RimWorld

RimWorld

Expanded Materials Add-on - Ammunition Module
84 Comments
Argón  [author] 15 Aug, 2024 @ 11:25am 
It does. The tag is not updated. I will remake these mods.
waffleman 15 Aug, 2024 @ 8:32am 
does this work in 1.5?
Game_Wizard1993 24 Nov, 2023 @ 11:18pm 
please update
Argón  [author] 14 Aug, 2023 @ 5:50pm 
It's really just a replacement to the literal item you need to refuel the turret. I don't know how CE works in depth but my guess is that it shouldn't affect it at all.
MichalPl111 14 Aug, 2023 @ 1:14am 
can you make it work with CE?
Argón  [author] 18 Mar, 2023 @ 11:09am 
It should
DartMada 18 Mar, 2023 @ 8:29am 
this still work? 1.4?
Argón  [author] 24 Mar, 2022 @ 6:06pm 
It should, the mod is quite simple, but I never tested it
GGabe.~[BarrileteCósmico] 24 Mar, 2022 @ 4:06pm 
does it work on multiplayer?
Maya 6 Feb, 2022 @ 10:35am 
I think for Yayo's combat the suggestion should be for EM-metals so the ammo can be made with it's metals instead of steel only
Argón  [author] 31 Dec, 2021 @ 1:42pm 
Well this mod is just ammo for turrets, and it's also just an item replacement, so I don't know if it could really be compatible with yayo or any other ammunition mod at all
Pamparampampamparam 31 Dec, 2021 @ 12:41pm 
Really? I don't just mean for turrets, I mean can we use the ammo from this mod to replace the ammo used by pawns for their own weapons. I didn't see Yayo on the compatibility chart so I assumed it didnt.
Argón  [author] 31 Dec, 2021 @ 12:26pm 
I think just loading this mod after yayo's should do the trick
Pamparampampamparam 31 Dec, 2021 @ 12:05pm 
Is there a patch or something to replace Yayo's ammunition with the ammunition from this mod?
Cato 21 Dec, 2021 @ 4:24am 
The only Turret mod I use is Wall Mounted Turrets - as it adds simple defensive options for narrow corridors. If you ever included a simple patch for that I would be very happy.
Argón  [author] 17 Nov, 2021 @ 5:56pm 
Yes, it's pretty quick and easy to patch modded turrets, so if you got time maybe you can open a discussion and list there some of the mods you want, I honestly never used any turret mods at all, but there's no problem with patching them anyway
Thundercraft 17 Nov, 2021 @ 4:24pm 
Ahh... I wasn't aware that patches were needed for this to work with modded turrets. :steamsad: (I guess I was just hoping otherwise. Some mods seem able to parse the contents of other mods or predict how most of them operate to work with them without specific patches.) Perhaps you could add patches for a couple of the top - most popular turret mods?
Argón  [author] 16 Nov, 2021 @ 2:47am 
The mod should be patched first, so I'll need to know which mods are people willing to use so I can patch. Regarding the ammunition type used by turrets, I believe it wouldn't be as easy to make options to select ammo for each turret.
Neothardus 16 Nov, 2021 @ 2:11am 
Hi Argon,
How will your mod react to turrets from other mods?
I mean, if I install a mod with custom turrets, will I be able to use your custom materials / ammo to reload them or not?
Is there also an option to select which kind of ammo shall be used for each turret?
Argón  [author] 25 Oct, 2021 @ 4:56am 
If it doesn't add ammo for turrets then I guess it's fine. Remember this is not an ammunition system, just a material replacement.
Timou 24 Oct, 2021 @ 11:53pm 
Argón  [author] 29 Aug, 2021 @ 6:12am 
Well, I may need to reformulate that answer. I added that to the FAQs because when I first published this mod, a lot of people asked for "CE compatiblity" and I guess most of them didn't even try the mod first, just because it said "ammo". So to put things clear, I've never used CE on my life, so I don't accurately know what is added by that mod aside from a completely different combat system. I've heard they add new values to materials and stuff also.

That answer means that the mod doesn't really add an ammo system or a complex game mechanic, it just replaces the materials (steel) turrets used to be refueled with a new item called "ammunition" but it works the same. What I've heard is that CE has its own ammunition system for turrets, and using it along with this mod is pointless because CE already has its own ammo for turrets and it will make this mod useless if you use them together.
Thundercraft 28 Aug, 2021 @ 11:47pm 
"Q: CE compatible?
A: Well, this mod does not really adds different ammunition that can be used by all the turrets nor that have different properties, it only replaces the vanilla refueling resources like steel, uranium or components with new, more cost-efficient ammunition items.''


Please excuse me for being dense, but I don't quite follow. Does this mean that this mod is compatible, in compatible, or partially compatible with CE? The above answer suggests, to me, that it should be partially or fully compatible with CE. But when look at your "mod compatibility spreadsheet" that you link above, I see it shows Combat Extended as being quote, incompatible in red.

