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+ generals cannot be promoted as advisors in respective menu as it goes completely blank.
Also no military advisor grants army, navy, airforce experience.
You have any solution for this?
getting old SUCKS!!
I can only read with my right eye (retina problems) and it gets tired and I start seeing double after a while so that really cuts into my "programming time".
1. Get 'Notepad ++' - you can find this program online with a simple browser search. It is essential for modding
2. Download agency from the workshop
3. find you steam folder and navigate to where the mod is saved
in my system it is in Steam\steamapps\workshop\content\394360\2387530567
4. once in the mod folder go to Common\defines and open tallEIS_defines.lua in notepad ++
5. find the entry "NDefines.NOperatives.MAX_RECRUITED_OPERATIVES" and set the value to however many agents you want the max to be
on a secondary note, the max agents are hard coded to a specific integer and are not a variable. However, there is a mechanic in the game that grants extra agents to nations with high factory counts. This is in fact how the spymaster works, it adds the number of factories your allies have to your total when calculating this bonus. This has been adjusted in agency to be more generous, more sensitive to change, and to grant extra agents at a higher rate.
keep in mind this is an alpha playtest and subject to change. but if anyone wants to try it out and join in, then PM me and let me know.
Because your trait file overrides the vanilla trait file, running this means none of the new advisor traits work
If for some reason I finish early, it will still be two weeks and the extra time will be spent adding new features.
on a side note. I've spoken with a few members of the OWB team and have both given permission to use Agency in its entirety and have offered to help out directly when they decide to attack espionage on their own. so there is a chance Agency will become redundant once that happens.
please comment with your thou8ghts