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1) When will all your stand-alone mods be updated to 3.5
2) Is there any remote possibility of seeing an Eclipse class dreadnought, because why not, right?
Will you make the Eclipse as stand-alone ship ?
Added Drone Carrier (New Stand alone ship) types to the allowed list of compatible ships on the Neutrodoonium Plating.
would it be possible to make a bellator class star dreadnought?
can you make a standalone Assertor class dreadnought ship maybe?
-Buff on HP, Armor, Shield, Attack Speed, Home Attack Speed
--Attack speed is to compensate for the lack of more weapon slots (real Executor has ALOT of guns anyways)
-Buff to Base Speed
-Adjusted overall Cost
@jbdart1331: UI Dynamic overhaul is needed to fix that. Or just use "Auto"
@Pyrosomebody: Intended feature as initial plan was to use exotic gas as fuel but until now, i havent implemented EG as fuel.
You can change anything you want about it to make it more balanced for you, go to your workshop folder and find: 2389218030\common\ship_sizes
You can edit the upkeep, armor values, bonuses the ship gets etc
@locomotor79: Only mods that work tihe ironman and achievements are those that dont edit code files. All stand alone ships has it's own code file. Texture mod like flags doesnt, that's why they allow achievements. Any mod like this will work on ironman but with achievements off.
whas hoping this whould do it aswhellbecausse ironman mode is whit achievements
Locomotor79: Ironman = yes, achievements = impossible.
Just a few more questions:
I noticed the Tie fighters are really powerful to the point you might as well just build carriers rather than star destroyers, as whilst it's quite funny having thousands of ties they seem really over powered!
Is there a way to get the ai to use these ships? I haven't noticed them using any of the models yet, and it might fix some of the balancing issues if they could use them too. Not sure if this is possible or not as I have no experience with modding. Thank you
Next update will add exogas upkeep minimum of 5 to this as well as fix the UV map to lessen the noise effect.
But if you still dont want the energy, open the file and go to the folder component_template then `executorstardreadnaught_utilities` and edit the "
upkeep = {
energy = -500
}
Make it positive and reduce the value. negative means it will generate energy to the empire.
-Fix formation value (Ship should now be selected to be the flagship of the fleet (the ship where the admiral is always placed)) (If you already have an active fleet with this ship and want the admiral to be transfer to this, move this ship out of the fleet then merge them back, this ship will be automatically selected)
-Increase scale
For ex: you can add it on a Titan, it has 3 Aux Slot, add 2 of it and your Titan instantly gets 18k+ HP and 10k+ Armor within just 2 slots, then use the 3rd slot to add a speed booster to compensate of the small speed reduction.
Isn't that only one of several possible results, of which it is random which you can get? Meaning you will be locked out of your fancy new armour by multiple means(Ether drake not existing, Not getting the armour reward, Grey Tempest not existing in the correct form, Scavenger not existing).
Any plan about Nebulon-K?
@everyone: I've added close up pictures to show the details of the hull, they're not just textures, they're actual polygon/mesh. This is a sketchup model, ported it as well as project the UV in order to make it work here on stellaris, If anyone is claiming they own this, make sure you're the guy mentioned in the credits, it not and you're still claiming it, Im willing to fight you on head on in front of a steam workshop moderator.
If your open to requests would love to see the Enterprise in the future if that is possible.