Total War: WARHAMMER II

Total War: WARHAMMER II

The Unicorn Knights and the Knights of Morgiana
26 Comments
Imperator 12 Nov, 2021 @ 4:32am 
Hi, great mod but which table I need to modify to change the annoying sword sound please ?
Hurin, Papa of Turin  [author] 11 Oct, 2021 @ 4:08pm 
Thanks I'll check it out.
Cold 11 Oct, 2021 @ 6:45am 
Well, There is also an issue with the lord armour variant, is that if I remove the grail cape from its body, when looking from above of the knight his chest is invisible so I can see through his body. Turns out the grail cape is there to cover the chest. maybe the lord's head has neck but the grail's head doesn't has neck because the cape covers it, not sure if this is cause CA is really lazy af.
My best solution at this point is using the lord's head for the unit attach to the lord's armour, so yeah maybe use the entire lord model for the rider.
Also the unicorn seem a bit too big than normal.
Cold 11 Oct, 2021 @ 6:38am 
it works perfectly nothing to complain about.
However in term of graphic, the knight model with Bretonnia Lord's armour (there are 2 variants, one is of Repanse's armour and one is lord's armour) having two capes glitching upon each other. A grail cape glitching with lord's cape. After checking it turns out the lord armour has already had a cape attach to its body so repanse variant is fine but not the lord variant.
As I completely have no idea how to remove the cape from lord's armour so I can only suggest that your remove the grail knight cape in the cape slot and remove repanse armour variant so every knight of the unit has a cape. also make it compatible with mods that reskin repanse armour.
Hurin, Papa of Turin  [author] 22 Aug, 2021 @ 10:27pm 
I haven't actually played my mod since the patch, so let me know if it's running into a problem and I can update it. @pula It was working fine pre-DLC.
pula 22 Aug, 2021 @ 7:19pm 
does it work
Kaguya(伏龙芝肄业) 5 May, 2021 @ 10:08pm 
When the Knights of Morgiana moving ,their model have some issue,
Hurin, Papa of Turin  [author] 26 Mar, 2021 @ 11:19am 
I've updated for the Rakarth patch
n.pedrazalis 24 Mar, 2021 @ 5:29am 
uptate please
Khârn the Betrayer 17 Feb, 2021 @ 6:22am 
It's not an issue, Hurin. All capes clip in this game. Elves, empire, bretonnia, you name it.
It's just the angle of the unit itself. Having them resized could ultimately end up looking disproportionate but alas. Your call.
I'm loving the units so far.
EggOnLegs 17 Feb, 2021 @ 4:51am 
Excellent, looking forward to using these soon.
JOI 16 Feb, 2021 @ 7:41am 
great mod, would love an SFO version if you can !
Hurin, Papa of Turin  [author] 15 Feb, 2021 @ 5:36pm 
I'm gonna ask around in the modding discord to a solution to both the cape clipping and the clipping on the barding. I think if I can resize some of the textures I'll be able to make them fit right.
Khârn the Betrayer 15 Feb, 2021 @ 11:24am 
Capes are part of the knightly appearance, especially grail knights.
Jomix7 14 Feb, 2021 @ 8:58am 
Really cool but I think they should lose the capes, clips too much with the horse/unicorn
Khârn the Betrayer 13 Feb, 2021 @ 10:47am 
Gorgeous chevaliers!
GLORY 13 Feb, 2021 @ 9:46am 
When this mod's sfo version is coming .Many player will cheer~~
Hurin, Papa of Turin  [author] 12 Feb, 2021 @ 9:08pm 
@Loulou la carpe Hey Loulou! I've noticed that as well. I think it might have something to do with them using Repanse and the Questing Knight's sounds, as lord and hero sound effects tend to be louder than normal units. I'll see if I can switch the Repanse sounds for the Questing Knight sounds to help make the sound effects more immersive.
Loulou la Carpe 12 Feb, 2021 @ 5:52pm 
Hey dude nice mod but I think there is a bug on the units, when I played them in a battle their attack sound was way too loud it could be heared even when the camera was far away from them maybe you could look into that if you have the time ? Anyways nice mod for a first try :)
Regent 11 Feb, 2021 @ 9:35am 
Sure no worries take your time :D
Hurin, Papa of Turin  [author] 11 Feb, 2021 @ 9:31am 
@Reg I'm looking into doing it. Assuming it's easy to port into SFO it shouldn't take me too long.
Regent 11 Feb, 2021 @ 9:26am 
Looks great companions for the Fey Enchantress I hope someone makes a sfo submod :)
Ciaphas Cain 11 Feb, 2021 @ 9:24am 
SFO is like 10% increase I think..
Hurin, Papa of Turin  [author] 11 Feb, 2021 @ 7:33am 
@小鱼儿与花无缺 Since I don't play SFO I don't think I'd be able to do it on my own, but if someone is interested in helping me with that I'd be happy to undertake it.
小鱼儿与花无缺 11 Feb, 2021 @ 5:11am 
Will you make a version of SFO?
JediMasterDraco 10 Feb, 2021 @ 9:44pm 
Neat. Been looking for a mod that adds a Greatsword Grail Knight. Say hi to Morgoth for me.