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Fixed maps not drawing in space
Got Odyssey now, so I can look into several mod issues that came up
Update to 1.6
Removed HugsLib dependency
Reworked settings accordingly
Adding even more cells to be accounted for when drawing the averaged map would sadly make its performance even more attrocious, though I wonder if it could at least be multithreaded, been a while since I coded this mod, probably learned a thing or two since then...hopefully.
Could make the gradients customizable, bit of work though if I remember correctly
A setting for the average beauty map so that we can change how in-depth the average results might be handy! Like for example, having a slider from 1 to (some amount) that changes how many neighbouring tiles the calculation takes into consideration for the average result. Would maybe helps a lot with the current average method being slow for some, and could be neat to even see the less/more average areas.
The ability to also change colouring or even just a simple visual that shows what colours mean would be pretty neat. Might just be a case of "get used to the mod so you know" but still, would be useful for new users.
Aside from that, thanks for making the mod! Extremely helpful in finding unlit/ugly areas around the place.
Small code update
Beauty map mode may need to be looked into, patch notes said something about optimizing the calcuations, but no idea in what way - might want/need to remove/change the "average" method
Reduced mod size by removing git-, obj-, & .vs-files, etc.
Added ProgressRenderer patch to disable overlays while it's rendering.
Technically it is possible to do what I think you want.
Sadly, it goes beyond what this mod is made for or capable of, code wise, as it can only color tiles, which wouldn't quite be helpful with figuring out what's being planted where.
Maybe this mod might be interesting for you:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2580713054 (Comments and No Signs)
Haven't tested it myself, but it sounds quite good for planning.
Sry was in german language :D
I have a request. I love these Map/Overlay for information things. Like Light map, Heat Map and so on. Now i want to ask, is it possible to make an plantage map? Everytime at the Beginning i need Hours to seed my plants because i dont see the others. Its so annoying. Thx in Advance :)
And Greetings from Germany
If you are looking for the Movement Speed or Beauty map mode icon button, it can be toggled to show via the Settings. They are default off, as I assume most people use the mod for the Light Map anyway. Sorry, if that assumption is incorrect!
You can also toggle off the Light Map icon button, if you want it. It is default on.
Already thought about including a beauty map overlay, if posssible.
I'll see what I can do when I have some time on my hands.
Also, once I got more map overlays in the mod, I'll probably put in mod settings that allow hiding overlay icons, so that if someone never uses one of them it doesn't clutter up the interface too much.
The bug with the overlay breaking should be fixed btw.
(I also made a pull request to Heat Map to fix the bug there as well. Hopefully it'll be added once the author has some time on their hands.)
:)
Like, how much does any tile reduce the movement speed of any pawn affected by movement speed, pretty much.
And usually the maps should only have an impact on performance while active. I have a fairly good PC, so I have not felt any impact whatsoever yet. If someone does notice a performance drop due to the mod, I'll be interested to hear about it and see if it can be improved (though I do already try to make it have as little impact as possible, as far as I know).
Movement speed changes very often as people haul stuff around or when it rains and
cover, if i recall correctly, is a relative value, so it would be a different value (shade)
for different people based on where they stand relative to, let's say, a tree.
All in all both sound very demanding in processing power.
Not everyone owns a 3000 USD computer ;o)
I thought of two other overlay modes that might be interesting, "movement speed" and "cover".
The former I already started working on and is looking promising. Still got some uncertainties I need to look into for it though.
The latter is only an idea for the moment.
Probably just going to extend this mod with those additional map modes.
There is one bug I'm aware of and need to look into: sometimes the overlay displays breaks. Reloading the save or going into the mod options and changing any setting should reset it.
Thank you :o)