Space Engineers

Space Engineers

Assertive Loot
64 Comments
Ace 30 Nov, 2024 @ 12:07pm 
Does this mod still work nicely? It seems to follow a similar concept as the Contact update.

Would be nice for the two to be somewhat merged.
Rednec_Patriot 14 Oct, 2024 @ 3:47pm 
Are all of the Assertive Mods going to work with the new contact update?
Stardust 26 Aug, 2024 @ 11:35pm 
Thank you for the information! I'll keep this in mind and look into it, that's super useful :p2cube:

I am likely going to change the color to either a light silver-ish blue or a purple, haven't decided which yet lol. Maybe both, who knows!
Thought it would be a neat dynamic to have the colors of ion and hydrogen essentially "swapped", a red/orange for ion and a blue for hydrogen.
gruzzob  [author] 26 Aug, 2024 @ 8:59pm 
@Stardust
I am okay in general, though using a copy of the CubeBlocks.sbc with the changes is.. suboptimal these days. AshLikeSnow made a mod called ModAdjuster that can be used to adjust SBC parameters without needing to upload the entire definition again.
You can find the thrusters (as used) in Data\CubeBlocks.sbc, and the dummies used for the wacky scripting in Data\Dummies\CubeBlocks.sbc though you shouldn't see the thrust flame from those.

I can totally see why the colours might not be to everyone's taste, I was going for a bit of a copper flame when I chose the green. Though tbh it was mostly just what i thought looked cool at the time ... why else would the ions be orange?
Stardust 25 Aug, 2024 @ 1:44pm 
Is it alright if I release a mod that does the bare minimum (containing the block definitions in CubeBlocks.sbc) to change the color of some thrusters? I'm not a big fan of the green hydrogen. The mod would of course link back here and to ACS and require Assertive Loot because it contains none of the actual functionality.
Either way, thank you for your work! :p2cube:
ArcZeroNine 10 Jul, 2024 @ 8:02am 
I wanted to make a server that would promote salvaging and investigating ships and structers, my first plan was to make the vanilla blocks more powerful (while making them unplacable and unweldable) then making a new block that mirrors the original vanilla stats. After thinking that it would destroy blueprints i remembered this mod.

Would it be possible to add blocks to the loot table and change there odds either in a config or in the mod files themselves (using modadjusterv2 for example) or would it need to be retooled entierly. I wanted to add things like assemblers, refineries, o2h2 gens, reactors, grav gens, etc. Thrusters also but i would be changing the stats on those also ( and look for a tool to help with the thruster color changes)
Müdavim 8 Jun, 2024 @ 4:49am 
How do we pickup thrusters?
NG_gaming 27 Apr, 2024 @ 3:27am 
That is ashame it would be amazing for consoles to be able to use the mod but I get it can't be easy thank you tho
gruzzob  [author] 28 Mar, 2024 @ 4:18am 
Assertive Loot as it currently is will not work on mod.io unfortunately. It uses client side scripts for some of its functionality. I have some avenues I have been meaning to look in to to see if I can move the important client side scripts to the server, but it's been a bit on the backburner as Splitsie hasn't said anything about putting ACS on mod.io.
NG_gaming 28 Mar, 2024 @ 4:09am 
is there any way this could be put onto mod.io so the assertive mod on there will work please
Hethan757 17 Feb, 2024 @ 9:20pm 
Hmm then there isn't a way to work around that, and ships on planets with this new thrust deficit might just fall out the sky wouldn't they.
gruzzob  [author] 17 Feb, 2024 @ 9:13pm 
Correct, all the Assert thrusters on the blueprints were placed there manually by Splitsie.
I vaguely recall making the offer of an automated system to Splitsie, but so much of this was set up a long time ago and obviously we didn't go with that.
Hethan757 17 Feb, 2024 @ 9:09pm 
Hmm, so then the mod doesn't just place replace random thrusters but the blueprints themselves have the thrusters on them?
gruzzob  [author] 17 Feb, 2024 @ 9:04pm 
Strictly.. yes .
Some variants of ships use the LG versions of the thrusters, so would instead spawn with nothing where they were (and thus possibly be in a thrust deficit), and instead of the inventory loot versions you would get S-10 magazines.
Hethan757 17 Feb, 2024 @ 9:02pm 
ah ok. Would Assertive Acquisitions work without this mod then or would it would Assertive just do nothing at all?
gruzzob  [author] 17 Feb, 2024 @ 5:05pm 
It does.
I have been meaning to see if I can figure out a way of getting it to work (all if it) with only server side scripts so it could eventually be made console compatible, but I have been lazy since it does work as it is...
Hethan757 17 Feb, 2024 @ 4:51pm 
does this use client side scripts?
mLJ 15 Feb, 2024 @ 5:41pm 
Figured it out. It was AutoMcDonoughs 'MADAR' Mod which has WeaponCore as a dependency... which is quite clearly described on the mod page. I downloaded that ages ago and just put it in the save without really thinking about it.
gruzzob  [author] 15 Feb, 2024 @ 4:21pm 
Yeah, that would be nice. The log is great, but is lacking in a few areas like that :(
mLJ 15 Feb, 2024 @ 4:17pm 
Right, thank you for the response. I've just done more testing and yeah, it still gets downloaded. You're damn right about WeaponCore being a 'sticky' mod. Guess I'll just start looking through all my MES mods :steambored:. I wish the log would actually tell you which mod requested the dependency to be downloaded...
gruzzob  [author] 15 Feb, 2024 @ 4:04pm 
This definitely doesn't, and considering Splitsie's... aversion to weaponcore (and the fact that ACS nor none of it's dependencies touch weapons) neither does ACS.

