RimWorld

RimWorld

No Water, No Life (Continued)
311 Comments
Mlie  [author] 12 Jul @ 12:20am 
@Ertguth Updating all my mods, see Discord for progress
Ertguth 11 Jul @ 11:56pm 
1.6?
frodeobaggins 28 Jun @ 5:31pm 
its an error? i had no idea. i figured it was intential / a value setting seeing as it only happens with raw or mud water, likely - i assume means the food poisoning chance is high on all creatures not just pawns. I have no idea how edit values if thats the case. i just want the puke to stop and adore this mod.
Mlie  [author] 27 Jun @ 10:09pm 
@frodeobaggins There is a pretty simple list above on how to report and find the cause of issues, you should try those instead of asking others to do it for you.
frodeobaggins 27 Jun @ 6:43pm 
still no word on how to stop the puking. sigh. :/
frodeobaggins 26 Jun @ 6:19am 
PLEASE tell me what to do about the puking everywhere. i tried to remove food poisoning from the literal game and dont know how- i will never stop using this mod- it is a game changer for desert plays etc. PLEASE tell me - someone - how do I stop wild animals from the semi-constant food poisoning from mud and raw waterrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
Umbra Animo 7 Jun @ 10:19am 
I kind of wish we had a manual pump. like we get water works and then electric pumps over just waterworks needing electricity
frodeobaggins 6 Jun @ 2:16pm 
so we are just okay with every single wild animal getting major food poisoning from the water? i even have food poison chance at 0. someone please tell me what to do. theres vomit everywhere alllllll the time. so much puke.
Alright, I finally figured out the issue, so I no longer need help. But thank you.
Mlie  [author] 12 May @ 6:51am 
@Μανουέλ Κόρβους Same way as the regular one
Astraeximus 13 Apr @ 9:34am 
@Mile Hello again, well Pawns are drinking form frozen lakes. lol
Mlie  [author] 25 Mar @ 10:55pm 
@Skyshadow Please see the Reporting Issues section described above
Skyshadow 25 Mar @ 8:05pm 
I am running into an error where a pawn gets stuck 'standing' with an error that says:
"Pawn name" pathing from (146, 0, 109) to Thing_Mizu_NormalIce52250 ran out of cells to process.

Eventually it pops a red error that shows:
Exception in JobSatisfaction.Pawn_JobTracker_EndCurrentJob_Patch.Prefix: System.NullReferenceException: Object reference not set to an instance of an object


If I tell them to move hte ice into inventory it resolves but otherwise no normal methods clear the error (giving another job then letting them get ice again, draft then undraft, etc)
Mlie  [author] 16 Feb @ 5:48am 
@K.K.N.D Well, the two mods both adds thirst need so that is not surprising.
K.K.N.D 16 Feb @ 5:39am 
seems conflict with Dubs Bad Hygiene?prisoners wont drink water even water pile infront them.
Mlie  [author] 10 Jan @ 10:24pm 
@Dr. Quackers M.D. I dont use Discussions on steam, but feel free to create one if you want to.
Dr. Quackers M.D. 10 Jan @ 3:36pm 
NEVRMIND!
You should make a Pop Discussion with this mod labeled Vehicle Framework Users!!!
Vehicle Dubs Needs Fix
Dr. Quackers M.D. 10 Jan @ 3:34pm 
so it was an issue with facet placement I was placing a faucet right on the end of the filter after redoing my network i got water!!!!

