Left 4 Dead 2

Left 4 Dead 2

CS:GO SG553 on Hybrid Animations (CS:S SG552)
48 Comments
咖啡 17 Apr @ 9:26am 
Can the issue of mold piercing occur during ammunition loading be repaired?
Killa Klappa 30 Mar @ 11:29pm 
peak l4d2 valve styled weapon
ᵴᴛʀʌʏ ᴘзᴅᵴ 26 Dec, 2024 @ 8:35am 
this is one sexy mod youve made can be even better if you also make the replacement icon in the hud for this mod
Hedy #RememberPortal 22 Jul, 2024 @ 12:38am 
vanilla SG should've looked something like this
ZED 9 Jan, 2024 @ 3:38pm 
Yeah I gotta agree with the comment below, this would be spot on L4D2 aesthetics if the scope lenses on the SG, Scout, and AWP had the vanilla hunting rifle's for example
nodraw 2 Apr, 2023 @ 3:40am 
This looks like its actually from left 4 dead 2. Fits the aesthetic perfectly; love the scope and the front sight to give it unique character :) Great work.
PeopleLikeStuff 3 Sep, 2022 @ 10:58am 
What sound mod you using btw?
Anyway 5 Mar, 2022 @ 11:50pm 
and by the way, can u make a version that use CSGO original animation with this pretty viewmodel position? if not interested pass by
Anyway 5 Mar, 2022 @ 11:47pm 
plz update the original animation, really nice viewmodel to me, ty!
Drag0n 29 Aug, 2021 @ 9:46am 
I love these replacements so much... but I have one gripe; could you possibly make the scopes use the vanilla scope textures, like your "refined CSGO weapons" do?
FerCatana 28 Aug, 2021 @ 8:18pm 
So cool.
Drag0n 12 Aug, 2021 @ 9:50pm 
You updated this?? Awesome!
PeopleLikeStuff 24 Jul, 2021 @ 2:01pm 
Fair enough :p
MOTTLEDOG  [author] 24 Jul, 2021 @ 1:58pm 
hybrid model looked cool to me
PeopleLikeStuff 24 Jul, 2021 @ 12:52pm 
Y'know I just noticed, why is this using the scope off the AUG? (The front sight's also flipped up)
PeopleLikeStuff 23 Jul, 2021 @ 11:19am 
Ty :steamthumbsup:
MOTTLEDOG  [author] 23 Jul, 2021 @ 10:04am 
dr haus weapon sounds
PeopleLikeStuff 23 Jul, 2021 @ 9:25am 
What sound mod you using in the video btw?
MOTTLEDOG  [author] 22 Jul, 2021 @ 4:02pm 
thank u Facgce Gaming
pinkprostate sprinkled donuts 22 Jul, 2021 @ 3:34pm 
the animations have now made a full circle, very swag mod
PeopleLikeStuff 20 Jul, 2021 @ 9:16pm 
Ooooo
MOTTLEDOG  [author] 20 Jul, 2021 @ 7:38pm 
updated this bad boy lol
PeopleLikeStuff 22 May, 2021 @ 12:20pm 
You think this would fit better on the altered M16 anims you used for your "Krieg 552 reanimated" mod?
ZED 10 Apr, 2021 @ 4:25pm 
Yeah, what daniel_fs0 said, its size makes it feel like an oddly high-tier looking SMG rather than a rifle.
MOTTLEDOG  [author] 17 Mar, 2021 @ 10:58am 
i had to make the weapon smaller to fit size constraints with the ak's anims, i could try resizing it tho.
Flashyface 25 Feb, 2021 @ 5:58pm 
hidden path pls release unused sg552 model with no scope at some point pls, i want it badly,
Pensie 25 Feb, 2021 @ 10:16am 
Another thing i noticed is the bold not moving when reloading or shooting in a world view.
MOTTLEDOG  [author] 17 Feb, 2021 @ 3:23pm 
i removed the bullet within the mag, it should be fixed now.
Aisling 17 Feb, 2021 @ 2:33pm 
Okay, we're making some progress. The final issue with the model is that the bullet texture within the magazine is a missing texture. You can see it when reloading.
Drag0n 17 Feb, 2021 @ 12:07pm 
Fixed the major problems, but it seems the mag bullets are missing a texture. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2399117351 (Possibly in the world model too, didn't check)
MOTTLEDOG  [author] 17 Feb, 2021 @ 11:59am 
fixed it! lmk if it works, hopefully it worked!
Drag0n 17 Feb, 2021 @ 11:58am 
Appreciate ya
MOTTLEDOG  [author] 17 Feb, 2021 @ 11:03am 
big oops on my part! i forgot to carry over other parts of the mod with the viewmodel fix! definitely fixing that immedietly.
MOTTLEDOG  [author] 17 Feb, 2021 @ 11:01am 
oh shit sorry, ill get on that.
Drag0n 16 Feb, 2021 @ 10:27pm 
Yeah this got messed up somehow.
Aisling 16 Feb, 2021 @ 9:39pm 
The worldmodel is just the default SG552, and the viewmodel is just a complete missing texture.
Eery Jan 15 Feb, 2021 @ 7:04am 
I dunno how you are with requests but I have a suggestion: putting the hunting rifle on edited "L4D2" animations, so we don't need to put up with that out-of-place L4D1 set they use
(RF)Robot Future 13 Feb, 2021 @ 8:52pm 
i love how you added jiggles on the snipers
MOTTLEDOG  [author] 13 Feb, 2021 @ 12:36pm 
thats odd, i thought i fixed that! ill get on it
76561198193229874 13 Feb, 2021 @ 1:49am 
There is a small missing texture here when you somehow reloads, i saw this screenshot i uploaded i'll say when you're going to fix this. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2393677915
Doof #KillTF2 12 Feb, 2021 @ 1:48pm 
I kinda want this on l4d1 anims
Rudy The Fox 12 Feb, 2021 @ 3:37am 
can you put this for scar-L/Desert Rifle with TLS M16 animation?: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=515106569
MOTTLEDOG  [author] 11 Feb, 2021 @ 2:40pm 
thats the mag, i didnt rig the world model. ill do it later
MOTTLEDOG  [author] 11 Feb, 2021 @ 12:13pm 
just fixed that i believe
MOTTLEDOG  [author] 11 Feb, 2021 @ 11:57am 
i think i fixed it, lmk if it works
DoomGuysProtege 11 Feb, 2021 @ 11:46am 
Shoot, sorry another bug, the third person light does not match up with where it is located on the weapon. Same with the lasersight.
DoomGuysProtege 11 Feb, 2021 @ 11:41am 
Also if anyone could ever figure out how to make it use any other third person animation besides the hunting rifle's... Like wtf lmao why did they allow that.
DoomGuysProtege 11 Feb, 2021 @ 11:34am 
Nice! Been waiting for something like this for a while. Couple of notes though:

1. Bullets in the magazine are missing textures, got that purple checkerboard swag going on.

2. The icon is not really accurate to the gun, and efforts to replace it give the whole incompatibility message. If possible, perhaps it could be replaced with the proper permissions with something like this? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=227137

3. I don't know how realistic this is to fix, but the hands on the left hold the gun WAY close to the top. Whether or not this is fixable is clearly much harder to fix than other two complaints, but I thought I would just leave my observation anyway.

Other than that, it's nice to finally get a complete consistent weapon set with matching animations and models across the board! Thanks!