Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Since you cannot dismantle and get multiple parts.
Create a recipe to dismantle the gun into "Weapon Parts"
Then use the "Weapon Parts" to craft the gun and the parts and re-attach them.
Its a round a bout way but it works instead of destroying it.
The worst part is that I tried to make another weapon mod months ago and could get the model to work in-game but I completely forgot how I did it lol (was trying to add Maria from Fallout NV but gave up while trying to line up the muzzle fire to the weapon xd)
https://drive.google.com/drive/folders/1ikMKPUdINC-MyTtVbJpzQrUFq7y48FAK?usp=sharing
you get to that debug menu by pressing F8
The game encountered an exception, must exit
And the following error code appears:
Assert (v108): Assertion failed UnityEngine.Debug:Assert(Boolean)
Human:GetUnityBoneName(Bone) (at C:/Survivalist2/Assets/Scripts/Character/Human.cs:2061)
Character:GetUnityBoneTransform(Bone) (at C:/Survivalist2/Assets/Scripts/Character/Character.cs:13015)
Weapon:GetMuzzleWorldPos(Character, Boolean) (at C:/Survivalist2/Assets/Scripts/Equipment/Equipment.cs:751)
AmmoWeapon:OnFired(Character, Target, TargettableBodyLocation, Vector3, Boolean, SecrecyMode) (at C:/Survivalist2/Assets/Scripts/Equipment/Equipment.cs:957)
AttackAnim:OnAnimationEvent(Character, Goal, AnimEvent) (at C:/Survivalist2/Assets/Scripts/Goal/AnimationGoal.cs:687)
C:/Survivalist2/Assets/Scripts/Goal/Goal.cs:920)
np, good luck
I don't think the problem will persist if you make a new save, it's just because I changed the MR556 into an AR-15 with the most recent update. Now I know to not change existing things, and instead make new things