Total War: WARHAMMER II

Total War: WARHAMMER II

ER: Kislev Reborn - SFO (OUTDATED - LOOK AT THE COMMENTS)
86 件のコメント
ALV 2024年10月15日 10時25分 
Does the link still work? I pressed it and got an error
Eatme 2023年12月29日 1時53分 
any update planned pls ?
Grand Admiral Thrawn 2022年8月15日 11時25分 
no, kislev is unplayable, its not balanced at all.
Jon 2021年12月12日 21時01分 
I see the update was a while ago...Is it still on par with SFO?
jgareth 2021年5月3日 12時36分 
Thanks man!
Flamboyant Schemer61  [作成者] 2021年5月2日 4時18分 
Grimaldus 2021年5月1日 23時09分 
thank you, plz do!:steamthumbsup:
Flamboyant Schemer61  [作成者] 2021年4月30日 10時29分 
I'll try my best with the update of this mod everyone
doncesar.jeux 2021年4月29日 4時28分 
so cool faction plz update. Thank you for your job
Grimaldus 2021年4月29日 0時34分 
Could you plz update it? Thank you
maca0147 2021年4月15日 22時31分 
Looking forward to an update! Thank you
NINA rojozangre 2021年4月11日 20時08分 
Will this MOD be updated? 🔴
寺北 2021年4月11日 2時11分 
求更新
civking 2021年4月6日 8時39分 
Hi,
My game is crashing when i try to load saved games. Can you please clarify what the right mod order is for this submod, main kislev mod, and SFO mod? in another word, which one should come higher in the mod list?
thanks
Big Bear Bardiche 2021年3月22日 14時26分 
Breaks the primeval glory rite, no army is spawned
ΑΒΡΞΛΛΙΑΝ 2021年3月14日 8時39分 
Hello
Everything is very cool, but was it planned that most units (what is T1, what is T2, and so on) have HP less than 10k?
Tried only with SFO enabled - the same :с
LilGoose 2021年3月6日 12時09分 
How come the regular ice witches has magic that is completely different than katarina and basically seems to be better? Is an update coming to change that soon or are we just waiting for game 3?
YourThighness99 2021年2月20日 7時36分 
@DrewOneness you need Mixu's unlocker mod PLUS the faction's specific play mod in order to play them in the campaign.
Malanthor 2021年2月19日 12時32分 
Guider streltsi has less hp than normal streltsi. (15%) also they dont have more armor.
BlackAdder 2021年2月17日 20時10分 
Hello Are there any Unit numeric size mods to increase by 1.5 or 2.0?
Saebbi  [作成者] 2021年2月16日 9時47分 
@Jonystarx use Mixu's Unlocker
Acid_pit 2021年2月15日 22時13分 
The Streltsi unit has the same armor as Guilder Streltsi
gongoozler 2021年2月15日 16時19分 
Yeah, thanks. And there are some other general issues, like garrison lacking, magic can't overcast, hero recruitment rank and number, race trait is below SFO level, etc. This patch can be polished better if u know what I mean.
Saebbi  [作成者] 2021年2月15日 15時35分 
Oh i didn't see that one at all! I was assuming it was some other issue, talk about overthinking something lol. Thanks for letting me know, it's fixed now!
gongoozler 2021年2月15日 14時55分 
It's easy, I changed it, just change mount amount from 4 to 2
Saebbi  [作成者] 2021年2月15日 14時00分 
@gongoozler thanks for reporting, but i already know about that issue, and i have no idea how to fix it. I'll take a look, but i can't promise a fix. The issue should only be cosmetic though and won't break the game.

@DrewOneness you need Mixu's Unlocker to play as Kislev
DrewOneness 2021年2月15日 13時55分 
Not available as a playable faction for me :(
gongoozler 2021年2月14日 20時52分 
Hi, found a new issue, there's extra horses inside both kind of wagons, I think it's a land_unit errror with duplicated mount
Saebbi  [作成者] 2021年2月14日 12時43分 
@Eli are you using any other mods?
Eli 2021年2月14日 11時17分 
game doesn't start when this is activated anymore, wut
Saebbi  [作成者] 2021年2月14日 8時10分 
@gongoozler this mod doesn't touch these things, but i'll take a look.

