Total War: WARHAMMER II

Total War: WARHAMMER II

ER: Kislev Reborn - SFO (OUTDATED - LOOK AT THE COMMENTS)
86 Comments
ALV 15 Oct, 2024 @ 10:25am 
Does the link still work? I pressed it and got an error
Eatme 29 Dec, 2023 @ 1:53am 
any update planned pls ?
Grand Admiral Thrawn 15 Aug, 2022 @ 11:25am 
no, kislev is unplayable, its not balanced at all.
Jon 12 Dec, 2021 @ 9:01pm 
I see the update was a while ago...Is it still on par with SFO?
jgareth 3 May, 2021 @ 12:36pm 
Thanks man!
Flamboyant Schemer61  [author] 2 May, 2021 @ 4:18am 
Grimaldus 1 May, 2021 @ 11:09pm 
thank you, plz do!:steamthumbsup:
Flamboyant Schemer61  [author] 30 Apr, 2021 @ 10:29am 
I'll try my best with the update of this mod everyone
doncesar.jeux 29 Apr, 2021 @ 4:28am 
so cool faction plz update. Thank you for your job
Grimaldus 29 Apr, 2021 @ 12:34am 
Could you plz update it? Thank you
maca0147 15 Apr, 2021 @ 10:31pm 
Looking forward to an update! Thank you
NINA rojozangre 11 Apr, 2021 @ 8:08pm 
Will this MOD be updated? 🔴
寺北 11 Apr, 2021 @ 2:11am 
求更新
civking 6 Apr, 2021 @ 8:39am 
Hi,
My game is crashing when i try to load saved games. Can you please clarify what the right mod order is for this submod, main kislev mod, and SFO mod? in another word, which one should come higher in the mod list?
thanks
Big Bear Bardiche 22 Mar, 2021 @ 2:26pm 
Breaks the primeval glory rite, no army is spawned
ΑΒΡΞΛΛΙΑΝ 14 Mar, 2021 @ 8:39am 
Hello
Everything is very cool, but was it planned that most units (what is T1, what is T2, and so on) have HP less than 10k?
Tried only with SFO enabled - the same :с
LilGoose 6 Mar, 2021 @ 12:09pm 
How come the regular ice witches has magic that is completely different than katarina and basically seems to be better? Is an update coming to change that soon or are we just waiting for game 3?
YourThighness99 20 Feb, 2021 @ 7:36am 
@DrewOneness you need Mixu's unlocker mod PLUS the faction's specific play mod in order to play them in the campaign.
Malanthor 19 Feb, 2021 @ 12:32pm 
Guider streltsi has less hp than normal streltsi. (15%) also they dont have more armor.
BlackAdder 17 Feb, 2021 @ 8:10pm 
Hello Are there any Unit numeric size mods to increase by 1.5 or 2.0?
Saebbi  [author] 16 Feb, 2021 @ 9:47am 
@Jonystarx use Mixu's Unlocker
Acid_pit 15 Feb, 2021 @ 10:13pm 
The Streltsi unit has the same armor as Guilder Streltsi
gongoozler 15 Feb, 2021 @ 4:19pm 
Yeah, thanks. And there are some other general issues, like garrison lacking, magic can't overcast, hero recruitment rank and number, race trait is below SFO level, etc. This patch can be polished better if u know what I mean.
Saebbi  [author] 15 Feb, 2021 @ 3:35pm 
Oh i didn't see that one at all! I was assuming it was some other issue, talk about overthinking something lol. Thanks for letting me know, it's fixed now!
gongoozler 15 Feb, 2021 @ 2:55pm 
It's easy, I changed it, just change mount amount from 4 to 2
Saebbi  [author] 15 Feb, 2021 @ 2:00pm 
@gongoozler thanks for reporting, but i already know about that issue, and i have no idea how to fix it. I'll take a look, but i can't promise a fix. The issue should only be cosmetic though and won't break the game.

@DrewOneness you need Mixu's Unlocker to play as Kislev
DrewOneness 15 Feb, 2021 @ 1:55pm 
Not available as a playable faction for me :(
gongoozler 14 Feb, 2021 @ 8:52pm 
Hi, found a new issue, there's extra horses inside both kind of wagons, I think it's a land_unit errror with duplicated mount
Saebbi  [author] 14 Feb, 2021 @ 12:43pm 
@Eli are you using any other mods?
Eli 14 Feb, 2021 @ 11:17am 
game doesn't start when this is activated anymore, wut
Saebbi  [author] 14 Feb, 2021 @ 8:10am 
@gongoozler this mod doesn't touch these things, but i'll take a look.

