Starbound

Starbound

Even Less Dead Moons
73 Comments
Armok  [author] 12 Jun @ 10:31am 
@洛晨羽 Sure!
洛晨羽 12 Jun @ 9:10am 
Can I translate this mod?
Armok  [author] 3 Mar @ 7:28pm 
@A Fox on the Internet in actuality, this mod technically can run without less dead moons as well, which in that case means you'll only get the micrometeorites, moonscreen recipe, and the anti-ghost augment. The codices can still be obtained too if you use the Bookstore mod + its codex addon
A Fox on the Internet 3 Mar @ 7:09pm 
Quick clarification: I specifically don't want the less dead moons stuff. The only thing from this mod that I want right now is the micrometeorite. However, I am planning to download the Project Redemption mod at some point in the future.
A Fox on the Internet 3 Mar @ 7:04pm 
It would be awesome if you would release a standalone mod that just does the micrometeorites. I've been building on a moon and wound up having to download a mod that disables meteorite damage. I'm currently hesitant to add more world-gen mods as the universe my most recent set of characters exists in(Both mechanically and canonically) is already fairly established.
Armok  [author] 23 Feb @ 1:48pm 
@Kemuja *insert evil face emoji here*
Kemuja 23 Feb @ 1:24pm 
"...it doesn't need project redemption at all. I'm just shamelessly plugging my mod there since this all was originally supposed to be an update for project redemption."

Aaaaaah- You piece of shi-!
*credits roll*
TiraboTurbos 4 Jul, 2024 @ 5:17pm 
The massive meteors are better for the extremely hazardous volcanic planets rather than empty moons(where the only threat is a colossal ghost that just serves as a time limit ala splunky), anyway.
Armok  [author] 17 Sep, 2023 @ 10:56am 
@Mabra the meteorites were replaced for moons here for practical reasons, they're well more common on moons than they are on volcanic planets and would likely cause instances where a microdungeon would be completely destroyed before you could loot it. Using a mod that would disable tile damage for meteors would work to resolve this of course, but I'm not a fan of having their destructive nature neutered, so I just replaced them with a non-destructive variant instead.
Mabra 17 Sep, 2023 @ 7:40am 
Would be better if it didn't removed the meteorites.
Armok  [author] 24 Jul, 2023 @ 12:52pm 
@Magicoal It'll work fine with that mod installed, but with it Moonscreen becomes useless.
Magicoal 22 Jul, 2023 @ 11:23pm 
Is this mod reccommend with or without the erchius ghost removal
MillsGuy 8 Jan, 2023 @ 9:54am 
moontant 👀
Armok  [author] 16 Nov, 2022 @ 8:20pm 
@allanzoka this mod actually doesn't come with any structures anymore, less dead moons itself added moontant infested versions of its microdungeons in a recent update which meant my addon's structures were obsolete
Armok  [author] 21 Jun, 2022 @ 11:42pm 
@Hello2 this mod actually requires anom's less dead moons, as this is an addon to it
Hello2 21 Jun, 2022 @ 10:17pm 
does this work with less dead moons by Anom?
Armok  [author] 19 Feb, 2022 @ 7:49pm 
@SupremeFeline sure thing, let me know what mod's causing the issue here
Darth Diabetus 19 Feb, 2022 @ 7:10pm 
Weird. I'll strip down my mods and see if its a conflict.
Armok  [author] 27 Jan, 2022 @ 6:04pm 
@SupremeFeline nope, not seeing it on my end
Armok  [author] 27 Jan, 2022 @ 4:01pm 
@SupremeFeline how odd, I'll go take a look into it, I'm pretty sure there should only be one moontant in a spot, I think I might have heard of monster duplication bugs in other mods though
Darth Diabetus 27 Jan, 2022 @ 3:12pm 
I know there's two cause when I one-shot them I get two numbers and two separate death sounds. Also two instances of loot. And so on.
Darth Diabetus 27 Jan, 2022 @ 3:10pm 
Bug: Moontants seem to spawn... Together. Like... Two of them will spawn in the exact same place at the exact same time and are (basically) the same being since they attack and move at the same exact rate.
Armok  [author] 11 Nov, 2021 @ 11:01pm 
@Ghenghis Khan exactly the idea heh
Khan 11 Nov, 2021 @ 9:16pm 
bruh this
"Q: is this mod FU compat-"

made me laugh. nice
Armok  [author] 23 Oct, 2021 @ 5:40pm 
@HappyMaskCeller unfortunately not yet, I keep on coming up with other mod ideas or updates to existing mods which distract me from resuming work on the playable Moontants, I will try to release it one day but do be patient
HappyMaskCellar 23 Oct, 2021 @ 3:05pm 
Is the race mod out now?
Gary demonic 15 Aug, 2021 @ 2:49pm 
just reinstalled the mods. they seem to be working now.