Dependencies all get loaded last (why last, first would make more sense), not directly to one side of the mod that depends on them.
Weaponcore itself has always been a surprisingly.. sticky mod, hare to get rid of. If you have other npc mods I would suggest looking through those for ones that add weapons, and then checkig those weapons for the weaponcore dependency.
mLJ 15 Feb, 2024 @ 3:53pm 
Does this mod, or Assertive Combat Systems itself, automatically download WeaponCore 2.4 - Retired as if it was a dependency? Because i've been trying to figure out why WeaponCore hangs around in my save file even though i keep uninstalling it. Looking at the log file, WeaponCore seems to be loaded right after Assertive Loot, which is why i'm asking this.
kinngrimm 23 Jan, 2024 @ 7:24pm 
could this compare blocksizes of all modded thrusters and exchange vanilla thrusters with those? a bit more dnymic would be nice, one mod does that for weapons, maybe other blocks would be viable for such too , yes?
ι3ξτ^н4ЖΣ0я 27 Dec, 2023 @ 7:34am 
@steven.williams1974 I know it's been some days, but I made a blueprint that might fix your problem: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3124117522
Jacko4634 6 Dec, 2023 @ 8:56pm 
Is there a way to get the large grid thrusters in creative easy instead of hunting down a ship
Because I would like to use the large hydrogen thrusters but can’t find any
gruzzob  [author] 5 Dec, 2023 @ 9:57pm 
The "package" that you can find is a vanilla item, normally acquired from Economy trade station missions. They ask you to ship them to another trade station or something along those lines.
I understand that Splitsie has added them to the loot tables for the ACS ships.
I do not believe they have any function or use outside of those missions.
SAVAGE BAGGAGE MASTER 4 Dec, 2023 @ 11:34am 
there is an item called "package" that I got from an assertive ship. what does it do?
Sworn 19 Jun, 2023 @ 4:57pm 
nvm, found it, just a normal building block, that requires the lootable item
Sworn 19 Jun, 2023 @ 4:51pm 
So, I found a large assert hydrogen thruster as an item, how do I place it on my ship?
King Matt 👑 12 Apr, 2023 @ 7:55am 
at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 316
at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 130
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
King Matt 👑 12 Apr, 2023 @ 7:54am 
Getting this crash when installing MES. World loads and crashes when players disconnect:

Part 1:

09:30:20.0435 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
at grrr.MESConfigScript.Example_Session.UpdateBeforeSimulation()
at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object )
at Patched_Sandbox.Game.World.MySessionUpdate_0(Object , MyTimeSpan )
at Sandbox.MySandboxGame.Update()
at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )

