RimWorld

RimWorld

Emergency Heal (He's not dead, Jim) (Continued)
8 Comments
A lobotomised Potato 3 Aug, 2024 @ 2:39pm 
haha jim
MrAnti 15 Nov, 2022 @ 1:37pm 
@Mlie Thank you for your work and time. :)
Mlie  [author] 15 Nov, 2022 @ 1:20pm 
@MrAnti Should be fixed now
MrAnti 15 Nov, 2022 @ 12:58pm 
Hello, (Google Translator)

i keep getting the same error messages. I'll post it here, I hope it's ok. I hope you can help further or fix it. Thank you for this upgrade and the further development. :armystar:


EH_NanoBotsExplosionSound sound is missing resolved grains and will not work properly. Report about it to Emergency Heal (He's not dead, Jim) (Continued) devs.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
ModErrorChecker.AssemblyChecker:CheckXml ()
ModErrorChecker.AssemblyChecker:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
AngleWyrm 18 Mar, 2021 @ 6:54pm 
There seems to be a conflict between this and Cozy Fires that looks like they both create an identical thing related to sleeping spots.

XML error: Duplicate XML node name placeWorkers in this XML block: <ThingDef ParentName="BuildingBase"><defName>SleepingSpot</defName><label>sleeping spot</label><description>Designates a spot on the ground where people should sleep. Not comfortable.</description><thingClass>Building_Bed</thingClass><graphicData><texPath>Things/Building/Furniture/Bed/SleepSpot</texPath>
Asher The Ranger 10 Feb, 2021 @ 11:53am 
"I am ze Übermensch!"
pgames-food 10 Feb, 2021 @ 12:44am 
"im a doctor, not a rimgineer" :)
Hydromancerx 9 Feb, 2021 @ 7:56pm 
Thanks!