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Good job man, I like it... always thought the black ground was a bit much. This turned out great.
I suppose i could just try it out myself but i wanted to ask you anways
It's been a long week at work already
Is there any chance you could do this for Chaos corruption?
I have been thinking: would you be able to create a "human-like" corruption, that replaces untained, and spreads textures with fields and hamlets?
Cheers!
@FranzKarlGeorg Yep, they work fine together. Only thing I noticed is some ugly artifacts with the transition when a high chaos region starts turning into a high vampire region. Although I'm not sure if that's an issue with the frozen chaos mod or mine as they both seem to be fine otherwise. Maybe a base game problem too and only noticeable with two mods running. The good news is that it's usually cleared up within a couple turns.
You could probably so something similar but use the third chaos level dds file in place of the fourth one here. Or maybe keep the sames files I used for the transparency and add some color.
My criticism here is that it's not too obvious that the corruption exists. I mean it is if you're looking, but I think the reason why it was so overdone before is because they want you to be able to instantly identify it without having to play any "spot the difference" game. When a map gets big, and particularly when you're used to seeing the same parts of it over and over, your eyes gloss over and don't notice certain differences passively. CA designed it to be abundantly clear on purpose. They just went waaay past their mark.
I figured it's probably not exactly what everybody wants but then, I'm not even sure that possible. I always envisioned something more like land slowly getting the life sucked out of it rather than some total transformation into that... whatever it was before.
In my own opinion, you pushed it back it a little too far with this mod from where I'd like it, but beggar's can't be choosers.