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If you have time read through all the posts, most issues and answers are there.
By reading again through your last message, it looks like your settlement has high workload, low morale and villagers travel too far for work.
This is a hard scenario and you need to move carefully, season lengths change constantly and impact on everything you do.
Doing the goals will give you needed resources.
Yes your villagers spend most of Winter inside their huts, it is challenging and so not for everyone.
Do check your files integrity just in case and reload the scenario files.
Hope you manage to play through without issues.
Scenarios do not affect the mechanics of the game.
I will look through the scripting just to make sure, but when you say you have no pick and only 1 stone pile and the game gives you 1850 stones, could you elaborate on that because I cannot see the connection.
I will let you know if I find anything.
Scenario creation is limited by what the Devs gave us and scrips do not always run like we would like.
I can assure you that taiga is quite good if you play it the way it should.
Take time to read all the posts below which should help a bit.
If you give me more details about your issues, I might be able to assist.
Others have enjoyed it so I would suggest to you to try something different.
That's what a northern europe winter at the end of the ice age would be lol and I play Rimworld with the Rogue Planet deal where it drops -10C every year so I'm excited
I could not find a work around for this. Most of the time players have rock piles available.
Spawning the copper on the ground requires a position which could be occupied by a building.
Other option is to have a building positioned from the start but it could be demolished by player so it leaves little options.
Other goods spawn in storage huts, wood piles or granaries, there could be the same problem if storage space is not available.
Sorry I can't help on this.
I have come across one outright error, though:
ERROR: Error in scenario definition: taiga
Could not find entity named rock_pile, to place: copper
There isn't much I can do about it because everybody plays differently and there is so much we can do with the coding of the scenarios.
Hope this does not affect your play too much, Taiga is one of my favourite scenario.
This is part of the difficulty of the scenario, long Winters to get short Springs, Summers,
Game does not allow us to make seasons any length we want, it is based on 100% for all seasons. To shorten one season you have to increase another.
Thanks for your feedback.
I must apologise to you, the granary problem is my fault.
Straw does not store in granaries, so I have changed it to 'Haystack'.
The scenario has been updated and you now can unsubscribe/subscribe again to update.
If you have a save prior to unlocking 'goat domestication' you will be able to play with the update.
I thank you very much from bringing this to my attention.
When you have built your first stable you are getting a gift of straw, if you do not have a granary you would get an error 'no granary'.
One more thing, when you unlocked 'goat domestication', copper age is unlocked automatically.
Hope this answers your questions.
Good gaming
I cannot explain the problems you are getting.
First time this was mentioned to me.
Possibly a corrupt save it does happen from time to time.
I will look into the granary issue and let you know.
Thank you very much for your review, it is nice to hear after the many hours spent on creating those scenarios.
I wish you many happy hours playing DOM
Your mod has become my favorite and definite GO TO map mod for any playthrough I do now.
Thank you again my Friend!
Rock
Task are executed as they become available.
Out of Winter all repairs will be done on buildings before anything else.
As "taiga" has a short Spring/Summer you might need to prioritize your fields, you can also select some workers and right click on the field, you can also un-select tasks inside the task screen.
There are many reasons for a task not being done, you need to find the cause.
I never thought that someone would recycle the menhirs.
I will place a note in the intro message.
I recycled them because they were wasting time and morale if my villagers used them in winter, because it's so cold and they're so far away from my starting position. However, I didn't pull them away to build something else, so the "reinforcements" that came at the final battle simply got stuck and died.
I have just uploaded an update to warn you to build rock piles when 1st reinforcements in Iron Age are scheduled.
I am pleased to see that you got back on track.
The error happens if you do not have a rock pile available to accept iron.
I will check that anyway and let you know.
During a raider attack in the steel age, when I was catching up with the other techs, I got a crash report that goes like this though:
"ERROR: Error in scenario definition: taiga
Could not find entity named rock_pile, to place: iron"
You might have to restart a new game and I recommend you save manually every so often on different save every time for 3 4 times and then overwrite from save 1 to 3 or 4 and so on so you have always 3 or 4 come backs.
DOM goes off sometimes for no apparent reasons and a replay from previous saves usually fixes the problem.
I have had this many times and have learned from experience.
Good luck!
I am sorry to ear of your problem.
I have had a good look into the 'XML' file and cannot find anything which would cause this problem.
The coding for the changes in season is independent from the rest of the script.
It should work the same way for everyone, and you are the first to bring it up.
Did you make more than 1 save?
When playing I always have more than 1 save, usually 3 so after all major events I do a save, save 1 then save 2 and save 3 and go on to save 1 again and so on. In case of errors happening, I always have a come back.
I hope you will manage to play the scenario again without any problem.
Reloading the save doesn't work because the same "winter is late but actually we're gunna skip spring/summer and go straight to autumn" happens every time.
If your scenario does not update, unsubscribe and subscribe again.
Thank you all.
I am sorry to ear that you do not like the scenario.
It was not made for everyone.
In reality, North Siberia was and is a very cold place with long winters.
Nothing much happens in winter as cold restricts your time outdoors.
If you take the time to play further you will see more and more people active in Winter as they have better garments and homes.
Re: the objectives are not recognized I tried for hour for it to work with no success, probably game limitations.
I hope you will give it an other try, it is very challenging but rewarding as you play along.
Thanks again for your help.
I have fixed the swordman issue, it should be OK now.
It's me again- hehe.
Late Iron age and I've hit this twice now.
ERROR: Error in scenario definiton taiga could not find entity named Swordman, to place: mail armor
I hope that helps!
Still loving your scenario, now, if we could get just two more starting places. say at that big lake off to the West. and a river, a river between the lakes would be cool.
Thank you for your comment.
I have looked into the Granary problem and fixed it.
Update has been uploaded.
Shouldn't grain that can'tbe stored just be left lying?
Anyway, I hope that helps- love your scenario!
Had huge issues with people not aggroing to raiders, they went to defend gates where no raiders were coming from.
Did you set the alarm point of assembly for your warriors.
If yes, then it would be a game problem not the scenario.
Thanks for your comment
I have found the problem with "swordman" it was a spelling mistake it now all fixed.