Mindustry

Mindustry

Mud Fields
7 Comments
muchaboutnothin 27 Feb, 2021 @ 8:11am 
Forgot to say it looks cool though.
muchaboutnothin 27 Feb, 2021 @ 8:09am 
Don't see a practical way to make plast so its not a viable map.
Cosmo_Bean  [author] 21 Feb, 2021 @ 3:09am 
Glad you like it thetaPro, I might look into possible improvements later on but for now i think it's good enough
ThetaPro 20 Feb, 2021 @ 7:27am 
Good map: looks great, units need ammo is fun, just enough scrap for sand needs. Thx
Cosmo_Bean  [author] 17 Feb, 2021 @ 11:50pm 
Thanks sam, i'll make some edits to the map and we'll see what it looks like after.
sam_chub19 14 Feb, 2021 @ 10:46pm 
Well... To start get rid of natural ore generation. It's a lazy way to distribute materials, and can make defending or advancing to late game annoying/difficult. Also, geez, calm down with the waves. 12 daggers on wave 1 is overkill. Same thoughts on the map design as with the person below... map idea is good but map itself is bad. To be honest though, that terrain design is beautiful.

In summary, the map idea and design is beautiful, but ore layout is terrible and waves are overkill.
Just After Midnight - Locknar 10 Feb, 2021 @ 9:58am 
Good