Total War: WARHAMMER II

Total War: WARHAMMER II

Less Intense Vampire Corruption
29 Comments
EvilVictor  [author] 18 Aug, 2022 @ 5:05pm 
After Immortal Empires is out for all of us and I get a long enough break from work to do it most likely.
👻GypsyBastard 18 Aug, 2022 @ 9:08am 
Warhammer 3 when?
EvilVictor  [author] 14 Nov, 2021 @ 7:57am 
Thank you!
Hohenzollern 12 Nov, 2021 @ 10:57pm 
This is one of those things you didnt know you needed until you tried it.

Good job man, I like it... always thought the black ground was a bit much. This turned out great.
Estoc Bestoc 4 Oct, 2021 @ 8:47pm 
Yeah, it really does. Its just a shame that edges get way too fuzzy when there is fog on the map. I settled for just your mod, though i might re-enable Vamp Fog again :boggart:
EvilVictor  [author] 4 Oct, 2021 @ 5:17pm 
@Týr Yep, I use that myself and it works fine as far as I can tell.
Estoc Bestoc 4 Oct, 2021 @ 5:43am 
I was wondering if this mod is compatible with THIS mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2137764670&searchtext=Vampire+mist
I suppose i could just try it out myself but i wanted to ask you anways
Nitromax 24 Jul, 2021 @ 8:21am 
il faudrait renouveler les mods less intense corruption car il commence a ne plus être compatible
L498 28 Feb, 2021 @ 1:25am 
Dude, you're awesome.
EvilVictor  [author] 27 Feb, 2021 @ 9:16pm 
@The Dawg - Chaos version (WIP) is uploaded
EvilVictor  [author] 24 Feb, 2021 @ 4:36pm 
Oh and thank you :steamfacepalm:

It's been a long week at work already :steamhappy:
EvilVictor  [author] 24 Feb, 2021 @ 4:34pm 
I was thinking about it but I've been busy at work. Chaos will be a little more complicated with the extra models it ads for jagged rocks and lava and I haven't even looked into what's needed to adjust those.
L498 24 Feb, 2021 @ 3:00pm 
This mod is fantastic, one of those things I didn't know I wanted until I had it. And the vegetation overhaul you recommended, Beautiful! My game is beautiful now!

Is there any chance you could do this for Chaos corruption?
EvilVictor  [author] 21 Feb, 2021 @ 11:46am 
There isn't an "untainted" (or skaven) corruption texture, that just shows the base map textures in the absence of chaos or vampire corruption.
FranzKarlGeorg 21 Feb, 2021 @ 10:13am 
I see! could you then perhaps replace the "untained" corruption with said fields?
EvilVictor  [author] 21 Feb, 2021 @ 5:14am 
I can't, and I don't know if that is even possible. I'd love to be able to do more but all I've learned to do is replace what's already in the game, not add new effects.
FranzKarlGeorg 21 Feb, 2021 @ 2:46am 
Hi EvilVictor!
I have been thinking: would you be able to create a "human-like" corruption, that replaces untained, and spreads textures with fields and hamlets?
Cheers!
EvilVictor  [author] 15 Feb, 2021 @ 7:47pm 
@fan_of_Daniil_Andreev Wow, thanks for reminding me how old I am! Lol.

@FranzKarlGeorg Yep, they work fine together. Only thing I noticed is some ugly artifacts with the transition when a high chaos region starts turning into a high vampire region. Although I'm not sure if that's an issue with the frozen chaos mod or mine as they both seem to be fine otherwise. Maybe a base game problem too and only noticeable with two mods running. The good news is that it's usually cleared up within a couple turns.
FranzKarlGeorg 15 Feb, 2021 @ 7:05am 
Fantastic. Is this compatible with the recent mod that changes the Chaos corruption texture? I guess it's a different file, but still a corruption texture file.
fan_of_Daniil_Andreev 14 Feb, 2021 @ 5:55pm 
Looks like necromancers lands of Deyja from HOMM3. Awesome, nostalgic and wholesome I dare say. Great work!
EvilVictor  [author] 13 Feb, 2021 @ 7:55pm 
Should be compatible with anything that doesn't also edit the corruption textures, I use it with a ton of mods myself. It's really a very simple texture replacement, no scripts, no data files, just some dds files.
EzUNreal 13 Feb, 2021 @ 4:49pm 
Looks nice! Is this compatible with Vampire Corruption Mist?
EvilVictor  [author] 12 Feb, 2021 @ 7:41pm 
Shouldn't do anything to FPS by itself, it's a few textures that are the exact size of the of the originals.
Vollhov 12 Feb, 2021 @ 8:28am 
Increases or decreases FPS ?
fadafilippe 11 Feb, 2021 @ 3:08pm 
this is crazy
EvilVictor  [author] 11 Feb, 2021 @ 2:36pm 
You can probably make something similar fairly easily if you're already working on a mod. I'll let you in on a dirty little secret, I just took the chaos corruption, re-colored (ok, ok, I just applied the sepia tone filter) it to look like dirt and only used to first two of four levels (mostly transparent except for the cracks) :steamhappy:

You could probably so something similar but use the third chaos level dds file in place of the fourth one here. Or maybe keep the sames files I used for the transparency and add some color.
piercebuster 11 Feb, 2021 @ 2:27pm 
I'm making a Sartosa overhaul that's more focused on the human-rooted nature of Sartosa, but I still plan for it to be a Vampire faction, so this mod is going to be practically required playing for them!

My criticism here is that it's not too obvious that the corruption exists. I mean it is if you're looking, but I think the reason why it was so overdone before is because they want you to be able to instantly identify it without having to play any "spot the difference" game. When a map gets big, and particularly when you're used to seeing the same parts of it over and over, your eyes gloss over and don't notice certain differences passively. CA designed it to be abundantly clear on purpose. They just went waaay past their mark.
EvilVictor  [author] 11 Feb, 2021 @ 2:17pm 
It's always bothered me too so I finally decided I had enough.

I figured it's probably not exactly what everybody wants but then, I'm not even sure that possible. I always envisioned something more like land slowly getting the life sucked out of it rather than some total transformation into that... whatever it was before.
piercebuster 11 Feb, 2021 @ 1:42pm 
The severity of normal vampire corruption's appearance has always bothered me, so I'm very happy you made this!

In my own opinion, you pushed it back it a little too far with this mod from where I'd like it, but beggar's can't be choosers.