Total War: WARHAMMER II

Total War: WARHAMMER II

Parte & Moon Legendary Lords Revived and Kemmler - SFO
43 Comments
LimeUser 17 Jun, 2022 @ 6:49pm 
Alot of the dwarven lord army skills don't buff longbeards and honestly it would be pretty nice if this could be fixed since having normal dwarf warriors for 100 turns untill ironbreakers and such are available is quite annoying. If this would cause any issues just ignore this
Gleen Cross 3 Jan, 2022 @ 1:39pm 
I tested this mod recently in the Vortex campaign and Malida showed up with her name blanked. I am not using any other mods who mess with the LLs names (like those "lore series"), so I don't understand why this is happening, maybe because I am playing in a different language other than english?
sleepyHase  [author] 3 Dec, 2021 @ 1:54am 
@Fengxian0830 it is, but if you want to play as Brokk Ironpick, you have to disable the Blood Dragons faction from OvN using the mod configuration tool, otherwise i think you start with no army and your lord is wounded
Racoon 2 Dec, 2021 @ 6:33am 
GOD BLESS Ero-sennin
Fengxian0830 2 Dec, 2021 @ 12:34am 
Is this compatible with the SFO version of lost factions? I remember one dwarf lord is in the mountains of the blood keep.
FeldwebelSteiner 30 Nov, 2021 @ 8:09am 
you are the best ... with best regards feldwebel steiner:steamhappy:
Saebbi  [author] 30 Nov, 2021 @ 6:13am 
Updated by Ero-sennin, keeping the legacy alive!
PwimeDiwective 8 Nov, 2021 @ 3:49am 
thank you for your work. confirming the statement below. can't recruit longbeard units from barak varr horde due to forge requirements.
Valrack 24 Sep, 2021 @ 8:17am 
@Saebbi, the horde mechanique of Barak Varr (main caractere) don't work correctly, impossible to recruit ironbreaker for exemple, say: need the gromril forge.
Deviant 6 Sep, 2021 @ 10:44pm 
Is there a submod planned for "SFO: Grimhammer II - Battles Only"?
unilateralism 27 Aug, 2021 @ 5:26pm 
This mod is causing some sort of conflict with OvN that's causing a crash on launch for me. :-/
Vader 25 Aug, 2021 @ 9:31pm 
I think I love you
Altria丿 25 Aug, 2021 @ 7:52pm 
thanks a lot!:happyelf:
Fresh Prince of Solaire 25 Aug, 2021 @ 5:41pm 
Thanks! Hopefully with Warhammer 3 on the horizon the SFO Updates slow down for a while!
John Helldiver 25 Aug, 2021 @ 2:39pm 
Thank you for the update
Saebbi  [author] 25 Aug, 2021 @ 12:58pm 
Updated the mod, though i did not yet rebalance the new units and mounts added in the last update. Everything else should be working fine.
Fresh Prince of Solaire 25 Aug, 2021 @ 11:51am 
@Deviant currently it does not, the linked revamp had a few updates to it when compared to the 3rd or 4th re-re-upload this submod had been based on before. Stuff like adding lords to the vortex campaign where they hadn't been before. So stuff like that makes this submod incompatible almost certainly, at least for the moment!
Deviant 24 Aug, 2021 @ 9:04am 
Altria丿 23 Aug, 2021 @ 4:12am 
hello bro! could we expect any update?:steamhappy:
Tiranno Matto 6 Aug, 2021 @ 1:37pm 
yo this revamp re-upload is out now, SFO will be out in like 2 weeks I guess
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2552358097

Hope this will be helpfull :praisesun:
kegluu 3 Jun, 2021 @ 2:02am 
To be precise they get wounded and not killed but do not appear in recruit lord menu.
kegluu 3 Jun, 2021 @ 1:41am 
Flamboyant Schemer61 :
Main issue is that lords are not immortal. It would be great if you can fix it.
Zooasaurus 29 Apr, 2021 @ 8:48am 
Well i think aside from the Lords being rather underpowered compared to normal lords then yeah, i think it's still working.
Flamboyant Schemer61  [author] 29 Apr, 2021 @ 2:17am 
ok aside from rakarth, is this mod working? I can disappear rakarth from this mod's code is that enough?
Zooasaurus 22 Apr, 2021 @ 10:43am 
Since KRIMSON doesn't update the mod, i hope you can also delete Rakarth too
warriorandtoaster 30 Mar, 2021 @ 8:20pm 
Or Clar Karond. Whatever. Dark Elves.
warriorandtoaster 30 Mar, 2021 @ 8:01pm 
Or at least prevent him from spawning as the leader of Karond Kar, yes, now that CA added Rakarth for realsies.
Gene seed stored in the Baals 29 Mar, 2021 @ 11:51pm 
Take out Rakarth from the mod?
warriorandtoaster 29 Mar, 2021 @ 7:59pm 
Probably should disable Rakarth from this mod from spawning now.
Saebbi  [author] 8 Mar, 2021 @ 3:57am 
@ImperialFister this is a problem from the original mod, the author knows about it.
Gene seed stored in the Baals 7 Mar, 2021 @ 4:24pm 
Anyone having problems with confederation? I force confederated Malida as Malekith and she won't show up. But other LLs do.
systemlvl 10 Feb, 2021 @ 2:42am 
I'll try that mod, thanks.
Saebbi  [author] 9 Feb, 2021 @ 2:57am 
@OFO this mod doesn't touch Karak Azul, i think that lord is added by Mixu. And even then, the only difference is that they now have a (slightly stronger) Legendary Lord instead of a generic one. If you want Black Crag to survive, there are mods on the workshop that buff certain factions, like Unnatural Selection 2 .
systemlvl 9 Feb, 2021 @ 2:42am 
Playing as Thorgrim, I'm seeing the Karak Azul faction conquer Black Crag on turn 5-6 consistently, and generally from there on swelling in size until Eshin or Imrik get strong (if they do) at around turn 40-50 - but even then, they hold on 10x better than than did before.

This causes you

1) to be ineligible to get the Slayer of the Ironhide modifier, unless you make Grimgor's faction spawn again through revolt (that modifier was not adjusted to the new Greenskin confederation mechanics and is faction rather than LL reliant)

2) to be forced in to civil war with Karak Azul and Kazador, as they'll be too large to confederate for 100+ turns.

I don't know if this is the mod causing it, but I don't know of any other mods that make significant changes to/buff that faction.
BlueFalcon418 7 Feb, 2021 @ 2:18am 
Thanks for all the work!
Flamboyant Schemer61  [author] 6 Feb, 2021 @ 3:20am 
@Gleen Cross
I'll be updating it today mate
To infinity and beyond 5 Feb, 2021 @ 6:23pm 
You're the best
Gleen Cross 5 Feb, 2021 @ 8:58am 
Can you take over the "Mixu Tabletop Lords" as well? I tried to balance their stats and give them the orange icon, but I couldn't find the damn icon lol Also, Mixu doesn't use the units_to_groupings_military_permissions tables, so idk how can I remove the duplicates (slayer, shadow dancer, etc)... So, can you give your shot?
Saebbi  [author] 5 Feb, 2021 @ 8:42am 
Thanks for updating the original! :D
Krimson 5 Feb, 2021 @ 8:39am 
Thanks :D
Saebbi  [author] 5 Feb, 2021 @ 7:26am 
You're welcome, thank you for making all these great patches over the years! :)
Flamboyant Schemer61  [author] 5 Feb, 2021 @ 7:23am 
Thank you for doing this :3
Wolf 5 Feb, 2021 @ 6:00am 
nice :steamthumbsup: