Space Engineers

Space Engineers

Manufacturing and Maintenance Projector (No Longer Maintained)
60 Comments
Isin Dule 13 Jun, 2022 @ 6:55pm 
doesnt print projections for me
Mangokarzten 30 May, 2022 @ 12:35pm 
Is there a script to replace conveyor junction into small cargo, am playing on a server that conveyor junctions are limited and most ships uses tons of junctions.
Stubkan 14 Mar, 2022 @ 1:39pm 
Hi, this should be able to re-skin as well as re-colour blocks? I have been having trouble getting the re-skinning to work - everything recoloured ends up with the default no-skin....

Any idea why it might be doing this?
Kamikaze  [author] 4 Mar, 2022 @ 7:32pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2771417713
here you go! its still experimental and lightly tested... eventually it will replace this mod
nathan15 25 Feb, 2022 @ 4:14pm 
I started a build and the project was working great - when it was 80% done, I redesigned the blueprint, destroyed the part of the ship that I resigned and started up the projector again - but it started building the ship at an offset. Like it started building a new ship over my ship. On a multiplayer sever LOL. How can I fix this??
Sketch 16 Feb, 2022 @ 10:15am 
Hey, what's the link to the new mod? Dying for that MGP plugin
Kamikaze  [author] 15 Feb, 2022 @ 1:39pm 
good news guys, someone rewrote this mod and now it works better and works with the MGP(multi-grid projector) plugin, i'll post the link to it soon
Volnick 15 Feb, 2022 @ 11:48am 
Cannot load any blueprints in any projectors.
Volnick 15 Feb, 2022 @ 11:47am 
Well this really bites. The regular projector was broken by the update, and now yours is broken too.
Leia_furbix 1 Feb, 2022 @ 1:18pm 
Can you control the blocks activation for building through a timer or a script? Our server shuts off the build and repair functions periodically and we need to go in and physically click it back on. It makes massive builds take forever since it keeps shutting off
Korny 13 Jan, 2022 @ 7:51am 
The server restricts us to one one of your blocks so it is a real pain.
Kamikaze  [author] 12 Jan, 2022 @ 10:36am 
@Sisko, I'm updating to hopefully fix that crash
Kamikaze  [author] 12 Jan, 2022 @ 10:36am 
@Korny, honestly i can't remember why i restricted this but most ships will have their own projector block anyways to rebuild missing blocks
Korny 11 Jan, 2022 @ 12:11pm 
Why not have it repair connected grids? it is useless when you bring you ship back from battle for repairs.
GodShake 1 Jan, 2022 @ 2:05am 
i cant press activate, everything is fine but wont let me start.
Sisko 30 Dec, 2021 @ 2:44am 
Looks like issue happens when M&M tries to weld a block that would exceed the total grid block limit
Sisko 29 Dec, 2021 @ 2:31pm 
catch(Exception ex)
{
MyLog.Default.WriteLineAndConsole($"M&M Exception: Block Crashing = {currentBlock.BlockDefinition.Id} -- {ex.StackTrace}");
if (blocksToBuild.Contains(currentBlock))
blocksToBuild.Remove(currentBlock);

currentBlock = null;
foundBlock = false;
}

if currentBlock is null, the log here might cause the crash
Sisko 29 Dec, 2021 @ 2:25pm 
Hey there, running into a server crash when one specific player tries to activate their M&M

13:41:47.5479 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
at AutoRepair.Logic.MoveAndRepair()
at AutoRepair.Logic.RepairBlock()
at AutoRepair.Logic.RunRepairs()
at AutoRepair.Logic.UpdateBeforeSimulation10()
Kamikaze  [author] 27 Dec, 2021 @ 7:22am 
I'm going to be coming out with some updates at some point...
Kamikaze  [author] 27 Dec, 2021 @ 7:21am 
@Dorimanx,

Sure, no problem... Thanks for asking!
Dorimanx 24 Dec, 2021 @ 4:42am 
Hi, DEV.
I like to ask your permission to use your code in our servers, as unlisted, also i will work on code and provide any updates on the way.

This is really good thing, we have the buildandrepair, and it's will be interesting to combine this mod!

Thank you.
WARLORD2306 1 Oct, 2021 @ 4:24am 
idea:
make repair speed depend on grid power production so that larger grids are not forced to repair at the same rate as small ones also i personally think it requiring conveyor access would be more balanced
Kamikaze  [author] 8 Jun, 2021 @ 10:52am 
@FACEpuncher, i've started working on compatibility for that plugin, but other things have come up. Will I finish it? Not sure....
FACEpuncher 8 Jun, 2021 @ 4:01am 
Will the subgrid projector mod work with this?
Sovgut 28 Apr, 2021 @ 9:49am 
Can u add to mod config power multiplier (small and large grids)?
Sovgut 28 Apr, 2021 @ 9:46am 
Can u separate mod config for small grids and large grids?
Kamikaze  [author] 17 Apr, 2021 @ 4:55pm 
are u getting any crash logs? Can't really help without that, we are using the mod on our servers without issue.
The Mad Czar 16 Apr, 2021 @ 8:25pm 
im having an issue where when i build the block and interact with it in a control panel i am kicked from the game.
BibiFlox 22 Mar, 2021 @ 2:27pm 
no problem thank you very much.
I would put the link to your official mod as well.

Kamikaze  [author] 22 Mar, 2021 @ 2:17pm 
Sure, just don't use the same name or thumbnail is all I ask.
BibiFlox 22 Mar, 2021 @ 3:29am 
Hello I would like to integrate your mod to my server by modifying compositions.
do you allow me to modify it?

itsdren 1 Mar, 2021 @ 7:54am 
I love how this mod works.

Grinding ability would be nice, but I think it would be a better as a configuration option we can tick off completely.
Kamikaze  [author] 28 Feb, 2021 @ 6:55pm 
@itsdren what for? do you not want grinding ability? I will probably make it a config option
itsdren 28 Feb, 2021 @ 4:34pm 
Is it possible to split the plans for future grinding into a separate mod?
Huski 18 Feb, 2021 @ 1:22pm 
nvmmmm i was looking on the wrong world XDDD Amazing work dude +rep
Kamikaze  [author] 18 Feb, 2021 @ 1:03pm 
@HaiseSaski, singleplayer or mp?
Huski 18 Feb, 2021 @ 11:33am 
im not seeing that anywhere
Kamikaze  [author] 18 Feb, 2021 @ 9:55am 
@HaiseSasaki, look in your world save there should be a "Storage" folder, inside you should find a another folder with "AutoRepair" in its name somewhere, inside that folder there should be a config file, its xml. Of course, you can only edit/find this if its single player or the host in MP.
Huski 17 Feb, 2021 @ 9:53am 
how do you mod config?
Kamikaze  [author] 14 Feb, 2021 @ 2:15pm 
I need to add survival mode only
Kamikaze  [author] 14 Feb, 2021 @ 2:14pm 
Oh yea creative mode is a no go for this mod
Xenocryptus 14 Feb, 2021 @ 12:26pm 
Started a new game and it works perfect. The other game I put in creative mode to test, seems creative mode confuses it and goes into an endless loop of scanning without physically doing the repairs.
FACEpuncher 14 Feb, 2021 @ 9:31am 
btw if anyone is running into the same issue as I was, theres a projector to assembler script that works great with this mod!
Kamikaze  [author] 13 Feb, 2021 @ 11:00pm 
@Xenocryptus, lemme know if u continue to see the issue, fyi repairs only work for grid that the projector is on + subgrids that are rotors/pistons/hinges. Both features are working great on our server.
Xenocryptus 13 Feb, 2021 @ 9:52pm 
The build portion works great, but it's not actually repairing for me. Visually it's popping out the dents on armor blocks, however the damage remains and function isn't being restored. Could be an interaction with another mod, I'll test more and get back to ya. I like your idea of a simple build/repair tool that is kinder to us with older systems lol.
[B.A.C.M] jason_goodrich2001 13 Feb, 2021 @ 6:29pm 
any one know about a script that can change stored blue prints in a single projector I remember seeing one that I thought I subscribed to but I didn't
Sir Connery 13 Feb, 2021 @ 2:46pm 
Sounds nice, gonna definitely give it a go
Kamikaze  [author] 13 Feb, 2021 @ 2:11pm 
@Sir Connery, actually my bad, you don't even need to have a bp selected...just activate repairs, and i'tll start repairing all damaged blocks (does not repair blocks on subgrids connected via connectors but will repair ones that are rotors/hinges/pistons).
Kamikaze  [author] 13 Feb, 2021 @ 2:08pm 
@Sir Connery, yes just build another one, select the bp, align and activate repairs. The idea of this mod was for post battle repairs for our server.
Sir Connery 13 Feb, 2021 @ 10:51am 
Can this rebuild grids if the projector is destroyed and you add a new one?

It's pretty sweet if it works. Best use for this would be to rebuild my grids to full health after combat. Can this do it?