RimWorld

RimWorld

Septic Tank (Continued)
24 Comments
Dr.Thrax 1 Jun @ 3:18pm 
Fertile Fields 1.5 dose not show up at all in RimPy
Mlie  [author] 4 Mar @ 10:22am 
@ale_pascal88 I have no control over rimpy, its closed source and Ive never used it
ale_pascal88 4 Mar @ 9:57am 
El rimpy arroja un error de archivo faltante, parece.
Neitronus 21 Dec, 2023 @ 11:07am 
@Mile
Ye, tested that. Seems like you can manually empty your tank in a two different ways with two different context-menu buttons. Seems like colonists choose to use the wrong action for that. Not sure why there is two buttons and two possible actions in a first place anyway...
Mlie  [author] 19 Dec, 2023 @ 7:57am 
@Neitronus I think so, it will only convert the contents to compost when full. I assume its to simulate the time it takes for the process
Neitronus 19 Dec, 2023 @ 7:51am 
@Mile
I tried emptying it manually at 80+ units as mentioned in a description. Could that be the case?
Mlie  [author] 19 Dec, 2023 @ 7:01am 
@Neitronus Tested this and got no issues. After it had been filled to the maximum, a pawn just emptied out the finished compost. Tested with both the septic tank and also with the sewage treatment attached.
Neitronus 18 Dec, 2023 @ 1:23pm 
P.S: Removing Dub's tank afterwards doesn't fix the problem...
Neitronus 18 Dec, 2023 @ 12:54pm 
@Mile
So yea, I tested plain vanilla setting, nothing but essentials. And it doesn't work in a specific scenario: When you have a Dubs's septic tank plugged in in a same pipe network: Dung still goes into your's tank first, filling it up, but upon emptying you get fecal sludge instead of compost.
Mlie  [author] 18 Dec, 2023 @ 10:14am 
@Neitronus Just enable dev-mode in the settings, finish the research and spawn in the buildings needed. Start with just this mod (and prereqs) active to verify its a mod issue. If it is, add back mods until it fails.
Neitronus 18 Dec, 2023 @ 9:43am 
I'm not sure how to speed things up for researching and building the infrastructure for the test-case. I mean, is there something like automated generator for such cases? If not, then I'm not sure that it's really something I could do: binary search for incompatibilities with game booting up for up to 20 minutes and then playing fresh save for hours till I get all necessary research and resources each time. Is there any way I could track this issue from logs etc?
Mlie  [author] 18 Dec, 2023 @ 9:37am 
@Neitronus The first step is meant to be tested on a new save. Since I cant be expected to recreate your mod-list I need a way to recreate this issue with a minimal set of mods.
Neitronus 18 Dec, 2023 @ 9:34am 
Should I report in discord too? I'd rather not post a lot of duplicate messages, but it's only a matter of CtrlC-CtrlV. Other reports will go into the discord-server for sure though.
Neitronus 18 Dec, 2023 @ 9:30am 
@Mile
Ye, sorry about that. So, I cannot really test it via enabling-disabling since I got too much modded entities on my map, so disabling them will probably break too much to get the info. Also I have no idea how to automate this testing, so I'm skipping first 2 steps.

Here's [gist.github.com] my HugsLib log though. I ordered my colonist to empty septic tank right before that, so any runtime issues should be at the very end.
Mlie  [author] 18 Dec, 2023 @ 7:55am 
@Neitronus Please see the Reporting Issues section described above
Neitronus 18 Dec, 2023 @ 7:52am 
for me it still gives fecal sludge when emptying, not fertilizer nor compost.
Dr.Thrax 20 Mar, 2021 @ 11:49am 
Ah okay just wondering is all so less mods to wait for game to load.
Mlie  [author] 20 Mar, 2021 @ 11:33am 
@Dr.Thrax Since its used for converting Fecal sludge from Dubs Bad Hygiene to Fertilizer from Fertile Fields I dont really know how that would work without Fertile Fields?
Dr.Thrax 20 Mar, 2021 @ 11:30am 
Question what if just want the Septic Tank mod but not Fertile Fields [1.1]? Is there a way can make that happen or something can do my end where don't need it?
PetLoverSpy 25 Feb, 2021 @ 3:48am 
So fertilizer will be created automatically instead of my colonists running back and forth to fill those barrels? Yessssss. I always end up with too much from the barrels anyway. Thank you Mlie for the necromancy!
Mlie  [author] 5 Feb, 2021 @ 10:07pm 
@d_valroth Perhaps the requestor of the mod likes the functionality of this as well
d_valroth 5 Feb, 2021 @ 6:45pm 
But...septic tanks and fertilizer are already components of Dub's Bad Hygiene. So is irrigation. You don't even need Fertile Fields anymore, DBH absorbed all the features into a grand "everything to do with water and waste" setup.
eromanov87 5 Feb, 2021 @ 3:21pm 
Thanks for bringing this mod from the graveyard!
Hydromancerx 5 Feb, 2021 @ 12:22pm 
Thanks!