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Does it mean that by downloading that other version I get all of their changes plus yours?
That's just black mesa for. BMSC is extremely optimized in comparison to the vanilla game, but certain spots are unfixable.
What sort of performance problems are you running into?
Thank you for your answer. On this new 2.0 project, will be included more enemies and "puzzles" as some people called it on it? As for Xen the only thing I say I await for the big surprise :)
We're aiming to make 2.0 versions of all chapters. Xen is still really hard to work with, but the full download of BMSC made a lot of important changes, bug fixes, and other adjustments to Xen right when it released. We intend to build upon those changes.
Any new players got some critique, suggestions, or praise?
I can't really think of any criticism off the top of my head but a couple of wishlist items I do have is to see the scientist who opens up to security door have some act_busy stuff, or just have him sit down in a chair or on the floor instead of standing there upon leaving him. With the only other thing being reciprocating what Lieutenant_America said and have some way of utilizing Citizens AM overhaul alongside your UC classic mod, or if somehow his overhaul utilized the 2.0 revisions. Looking forward to Office Complex
As far as critiques go, the water in the canal room (where the bullsquid fights the headcrabs) seems a bit wonky. The water level you *see* doesn't seem to match up with where it physically *is*.
In terms of wishlisting, not much really worth mentioning besides BMCE integration. Also, because Citizen 5's overhaul of AM and UC are lumped together, it's impossible to have their AM changes with your UC changes. I suppose it'd be nice if either you or them released a standalone AM overhaul, for the sake of not having to sacrifice one level's mods for the other.
Good to have you back.
bm_c1a1c sewer, water with flow seemed a little out of place and janky with all the props speedily flowing away. Static looked better imo.
Guard's stun baton texture is too shiny, might use a slight correction in that part.
Overall greatly enjoyable. Major thumbs up for restoring the swinging crates!
There's a full changelog in the change notes tab. I've been plugging away at it over the last few months, and I'm quite proud of what we've managed to accomplish.
The full download has been updated as well (though there may be some blips here and there due to asset conflicts - probably nothing major, but). Keep an eye out - we're working on updates to the rest of the Earthbound chapters as well, and Office Complex should be ready in the near future. Cheers!
(not to be confused with black mesa classic)
More than anything though, the zombie during the scientist headcrab moment should be reverted to being behind the glass like in Definitive. It 100% improves that moment since so many new players never even see it when the zombie is outside the glass. Also, most players instinctively break the glass on the other windows trying to get in and save the scientist, and unintentionally make the moment much harder to see. Might be worth just having the glass already be completely shattered by the time the player gets there. That way it'll always be visible.