@Joshykinzzz are you sure you have this mod activated? Because this mod gives the Kreml Guard 15000 HP, as well as physical resist.
Oakie 14 Feb, 2021 @ 7:54am 
Also some units seem to be straight nerfed. Krehlm guard are about 8000 HP in vanilla and 6800 HP using this. I almost lost them fighting one unit of orc boys :(
Oakie 14 Feb, 2021 @ 7:41am 
Not sure if its just me but the health pools seem to be very low. The kislev spearmen equivalent has about 8500 HP vs 13000ish HP for the empire equivalent . Also everything in SFO has like 5 percent physical resist which none of the kislev units seem to have either
gongoozler 13 Feb, 2021 @ 3:18pm 
For example, the "Kislev Endure" ritual is missing the Snowstorm attrition effect, I am not sure if it is a description missing or effect error, please check the update.
gongoozler 13 Feb, 2021 @ 3:10pm 
I think the race trait and ritual need to be updated to SFO level, some ritual description seems missing some effects like the vanilla one.
caksz 13 Feb, 2021 @ 9:05am 
Thanks for the update , any chance garrison for port building ?
Crazyivan 12 Feb, 2021 @ 6:43pm 
Can some one give me the exact mods to use with SFO for T4 buildings with this mod thank you
Gelato 11 Feb, 2021 @ 9:53pm 
Kislev seems to be very underpowered tho..
Boris the Soviet Lovehammer 11 Feb, 2021 @ 12:43pm 
I dont seem to have Kislev available in Mortal Empires or Eye. Anyone else having this issue?
gongoozler 11 Feb, 2021 @ 11:59am 
and garrison can add few more, like the ports don't have garrison yet
gongoozler 11 Feb, 2021 @ 10:48am 
Can you add some building unlocked units? Like the empire's tavern and walls give some basic units recruitment.
SadgothkidxD 10 Feb, 2021 @ 7:32pm 
I really really wish the buildings that unlock certain units were not location bound. Are there any mods to add back locked units to regular buildings so you can recruit them at any high tier settlement?
Blood 8 Feb, 2021 @ 11:07pm 
If so is it possible to make a collection list for the new mod additions to make it easy to swap over to these new versions?
Blood 8 Feb, 2021 @ 11:03pm 
So do I need to subscribe to these new versions instead of the old ones that Flam use to do? (Just confirming.)
DarkKrusty 8 Feb, 2021 @ 4:19am 
I may or may not of, squeaked when I saw this.
Decomposed 8 Feb, 2021 @ 1:25am 
@Tilted We can't do anything about it, just discard him.
Gelato 8 Feb, 2021 @ 12:28am 
Great mod!
There are two issues I encounterred during a gameplay with this mod.
There are game events where empire heroes are given to me as kislev(witch hunter, war preist) instead of kislev heroes.
I got a wizard through an event, but his model is drycha for some reason. Nothing game breaking but annoying to see.
I also have mixu's legendary lords enabled, could causing conflict but not sure.
Кирсан Кайфат 7 Feb, 2021 @ 9:35am 
Another point is related to the unit available only in the campaign - Guild Streltsi. In the vanilla version, this unit actually had one major difference from the regular Streltsi, it had 20 more armor. Now this is not, in fact, there is no point in building a unique building of Tier 4 in Erengrad to open them, since there is practically no difference.
ihKu47 7 Feb, 2021 @ 9:33am 
@Saebbi
Bug hunting for these things can be very frustrating sometimes, as the game can react in surprising ways to seemingly unrelated changes. Luckily this bug is not a huge issue, and you usually hardly notice it unless you zoom in close.
Кирсан Кайфат 7 Feb, 2021 @ 9:30am 
As for Kozars and Servants of the Hunt, they probably shouldn't raise HP, although Kozars are also a HYBRID of melee and ranged combat, and Servants of the Hunt are pure ranged combat. Therefore, it seems to me that I need a nerf to the combat characteristics of the Servants of the Hunt in melee and a small buff in the long range and vice versa with the Kozars, to give a small buff in melee and a nerf in ranged combat. After your last change, the Servants of the Hunt in close combat became stronger than Kozar, although in the vanilla version you can see a clear division that Kozars are hybrids that can do something in close combat, and the Servants of the Hunt are pure arrows.