@Joshykinzzz are you sure you have this mod activated? Because this mod gives the Kreml Guard 15000 HP, as well as physical resist.
Oakie 2021年2月14日 7時54分 
Also some units seem to be straight nerfed. Krehlm guard are about 8000 HP in vanilla and 6800 HP using this. I almost lost them fighting one unit of orc boys :(
Oakie 2021年2月14日 7時41分 
Not sure if its just me but the health pools seem to be very low. The kislev spearmen equivalent has about 8500 HP vs 13000ish HP for the empire equivalent . Also everything in SFO has like 5 percent physical resist which none of the kislev units seem to have either
gongoozler 2021年2月13日 15時18分 
For example, the "Kislev Endure" ritual is missing the Snowstorm attrition effect, I am not sure if it is a description missing or effect error, please check the update.
gongoozler 2021年2月13日 15時10分 
I think the race trait and ritual need to be updated to SFO level, some ritual description seems missing some effects like the vanilla one.
caksz 2021年2月13日 9時05分 
Thanks for the update , any chance garrison for port building ?
Crazyivan 2021年2月12日 18時43分 
Can some one give me the exact mods to use with SFO for T4 buildings with this mod thank you
Gelato 2021年2月11日 21時53分 
Kislev seems to be very underpowered tho..
Boris the Soviet Lovehammer 2021年2月11日 12時43分 
I dont seem to have Kislev available in Mortal Empires or Eye. Anyone else having this issue?
gongoozler 2021年2月11日 11時59分 
and garrison can add few more, like the ports don't have garrison yet
gongoozler 2021年2月11日 10時48分 
Can you add some building unlocked units? Like the empire's tavern and walls give some basic units recruitment.
SadgothkidxD 2021年2月10日 19時32分 
I really really wish the buildings that unlock certain units were not location bound. Are there any mods to add back locked units to regular buildings so you can recruit them at any high tier settlement?
Blood 2021年2月8日 23時07分 
If so is it possible to make a collection list for the new mod additions to make it easy to swap over to these new versions?
Blood 2021年2月8日 23時03分 
So do I need to subscribe to these new versions instead of the old ones that Flam use to do? (Just confirming.)
DarkKrusty 2021年2月8日 4時19分 
I may or may not of, squeaked when I saw this.
Decomposed 2021年2月8日 1時25分 
@Tilted We can't do anything about it, just discard him.
Gelato 2021年2月8日 0時28分 
Great mod!
There are two issues I encounterred during a gameplay with this mod.
There are game events where empire heroes are given to me as kislev(witch hunter, war preist) instead of kislev heroes.
I got a wizard through an event, but his model is drycha for some reason. Nothing game breaking but annoying to see.
I also have mixu's legendary lords enabled, could causing conflict but not sure.
Кирсан Кайфат 2021年2月7日 9時35分 
Another point is related to the unit available only in the campaign - Guild Streltsi. In the vanilla version, this unit actually had one major difference from the regular Streltsi, it had 20 more armor. Now this is not, in fact, there is no point in building a unique building of Tier 4 in Erengrad to open them, since there is practically no difference.
ihKu47 2021年2月7日 9時33分 
@Saebbi
Bug hunting for these things can be very frustrating sometimes, as the game can react in surprising ways to seemingly unrelated changes. Luckily this bug is not a huge issue, and you usually hardly notice it unless you zoom in close.
Кирсан Кайфат 2021年2月7日 9時30分 
As for Kozars and Servants of the Hunt, they probably shouldn't raise HP, although Kozars are also a HYBRID of melee and ranged combat, and Servants of the Hunt are pure ranged combat. Therefore, it seems to me that I need a nerf to the combat characteristics of the Servants of the Hunt in melee and a small buff in the long range and vice versa with the Kozars, to give a small buff in melee and a nerf in ranged combat. After your last change, the Servants of the Hunt in close combat became stronger than Kozar, although in the vanilla version you can see a clear division that Kozars are hybrids that can do something in close combat, and the Servants of the Hunt are pure arrows.