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basically the calendar and simulation speed stop lining up. more days pass , than you have effectively simulated in TC. this can be tested by setting a waypoint , traveling at a certain speed, and calculating how long it should take to travel. by the end of the trip , a different number of days will have passed than should have.
there were instances back in the B131 days where this could get as low as 0.3 simulation rate. but it often would hover at 0.5 during max Time compression. hence the reduced values. while optimizations have been done , It would be a process to figure out if this is needed.
Otherwise a patch mod (anyone can make this) to revert the values to vanilla
Revert game back to 2024.1
This mod doesn't change logic of how the game works neutrality rules are the same as vanilla
Time compression values could be returned to vanilla with a datasheet patch, applied after UBE in mod load order, I have doubts that the game can still handle the increased volume of data at the original TC values. but some machines may fare better than others. I believe this is written in General.xlsx/Settings
If not, is this something that could be handled by a manual edit of the files on the user side?
honestly, the best thing is UBE bug reports with images and details describing the issue and steps to reproduce usually help the most.
well , the save issue mr blade12, reminds me of a much older issue when the game was in EA, that required data that could only be loaded when starting a new game but didn't load when starting from the save directly,
- it was like two bugs in one, 1. The mod save , was missing some data (unknown bug) that caused the loop, startng a fresh game created the data, going back and loading the save , now works because for some reason the data was never cleaned up when returning to the menu (another bug)
google sheets technically does, via the web UI. its clunky but works I guess. I never successfully migrated to sheets with the needed functionality
i feel like i gave you quite enough work ^^'
And when you change flotilla (went to wilhemshaven) you do not get the promised new tower emblem
That's all for today...
Not sure if Aberdeen is ube or vanilla.
I'll look into the other issues, can you recall which campaign you saw this with so I can focus my hunt more
Also i see on some campaigns you can revert to the original emblem you started with, on some there is none at all, and overall that "painter npc" isn't superfluous now that a flotilla change give access to the associated emblem? They should give access to "niche" emblems i think
Output log is absolutely flooded with errors pertaining to (what I believe) is this mod, various exceptions, missing icons, X Y Z "doesn't exist!", and X Y Z "was not found."
Also, you could inspect the output log and see if there is a message related to why you can't load the save