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How will your mod react to turrets from other mods?
I mean, if I install a mod with custom turrets, will I be able to use your custom materials / ammo to reload them or not?
Is there also an option to select which kind of ammo shall be used for each turret?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2436604824
That answer means that the mod doesn't really add an ammo system or a complex game mechanic, it just replaces the materials (steel) turrets used to be refueled with a new item called "ammunition" but it works the same. What I've heard is that CE has its own ammunition system for turrets, and using it along with this mod is pointless because CE already has its own ammo for turrets and it will make this mod useless if you use them together.
A: Well, this mod does not really adds different ammunition that can be used by all the turrets nor that have different properties, it only replaces the vanilla refueling resources like steel, uranium or components with new, more cost-efficient ammunition items.''
Please excuse me for being dense, but I don't quite follow. Does this mean that this mod is compatible, in compatible, or partially compatible with CE? The above answer suggests, to me, that it should be partially or fully compatible with CE. But when look at your "mod compatibility spreadsheet" that you link above, I see it shows Combat Extended as being quote, incompatible in red.
If it is only partially compatible, then what part of these mods conflict or won't work as expected?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2364527746&searchtext=weapons+expanded
https://drive.google.com/file/d/1AT57sCUVkp4twqd9bznHcPWwNUtnLXoM/view?usp=sharing
@Argón It would be nice if you could add it to your mod and improve it.
I modified this mod for expanded metals. it does not add anything either, but just changes the recipes for creating CE ammo. it works as it should.
@Argon, nice concept. I'm already using your materials mod, so I'm going to give this a try for sure. You should check out Yayo's Combat 3 if just for the ammo (you can disable the rest of the mod's features in the config settings). This mod seems to have a good synergy with the ammo from that mod. It's the same concept (and similar naming convention), but for gun ammo instead of turrets. This and that mod are the best alternatives to CE's ammo right now for 1.2.
btw, @Argon, you should put your Argon.VMEu mod as a dependency of this mod in the about.xml for consistency. :D