If it is only partially compatible, then what part of these mods conflict or won't work as expected?
Argón  [author] 18 Aug, 2021 @ 5:53pm 
Seems like a good suggestion
Reprogrammed Automaton 18 Aug, 2021 @ 5:48pm 
Would it be posible to make the cannons in SOS2 take uranium ammunition instead of uranium itself? I have... tried multiple times myself to no avail. :/
Emilie Sackenball 31 Jul, 2021 @ 2:29pm 
Ah if this is only ammo for turrets I guess is fine cause Yayo adds ranged pawn weapon ammo
Argón  [author] 31 Jul, 2021 @ 12:34pm 
I don't know, this is just an item replacement for steel/components/plasteel in turrets. If Yayo adds another ammo system for turrets, then the chance it that it's not ccompatible.
Emilie Sackenball 31 Jul, 2021 @ 9:44am 
it's this mod compatible with Yayo combat 3 adopted?
McLenwe 23 Jul, 2021 @ 5:01am 
Just want to let you know that there is an error in your compatibility spreadsheet. (atleast I think it is) Ammunition should be compatible with the "Vanilla furniture expanded - Security module" and not "Vanilla furniture expanded - Spacer module". ;)
Argón  [author] 3 Jul, 2021 @ 10:26pm 
Oh, I thought you were talking about the single autocannon. Well the amount of ammunition needed to refuel the turrets does not correspond to a specific nor proportional relation with the amount of shots. It is just related to how the ammunition is still cheaper than the vanilla refueling material.
Argón  [author] 3 Jul, 2021 @ 10:15pm 
Wait, what? 899? I guess something's wrong. It won't harm your save if you remove it mid-game, at least in theory, maybe your turrets will bog a little.
Tardo The Ass-Monkey 3 Jul, 2021 @ 10:10pm 
How badly will this break things if I were to remove it mid game? I like the concept, but the numbers don't really make sense and it is quite annoying, at least where VFE Turrets are concerned. For example, a military turret can fire 240 shots and needs 320 ammo to reload; fine, I guess it makes sense. But a double autocannon turret has 180 shots, and requires 899 ammo to reload? Why is it so high?
Argón  [author] 23 Apr, 2021 @ 5:35am 
I don't think so... however, there's a bug I'll solve soon with em - metals lite bc the emp and charge bullets still require lithium and tungsten
Sharp Kisses 23 Apr, 2021 @ 4:31am 
any update on the patch? I've been using this version together with EM Metals lite since I dont like the complete removal of natural steel, and since I am not at the point where I can get any highly advanced turrets its fine for now but I'm worried things will break sooner or later
Argón  [author] 2 Apr, 2021 @ 9:52am 
I just noticed the pulse and emp ammo both use materials not included in lite, so it will cause an issue, however, these two ammo types are only available if you use VFE - Security. I'll get it patched for lite version asap
Argón  [author] 2 Apr, 2021 @ 9:50am 
Yes, it will. I'll fix the mod requirements soon so that it'll show you that any version should work
🅸🅻🅻🆄🅼🅸 2 Apr, 2021 @ 7:40am 
As it needs expanded metals, will the lite version do?
Argón  [author] 9 Mar, 2021 @ 5:46am 
Sure thing, seems easy, I'll consider it
NorthRaider123 8 Mar, 2021 @ 9:14pm 
would it be possible for you to make a patch for this mod? it adds ammo for VWE Heavy weaponss and i think it could benefit from using some of the ammo types you've made in this mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2364527746&searchtext=weapons+expanded
Kyrox 27 Feb, 2021 @ 5:55pm 
Rimatonics?
Argón  [author] 16 Feb, 2021 @ 12:43pm 
Thank you, yes I'll update soon, don't worry :D
Alexandr 16 Feb, 2021 @ 9:44am 
Although EXCEEDINGLY minor... you may want to change the instances of 'chargue' to 'charge' in the labels/descriptions at some point when doing an update if you want to get rid of a typo/misspelling. Excellent mods, by the way! I'm about to embark on a play-through with this and Expanded Materials and can't be more excited!
Argón  [author] 13 Feb, 2021 @ 4:13pm 
I'`ll see what can I do, I'd love to receive help improving my work
FedyaTut 13 Feb, 2021 @ 3:28pm 
I'm not a modder, just a quick modification of an existing mod for compatibility.
https://drive.google.com/file/d/1AT57sCUVkp4twqd9bznHcPWwNUtnLXoM/view?usp=sharing
@Argón It would be nice if you could add it to your mod and improve it.
Ydrials 13 Feb, 2021 @ 10:26am 
Hey could you share your mod of that mod? @FedyaTut
FedyaTut 12 Feb, 2021 @ 11:48pm 
based on the Realistic Ammunition Crafting mod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2061977417 )
I modified this mod for expanded metals. it does not add anything either, but just changes the recipes for creating CE ammo. it works as it should.
Ninja 12 Feb, 2021 @ 11:25pm 
This is every Rifle Weapon needs ammunition
SteveZero 12 Feb, 2021 @ 5:41pm 
@Jackie Daytona, did a bit of testing, seems to work fine with Yayo's Combat 3 ammo, no conflicts.

@Argon, nice concept. I'm already using your materials mod, so I'm going to give this a try for sure. You should check out Yayo's Combat 3 if just for the ammo (you can disable the rest of the mod's features in the config settings). This mod seems to have a good synergy with the ammo from that mod. It's the same concept (and similar naming convention), but for gun ammo instead of turrets. This and that mod are the best alternatives to CE's ammo right now for 1.2.

btw, @Argon, you should put your Argon.VMEu mod as a dependency of this mod in the about.xml for consistency. :D
Argón  [author] 12 Feb, 2021 @ 4:52pm 
I don't know what yayo's mod adds, but I repeat, this mod does not add ammunition that can be used for every turrets, it is just a replacement for the original item that was needed to refuel them (steel, plasteel, components, uranium) and it takes adventage of the complexity that EM - Metals adds to make an addon that adds even more complexity to the game. If you mean the crafting of different items, then you should expect a compatibility patch for my other mod, Expanded Materials - Metals
Jackie Daytona 12 Feb, 2021 @ 4:17pm 
will this work with yayo combat 3?