(4 x as many lines but steam wont let me post)
kinngrimm 23 Mar, 2023 @ 1:57pm 
Would be nice if more special blocks would come of this. Like Better H2 OR O2 tanks, generators, better refineries or reactors. So that one could not built them oneself endlessly to create OP ships, but could collect such part to occationally get together enough for one ship that then might be better than anything you could "just" build yourself. So one needs to put some effort into battling the AI and collecting these parts instead of grinding only with a mining ship , you have to battle to get some parts and not mass produce them.
Dragon Fire 813 4 Mar, 2023 @ 7:56pm 
It seems to be a rarer ship spawn though.
Dragon Fire 813 4 Mar, 2023 @ 7:55pm 
@Jayce there is one single ship in the ASSERT mod that I've encountered so far that has warfare thrusters, and that is the Thunderbird. It has 1 forward large warfare thruster and 6 up small warfare thrusters (with the rest being basic small thrusters.) Can confirm that it sometimes gets the ASSERT warfare thrusters, as from the 2 encounters I've had with Thunderbird I have gotten 1 large and 3 small ASSERT warfare thrusters.
DlriumTrgger 10 Feb, 2023 @ 6:23am 
could upgraded wheels be a thing?
Jayce 30 Jan, 2023 @ 9:00pm 
@gruzzob Thank you very much for the answer, I've only seen a couple of ships with the large grid small warfare ion thrusters. I have found a couple of large grid large warfare ion thrusters, so I was curious. It looks like Splitsie may not have added any of them to the ships.
gruzzob  [author] 30 Jan, 2023 @ 7:19pm 
@Jayce, same as what I said to inSpectre below, I did provide the Warfare DLC thrusters, but whether or not any ended up on any of the ships is another matter entirely.
gruzzob  [author] 30 Jan, 2023 @ 7:19pm 
@inSpectre This mod doesn't actually control where the loot ends up in/on the ships, the lootable components are handled by MES as part of the spawn profiles for the cargo ships and should be a roughly even spread (I don't think any of them had any specific weighting over the others).
Regarding the large large grid thrusters, those are going to be inherently rarer than the small large grid ones as the cargo ships were limited to only one large thruster, and not all even have one.
As far as the DLC versions go, the mod has all of them, and I hope Splitsie remembered to put at least one of each variety and size on a ship, though I'm not sure any of the ships he has included even has the warfare ones for example.
I am sure I could have done a scripted solution for the spawning of the loot thrusters, but it would not have helped if there weren't any of some of the DLC ones to replace in the first place.
Jayce 8 Jan, 2023 @ 11:11pm 
Does the mod allow for the spawning of large grid small warfare ion thrusters as assertive? I haven't seen any while playing or testing.
In[Spectre] 12 Dec, 2022 @ 9:14am 
So far I’ve gotten some of the assert ion & hydro thrusters, not found any atmos version for small grids. However big grids I only seen the regular size ions thrusters, no bigger version nor hydrogen & atmospheric + DLCS versions? Is there a specific way to get them?
SP4RT4NIII 7 Dec, 2022 @ 9:40pm 
Ok thanks
gruzzob  [author] 7 Dec, 2022 @ 8:53pm 
No, the NPC Thrusters are from Modular Encounter systems. They are thrusters which have had their strength boosted for use by NPC ships, but will revert to normal thruster strength when owned by a player.
SP4RT4NIII 7 Dec, 2022 @ 8:24pm 
So small grid NPC ATMO THRUSTER isn't loot?
gruzzob  [author] 6 Dec, 2022 @ 10:15pm 
@SpaceGame this is a supplemental mod for Assertive Combat Systems. The goal was to put a bit of something on the cargo ships that you aren't able to get through other means. Loot if you will.

@SP4RT4NIII since you are talking about Advanced Welding, then you must be looking at the large grid thrusters. The large grid thrusters are only able to be acquired by physically removing them from the ships you find them on (or by using the whole ship). It is only the small grid thrusters that show up in the g-menu, and even then only if you have looted one of the correct type of thruster from something in ACS.
The large grid thrusters are just a bit too big to fit in the engineers backpack anyway XD.
SP4RT4NIII 6 Dec, 2022 @ 8:03pm 
If the loot never shows up in the build menu, there is no point. The only way I have been able to use them is the Advanced Welding mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=510790477
sSpaze 26 Nov, 2022 @ 10:35am 
what does this mod even do? add thrusters you can pickup? whats the point
gruzzob  [author] 13 Nov, 2022 @ 8:36pm 
@BeanSlinger419 It isn't dependent on owning the DLC, the "Required DLC" is more like a "this mod has blocks which are DLC locked". A quick double check on my testing account has confirmed this (I don't have any of the DLC purchased there, just base SE).
It's not the best language from the Steam Workshop for Space Engineers unfortunately. I could probably remove the "requirements" without any issue, it's really one of those things thats more applicable to blueprints than mods themselves...
BeanSlinger419 13 Nov, 2022 @ 9:50am 
Any version of this mod which isn't dependent on owning the DLC?
Cevandri 13 Oct, 2022 @ 10:43pm 
Ah okay, Thanks yeah meant that one
gruzzob  [author] 13 Oct, 2022 @ 7:38pm 
@Cavendri If you mean the one by Meridius_IX / Lucas (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1660726401) then I don't see why it wouldn't work. A quick squizz through the code for that one shows it grabs everything that's a thruster and works with those.