Thanks for the work Armok, you've got my upvote.
Armok  [author] 29 Jul, 2021 @ 11:35am 
@HappyMaskCeller I was initially hoping to get it out this summer, but it looks like it'll be coming out sometime later than that
HappyMaskCellar 29 Jul, 2021 @ 11:28am 
HEY! Armok! When IS the race OUT!?!?!?!?
Arken 11 May, 2021 @ 4:17am 
Oh, well that explains it. Yeah I'm kinda dumb I guess.
Armok  [author] 10 May, 2021 @ 12:54pm 
@Flair it's possible it might be one you generated before I patched it then, dungeons that have generated before the patch will still have tile protection, the game doesn't support retro-active generation unfortunately, not unless it's something as involved as the bounty hunter structure generation system (and that only works on adding new structures, not changing existing ones)
Arken 10 May, 2021 @ 12:51pm 
Certainly doesn't look like it's from Extended Story, because it looked really similar to the one you disabled tile protection on.
Armok  [author] 10 May, 2021 @ 10:14am 
@flair oof, in that case it's not from less dead moons, less dead moons only adds the lunar headquarters when it comes to full sized dungeons, nothing else
Arken 10 May, 2021 @ 9:23am 
Oh, also, you forgot one of the big ones. The one I was wanting to destroy is different from the one you disabled tile protection on lol. There's at least two big dungeons.
Armok  [author] 9 May, 2021 @ 3:21pm 
the dungeon ID wouldn't have helped you, the .dungeon file itself sets the dungeon to have tile protection, someone else actually asked me to do this a while ago and I sorta forgot lol
Arken 9 May, 2021 @ 2:26pm 
I did not expect that tbh- I just wanted the dungeon IDs, but apparently everything I've tried doesn't want to open Starbound pak files.
Armok  [author] 9 May, 2021 @ 1:57pm 
@Flair there you go!
Armok  [author] 9 May, 2021 @ 1:48pm 
oh yeah, forgot to patch the main dungeon rip, gimme a sec
Arken 9 May, 2021 @ 1:42pm 
I wish to destroy- I mean, harvest the dungeons for things, but alas, my attempts are thwarted once again by tile protection!
Armok  [author] 17 Apr, 2021 @ 9:13am 
@Danny Dean Ender unless anom hid some shield switch somewhere in the hq, it's probably some value set within the dungeon file itself. I'll look into disabling it since it's pretty much pointless with this addon
EzraNox 17 Apr, 2021 @ 2:45am 
Loving the Addon, btw, is there anyway to disable the shields for the Lethia moon headquarters? I love refurbish and transform ruins
Armok  [author] 14 Apr, 2021 @ 8:50am 
@green_eyed_monster np! glad to hear that you're enjoying this mod!
green_eyed_monster 14 Apr, 2021 @ 7:32am 
@Armok, oh man! Thank you, just tested it and it works fine on my game. Now off to build my moon base. Really appreciate it! thanks again :steamhappy:
Armok  [author] 12 Apr, 2021 @ 2:25pm 
@green_eyed_monster there you go, finally fixed it after all this time!
Armok  [author] 12 Apr, 2021 @ 1:58pm 
@green_eyed_monster I'll go take a look if I somehow borked something on my end actually, one moment
green_eyed_monster 12 Apr, 2021 @ 1:42pm 
This mod is great - thank you for making it. I like that it is a more in keeping way of dealing with that pestie ghostie. 11/10

I've had no trouble finding and slapping on some Moonscreen, but did wonder how/where you find the recipe to make more?

It may just me being a derp here but I go to the apothecary table (fully upgraded) and I can't seem to find it. I use Starbound patch project but don't use FU or any large overhaul mods. Any advice or thoughts would be appreciated - thanks!
Armok  [author] 5 Apr, 2021 @ 8:46pm 
@Made in-Human np!
Made in-Human 5 Apr, 2021 @ 7:57pm 
Thanks for the reply!
And again, thanks for the mod :)
Armok  [author] 5 Apr, 2021 @ 3:01pm 
@Made in-Human nope, but NWB will likely prevent you from obtaining Impervium if you use project redemption though, as it patches large meteors to leave behind Impervium ore