RimWorld

RimWorld

Warmer Power Armour
34 Comments
MrBlazzar™  [author] 19 Jul @ 5:49am 
Correct in realistic terms Rimworld isn't wholy realistic though.

Updated mod to 1.6 but changed stats from being super high to the same as Vac Suits which is still higher then base power armors.
Enlonwhite 19 Jul @ 2:04am 
Actually in most cases with greatly made tightly to the body armor (or near enough to a custom fit) fighting in it actually would cause you to over heat even in a blizzard. Heck a little THIN layer of some materials and you would be cooking in your own heat easy..... aka most suits would need a internal way of maintaining temperature of its wearer...aka power armor could survive in space which last I checked was 3 KELVIN....pretty dam cold technically.
If anything you would need the suits to survive the heat zones with cooling systems.
shimizu01 11 Sep, 2024 @ 1:33am 
Thank you for this mod! I’m playing in an extremely cold area, where it can reach -90°C...
Why is it impossible to wear a jacket over armor in RimWorld?
Anyway, you saved me because fighting in a parka just wasn’t working...
The only downside is that I find it a bit too overpowered. I would have preferred it to be a separate item that requires additional cloth or fur during crafting.
A new item for each type of armor in the game, with a classic and winter version, would be really cool.
Xeonzs 27 Apr, 2024 @ 5:12am 
this still worked fine in 1.4, hoping it will work in 1.5 as well
Awli 13 Apr, 2024 @ 8:17am 
Will you update this mod to 1.5?
MrBlazzar™  [author] 7 Mar, 2024 @ 10:36am 
I don't see how since this edits the armor values and not performance? I also have no idea how to fix it?
_Real_Deal_ 7 Mar, 2024 @ 10:10am 
This mod conflicts with ROCKETMAN mod!(
MrBlazzar™  [author] 3 Jan, 2024 @ 12:20pm 
I didn't do anything to make it compatible so probably not.
Mordelón 3 Jan, 2024 @ 11:46am 
Is this compatible with CE?
N/A 17 Apr, 2023 @ 6:57pm 
any plans to update this mod to include the vanilla empire expanded armour?
MrBlazzar™  [author] 24 Oct, 2022 @ 4:50pm 
Should work with 1.4 give it a go and let me know in the bug reports discussion if there is anything weird. Also applied the stuff to the mechlord equipment since it's suppose to be power amour as well?
Thetaprime 24 Oct, 2022 @ 11:45am 
1.4 update pls.
Eclipse 28 Aug, 2022 @ 7:14pm 
what about royalty?
gwendoodle<3 17 Mar, 2022 @ 8:46pm 
from what I understand of SOS2's exposure system, its just extremely cold, so would this nullify the affect?
gwendoodle<3 16 Mar, 2022 @ 7:23pm 
hey, does this allow spartan armor to be worn as an EVA suit akin to those in SOS2?
Xeonzs 30 Oct, 2021 @ 6:47pm 
I'd have to check again which, I'll let you know.
MrBlazzar™  [author] 30 Oct, 2021 @ 4:11pm 
@Poy I believe I added them in let me know if they don't.

@Xeonzs Which power armors? Do you mean Spartan Foundrys? I believe I applied the same levels to them as the default rimworld ones.
Poy 30 Oct, 2021 @ 12:37pm 
Works with armor from Royalty ?
Xeonzs 24 Oct, 2021 @ 10:14am 
Do you think you could include heat temperature protection?
I started a new game near a warmer climate and it made it very noticeable that the power armor heat temperature is 50-66% lower than that of standard marine armor.
Xeonzs 16 Sep, 2021 @ 1:25am 
Ah I see that would indeed explain a lot, thank you for patching it so fast sir!
MrBlazzar™  [author] 15 Sep, 2021 @ 4:46pm 
Updated the patch to patch if either of the mods are enabled.
MrBlazzar™  [author] 15 Sep, 2021 @ 4:41pm 
It's because the current patching method checks if you have the original Spartan Foundry mod and not the one from Mile.
Xeonzs 15 Sep, 2021 @ 2:08pm 
I got this at the bottom of my loadorder but it doesn't seem to work on the power armor for spartan foundry, works on normal marine and recon armor, any ideas?

don't really see an issue in teh hugslib log https://gist.github.com/HugsLibRecordKeeper/bfda1c41835d58c197cefebba9913a91
Besides issues created by other mods I just also added.
Harry_Robinson1 28 Feb, 2021 @ 9:58am 
Thanks for keeping this up to date for me!
MrBlazzar™  [author] 11 Feb, 2021 @ 4:02pm 
Hmm strangely enough it works for my local version. I'll do another update and see if that fixes the issue but I have both versions of the trooper armor working.
MrBlazzar™  [author] 11 Feb, 2021 @ 3:58pm 
Hmm that would be a issue. I'll do a test and see if it got messed up somehow.
Medic Olkie 11 Feb, 2021 @ 3:42pm 
Hey, the Prestige Trooper armor still has the default value. The regular, non-prestige version, has the modified values though, so I presume the prestige variant not being warmer is a bug?
ꓤOꓕ∀NƎƎꓭꓭՈꓭ 🙃 11 Feb, 2021 @ 2:48am 
This will make my current ice sheet, frozen planet, huge map game a less miserable experience due to constantly changing out gear to ward off hypothermia. :FlashFreeze:
Thank You! :winter2019coolyul:
Byter 11 Feb, 2021 @ 12:25am 
Yay, Thank you for this mod :Djoe:
MrBlazzar™  [author] 10 Feb, 2021 @ 8:42pm 
including the prestige versions and power armor gloves and boots of course.
MrBlazzar™  [author] 10 Feb, 2021 @ 8:42pm 
I only saw Siegebreaker and Trooper power armor so those are the two I patched. If there was any others I missed them.
Chowder 10 Feb, 2021 @ 8:11pm 
Mr. Blazzar, we recently changed VAE to include trooper armor, have you patched that as well? Just curious.
MrBlazzar™  [author] 10 Feb, 2021 @ 7:52pm 
No problem.
Kangaroo Salesman 10 Feb, 2021 @ 7:27pm 
Nice thanks!