New issue tho where when riding in vehicles pawns dont consume water. Riding in a B1 tank to go slaughter the raiders raiding me and the entire party died in the tank from dehydration despite having 150 water. Upon reload and reforming of vehicle caravan I noticed that no matter how much water I put in the days of water number never moved.
spongeslayer2 16 Dec, 2024 @ 3:51pm 
Ah I see, thank you for the update and have a good one 👍
Mlie  [author] 16 Dec, 2024 @ 1:42pm 
@spongeslayer2 As I am merely the caretaker of the mod I have little time to expand upon it. I cant really answer for the design-decisions of the original author, sorry.
spongeslayer2 16 Dec, 2024 @ 12:57pm 
Hey cool mod bud, been really enjoying it so far and I had a couple thoughts I'd like to share. I was wondering why a pawn needs to grab 1 wood at a time to filter water at the fueled water purifier as opposed to having the fueled water purifier just be refueled the same way the fueled stove does? Also I read through all the previous comments to try to avoid reposting issues that had already been addressed and saw some comments about how different types of water consumed by pawns could not be managed in the food policies tab. It'd be cool if this could be fixed or if a work around could found as it seems pawns will opt to drink from the closest source as opposed to the cleanest source but either way thanks for your time and consideration and keep up the awesome work =)
Mlie  [author] 12 Dec, 2024 @ 10:05pm 
@Dr. Quackers M.D. And you have a dirty filter before it?
Dr. Quackers M.D. 12 Dec, 2024 @ 4:52pm 
Clean
Mlie  [author] 28 Nov, 2024 @ 5:40am 
@Dr. Quackers M.D. What filter, dirty or clean?
Dr. Quackers M.D. 28 Nov, 2024 @ 3:29am 
So filters dont seem to work with deep water pumps. Water flows to a faucet fine only if there is no filter. I have tried it both direction, water does not flows thru the filter no matter where in the line or which direction its facing 0 L goes thru.
Mlie  [author] 4 Oct, 2024 @ 10:52pm 
@絶望少女(Despair Girl) I didnt make the mod and you didnt say why its bad, making your post useless
Arcaron 12 Sep, 2024 @ 6:19am 
I love this mod but I will have to delete it. It takes up so much CPU power and RAM. It depends on the lenth of the water pipe and the ammount of pumps but when I place a short pipe I get a freeze frame for a few seconds and when I place a pipe over the whole map I get a freeze frame for up to a minute. I don't have this porblem with any other pipe, be it nutrient paste pipes, hemogen pipes or chenfuel pipes. It also affects the loading time. The bigger the water network the longer it takes the game to load a save up to where it gets ridiculous. I had loading times of more than 20 mins.
I hate that this isn*t part of the main game. In my opinion every survival game should include water and drinking as it is the most important part of biological live.
Anyway, unfortunately this mod takes way to many resources from my computer so I will have to play without it.
Awrawra 22 Aug, 2024 @ 7:04am 
I have another old conflict happening and I'm wondering how to resolve this. If I'm not wrong it's related with this mod and prison labor. Prisoners don't pick the bottle and constantly have dehydratation issues.
Awrawra 31 Jul, 2024 @ 10:29am 
Well, thanks anyway, I think the issue is conflict indeed, I'm playing rimworld heavy modded. It's annoying but no game break.
Mlie  [author] 30 Jul, 2024 @ 10:33am 
@Awrawra I cannot replicate this issue with only this mod loaded, seems like you have a mod-conflict
Awrawra 29 Jul, 2024 @ 3:46pm 
I don't know if someone already reported this, but when I put a blueprint to construct pipes in the passage (through a door), everytime a pawn pass near it make the blueprint to disapear (or to be canceled). I don't know if this issue is only with me. This is an old problem I have.
旦旦 18 Jun, 2024 @ 3:22am 
I don't want the colonists drinking raw water. I can't find any restrictions on the diet..:steamfacepalm:
aquaricorn 4 Jun, 2024 @ 8:31am 
Update - just to loop you in, I think the issue is with Vanilla Events Expanded. The situation was that I captured "wild men" - but the mod treats wild men as animals you tame or hunt. EXCEPT you can capture them like you can human pawns, too, so they get coded like prisoners sometimes and coded like animals other times.

I'm guessing the water issue then stemmed from them being coded as animals - while imprisoned - and so unable to drink from water bottles. Interestingly enough, I did build a water trough as well in their prison and they didn't drink from it, either, so I'm guessing there's some mod confusion as to what exactly these guys are and when.
Mlie  [author] 3 Jun, 2024 @ 1:26pm 
@aquaricorn Tested the mod and it works on its own so the drinking issues you are having may be due to some mod-conflict.
aquaricorn 2 Jun, 2024 @ 2:20pm 
Prisoners don't seem to ever drink on their own accord; my prisoners have 25 water bottles in their barracks and are constantly dehydrated and triggering medical emergencies.
旦旦 26 May, 2024 @ 8:03pm 
Why can't find a rule for drinking water in a diet plan?
Mlie  [author] 15 May, 2024 @ 9:33am 
@Spyke77 I dont really know, I havent played with that mod in a long while
Spyke77 15 May, 2024 @ 9:29am 
Hello, thank you for continuing with this mod. How to make prisoners drink water?I have tried various ways but they do not drink water. It´s compatible with prison labour?
21Shaqtus 26 Mar, 2024 @ 3:07pm 
@Mile I'll see if I'm able to, and let you know
Mlie  [author] 26 Mar, 2024 @ 2:51pm 
@21Shaqtus Can you replicate this with only this mod loaded?
21Shaqtus 26 Mar, 2024 @ 2:47pm 
Using this mod on unstable 1.5 release, encountering a bug where water need bar is full, yet colonists are going to the outside drawing spot to drink, unsure why this is, but also there is water in my base that is closer. I am using around 25 mods, mostly QOL stuff, no other mods that add water
Zetro 24 Mar, 2024 @ 7:25am 
There’s an error with vegetable garden gourmet. Something about duplicates and choco and milk. Idk I’m not a expert on that all I know is it throws a error when I add this mod and that mod together
Vyzer 22 Jan, 2024 @ 6:07am 
how do i fill up a water box?
Mlie  [author] 8 Sep, 2023 @ 11:01pm 
@Mage of Fables Not sure, never used that mod
Mage of Fables 8 Sep, 2023 @ 9:35pm 
Using Vanilla Expanded Cooking, can you extract salt from salt water?
Littleman 3 Sep, 2023 @ 10:41pm 
No need, I figured out the issue: I'm a fucking idiot and didn't realize the giant arrows on the filters told you which way you had to place them in order to allow water flow
Mlie  [author] 3 Sep, 2023 @ 9:52pm 
@Littleman Perhaps you are using them for the wrong type of water. Hard to say without seeing your setup
Littleman 3 Sep, 2023 @ 5:28pm 
I'm building water filters to automatically filter the water, but they don't seem to work and appear to only block off water from enter any tanks I build past it on the pipeline
Mlie  [author] 24 Aug, 2023 @ 2:26pm 
@nekys It needs ice, so your frozen river should work
nekys 24 Aug, 2023 @ 2:23pm 
ice gathering spot needs at least soft ground, right?