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It is pretty inmmersive, you know what is going on at all times in the war and the objectives are pretty realistic.
I loved it!
Fairly easy and beginner friendly, but with long missions (40min to 1h30 missions), and limited saves so still have to think and plan.
A lot of work went into this, and it shows, this feels really alive:
- varied mission events and tasks
- lots of comms, but still clear
- finely defined waypoints and dynamic GPS coordinates
- allied units doing lots of useful and different tasks
- briefings and game objectives are very clear, even when random
Really recommended ! Please take an award !
I seem to be running into an issue on #4. Instead of LL approach to SAMs, I come in ~5000 to ~10000 ft and just take out the SAMs from standoff distance with HARMs. The SAMs die, and I return towards the carrier to pick up my wingman. When I head back to attack base A or B, there's only 2 dudes standing around. I take them out, and the objective shows 2/9 targets gone, but there are no other targets to take out. I've replicated 4 out 5 attempts. On the attempt where the other units showed up I had to leave so I didn't finish the mission. I'm thinking there must be a trigger I'm missing somewhere to spawn the remaining targets.
*Sends players to fly a plane that eats like 140 liters of fuel a minute* - "I'm an eco worriah!"
Just a thought as always but, I'd personally just find it nicer to have a decent enough reserve to go full throttle (no afterburner obviously) for the whole thing... (maybe just a psychological impairment on my end really...)
Really awesome mission, loved every second :)