and see what the risks of using it without royalty were? I can deal with the red liners at startup but want to avoid any game breaking issues. Let me know if the royalty requirement relates to a specific belt or if all of them use Royalty code. Thanks!
Cheri 8 Feb, 2021 @ 4:14am 
Thanks it is nice to know. While I do interested, already really happy for current usage. Please do it by your own pace :)

:winter2019coolyul: Many thanks for the cool mod again.
Kagorus  [author] 8 Feb, 2021 @ 3:14am 
Sadly The Answer is yes it can be Patched in, but it goes against the mod a little given it would prevent the pawn from wearing a hat of all things lol, what i will do though is make a eva variant maybe probably based on the flak armor though if your interested
Kagorus  [author] 8 Feb, 2021 @ 3:09am 
Looking into it though
Kagorus  [author] 8 Feb, 2021 @ 2:41am 
I would assume no , i havent used save our ship it probably patches stock armor or something like that. if it helps the belts protect the whole body
Cheri 7 Feb, 2021 @ 6:35pm 
Quick question, does it airtight for space in SoS2?

Thanks for the great mod!
HashtagTSwagg 7 Feb, 2021 @ 4:36pm 
To clarify, I don't believe the belt in and of itself should slow you down or otherwise hinder you *until activated*. The reason I just save scum usually is because of the effort of arming most of my colonists with armor when attacked or because the slow down from armor massively decreases production over time, or even in the short term. Of course, I'm not sure how possible it would be to only apply any given effects like that to their speed, like naturally wearing the armor would, would be, but it's my only real gripe with the mod. Other than that it's a great concept and, given how new it is, still has plenty of time to be refined and get better, and as it does I'll definitely keep an eye on it.
Kagorus  [author] 7 Feb, 2021 @ 8:16am 
;) no issues
Vattende 7 Feb, 2021 @ 8:03am 
It's PURRRFECT now ! You rock ! Thanks lot. :ROTTR_hunter:
Kagorus  [author] 7 Feb, 2021 @ 8:01am 
Try it now Vattende
Scout Gaming 7 Feb, 2021 @ 7:58am 
Not only weapons but also armor must be made compatible. So yeah, tl;dr, it's not.
Vattende 7 Feb, 2021 @ 7:44am 
Tried unsub and resub, Steam being Steam, but got this now:
https://gist.github.com/HugsLibRecordKeeper/68f5f4837a968d87b61ad4e312de4e97
Kagorus  [author] 7 Feb, 2021 @ 7:33am 
nono.. haha i meant the game complaining, also just added some more 'updates' to try to get past it, try again for me?
Vattende 7 Feb, 2021 @ 7:28am 
Who's complaining ? Just gave you the results of my second tests, just try to help test a new for me nice looking mod.
Kagorus  [author] 7 Feb, 2021 @ 7:11am 
complaining about the same thing? i can remove what its complaining about if you dont have royalty in that case, and Vasilly im not too sure i wasnt aware CE was updated properly , but i dont see why not im not adding weapons here
Scout Gaming 7 Feb, 2021 @ 6:53am 
Is this CE compatible?
Vattende 7 Feb, 2021 @ 6:35am 
Still missing crossreferences, but that's now due to missing royalty dlc. The prerequisite and blueprints are fine now.

Bit sad i need royalty. Not so much a fan off royal and empire stuff myself, so. But it's your choice, and a nice mod idea. :steamthumbsup:
Vattende 7 Feb, 2021 @ 6:30am 
@Kagarus - sure, i don't have royalty, but it's not a prerequisite. But yes, i'll run a new test, no problems. Thankies lot !
Kagorus  [author] 7 Feb, 2021 @ 6:03am 
Could you attempt to load the mod again please vattende just pushed an update
Kagorus  [author] 7 Feb, 2021 @ 5:49am 
Thanks for reminding me i need to add a detection for that ;)
Kagorus  [author] 7 Feb, 2021 @ 5:49am 
Vattende your missing royalty
Vattende 7 Feb, 2021 @ 5:33am 
Came across this error here, posted log on github: https://gist.github.com/HugsLibRecordKeeper/1e73d6b8e9416c05c6e6bff2da2bc452
트와이스.저우쯔위 7 Feb, 2021 @ 5:23am 
Excited to try out this mod :) i think it's a great idea
Kagorus  [author] 6 Feb, 2021 @ 2:14pm 
But yea one of my friends had the idea and i had the brains to make it :) means you can wear actual clothes on your colonists
Kagorus  [author] 6 Feb, 2021 @ 2:13pm 
That and its not acting as a shield its armor value
Kagorus  [author] 6 Feb, 2021 @ 2:12pm 
Well as you get hit the hp of the belts goes down as they're acting like armor ;)
Vattende 6 Feb, 2021 @ 11:08am 
Awesome idee, love it ! :cozyteddymoo:
Maybe the belts would need some reloads, kind of energy for a force-field ? Not the flak one, but the superior ones.
Kagorus  [author] 5 Feb, 2021 @ 3:32pm 
Additionally if anyone had issues loading the mod i forgot to change references in code. fixed now
Kagorus  [author] 5 Feb, 2021 @ 3:21pm 
If anyone had errors with the research defs not been present thats now fixed, missed a def file from my testing project.. oops
Kagorus  [author] 5 Feb, 2021 @ 2:40pm 
Tswagg , Mod is updated with "downsides" and upsides ;)
Kagorus  [author] 5 Feb, 2021 @ 2:19pm 
Just to update you TSwagg, we're working on adding attributes right now
Kagorus  [author] 5 Feb, 2021 @ 1:45pm 
Also, Thats the point of the belts been in the utility slot, its armor but not it allways counts but lets you wear whatever you want
Kagorus  [author] 5 Feb, 2021 @ 1:43pm 
I totally get what your saying TSwagg, that been said this is meant to replace armor so your pawns can wear whatever they want to, yes in an ideal situation you would all ways get the best one, i will be addressing it in later updates, one thought was to require the armor types as part of the cost of making the belts, as for effecting speed im not too sure if its really applicable in this situation though i will have a talk with my team and see what we think, all in all thanks for your input this is exactly why i put the mod out now rather than later in the future. If you have any other ideas id be happy to give them consideration :)